USF on Angoville
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Waits for Cookiez and Ash to swoop down on a giant eagle and tell us how to fight
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Angoville is all about building control and unfortunately Rifles don't have any building counters besides mediocre grenades and Volks have incends
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#CheeseSportsReady2016
#Go4CupEnabled
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Key here is to
1. hold buildings
2. always play cut off game
3.create masive flanks on open ground so you can defeat mg and grens .
Also you need to be agressive or else enemy will dig in and gg.
Fast stuart help to maintain pressure and pack howie snipe infantry on open fields , while flametroer echelos/engineers get your riflemen into houses.
Hope it helps you.
RECAP : cut offs , building (flamer) , flanking , howie
Posts: 552
1st GO some company with fire. For example armor company. Also demos are great because they can destroy buildings with axis squad.
Key here is to
1. hold buildings
2. always play cut off game
3.create masive flanks on open ground so you can defeat mg and grens .
Also you need to be agressive or else enemy will dig in and gg.
Fast stuart help to maintain pressure and pack howie snipe infantry on open fields , while flametroer echelos/engineers get your riflemen into houses.
Hope it helps you.
RECAP : cut offs , building (flamer) , flanking , howie
Bloody angoville and semoskiy are dependant on building control, which is sh!t. They need to rework the maps so the player can no longer rush an MG into the buildings and #instantwin. #Esportsready #cheestruppen
Posts: 4314 | Subs: 7
Bloody angoville and semoskiy are dependant on building control, which is sh!t. They need to rework the maps so the player can no longer rush an MG into the buildings and #instantwin. #Esportsready #cheestruppen
actually that is point of this game - good tactics and capitalising on advategous position. Also keep in mind if he rush building you have more room to cap elsewhere.
I like much more buildings than blobbing on open ground
Posts: 552
actually that is point of this game - good tactics and capitalising on advategous position. Also keep in mind if he rush building you have more room to cap elsewhere.
I like much more buildings than blobbing on open ground
I becomes difficult early game to capitalize on those gains however, as you will slowly get encroached upon, since those positions are almost unassailable.
Posts: 2693 | Subs: 1
actually that is point of this game - good tactics and capitalising on advategous position. Also keep in mind if he rush building you have more room to cap elsewhere.
I like much more buildings than blobbing on open ground
Things like building control are great in games where both teams have easy access to garrison clearing weaponry.
With Soviets you have flamers and molotovs, with Ost you have flamers and with OKW you have flame nades, all non-doctrinal and excellent in forcing units out of buildings.
With USF, all you have is grenades and if you are up against a high-skilled player do not work, they simply hop out and back in again. So you are forced to pick armored company or drop an extra 4 euros in Relics pocket for Rifle company. It's pretty lame.
Posts: 4314 | Subs: 7
Things like building control are great in games where both teams have easy access to garrison clearing weaponry.
With Soviets you have flamers and molotovs, with Ost you have flamers and with OKW you have flame nades, all non-doctrinal and excellent in forcing units out of buildings.
With USF, all you have is grenades and if you are up against a high-skilled player do not work, they simply hop out and back in again. So you are forced to pick armored company or drop an extra 4 euros in Relics pocket for Rifle company. It's pretty lame.
But that is problem with factions not maps.
Map is good , only problem is that factions are not equal in building control (poor UKF dont even have doctrinal flamer)
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Barb wire entrances with REs
Fighting position close by, behind shotblocker.
Smoke
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