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December's hierarchy of Stronkness

17 Dec 2015, 18:15 PM
#1
avatar of sorryWTFisthis

Posts: 322

Here is a general overview of each faction's strengths and weaknesses for december;


  • ostheerostheer 1. OST;
    + MG42
    + Omnipotent and versatile T1;
    + Inexpensive, powerful stock TD; Stug
    + General lack of dependency on fuel, Pak walls and 2xShreckPGs can do
    + Capable of hard countering anything at any stage in game;
    + Cancerous and nauseous turtling

    - Somewhat expensive teching




  • okwokw 2. OKW;
    + Quick early map control with zero struggle;
    + Can counter anything by solely relying on their T1;
    + Best call in INF;
    + General lack of dependency on fuel, R43/Shreck blobs can do;
    + Strong, Hard to counter presence of AT

    - ...




  • usfusf 3. USF;
    + Decent baseline inf if used in a blob and properly;
    + Best T3; Best light vehicles (stuart);


    - MP bleed
    - Countering heavies requires too much effort and micro
    - No arty, aside from the pack


  • britsbrits 4. TBF;
    + Decent baseline inf if used properly;
    + Extremely fun and dominant mid game, fast teching to Cromwell;
    + The second best MG in game;
    + Decent and reliable support teams;




    - Weak and overnerfed late game;
    - Overpriced and cost ineffective heavies;
    - No decent TD;



  • sovietssoviets:hansGG: 4. SU;
    + Go shockfrontline or GTFO




    - Go shockfrontline or GTFO
17 Dec 2015, 18:39 PM
#2
avatar of Australian Magic

Posts: 4630 | Subs: 2

Here is a general overview of each faction's strengths and weaknesses for december;


According to whom?
17 Dec 2015, 18:41 PM
#3
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



According to whom?


Forum warrior who's identity will remain unknown till playercard or replays are uploaded.
17 Dec 2015, 18:41 PM
#4
avatar of EtherealDragon

Posts: 1890 | Subs: 1




  • sovietssoviets:hansGG: 4. SU;
    + Go shockfrontline or GTFO




    - Go shockfrontline or GTFO


Except the part where SU has a better win rate than USF or UKF in 1s and 2s? Or the fact that Guards are really good this patch after they fixed the dancing? Yep, 100% nailed it: Shock Rifle is totally the only way to win as Soviets and USF can only win with Rifle blob.
17 Dec 2015, 18:42 PM
#5
avatar of Troyd
Patrion 14

Posts: 98

Here is a general overview of each faction's strengths and weaknesses for december;


  • ostheerostheer 1. OST;
    + MG42
    + Omnipotent and versatile T1;
    + Inexpensive, powerful stock TD; Stug
    + General lack of dependency on fuel, Pak walls and 2xShreckPGs can do
    + Capable of hard countering anything at any stage in game;
    + Cancerous and nauseous turtling

    - Somewhat expensive teching





This faciton is designed around the MG42. I sure hope its good.

The expensive teching means you need good T1 and T2 to survive.

Not sure I agree with the lack of dependancy on fuel here, in order to deal with ameri-blob and never ending soviet troops you need the werfer to deal squad wipes late game. medium tank spam will also end your paks with multiple angles of attack and that smoke if you don`t build a bunch of stugs or a few panthers. Due to teching costs, your late game viability depends on the need for fuel!

Wehrmacht can`t turlte any harder then any other faction except mabye okw. Okw only has a flak base without defensive doctrine. USF has mgs and fighting positions. UKF has actual structures. SU can just spam maxims and morotars. Additionally - allied indirect and smoke abilities are so numerous and potent, that any static position you pick as Wehrmacht will be annihilated by an onslaught of artillery/smoke+flank if you`re not at least somewhat mobile.

A negative shoudl be, higher skill level required to play due to the team weapon dependent nature of this faction. Sure you can blob grens/pgrens, but its your team weapons that keep you in the fight and eventually your blob will get countered by something.



  • okwokw 2. OKW;
    + Quick early map control with zero struggle;
    + Can counter anything by solely relying on their T1;
    + Best call in INF;
    + General lack of dependency on fuel, R43/Shreck blobs can do;
    + Strong, Hard to counter presence of AT

    - ...





If there are machines guns anywhere. You don`t get that point as OKW. So, yes they have a high early pressure value, but map control assumes you were successful. Any player using a machine gun will be able to prevent your volks from gaining ground. A well placed machine gun will keep an OKW player from being effectie until he can build an ISG, flank it or push it with a luchs.

Relying soley on T1 will get you wrecked by indirect heavy builds. Namely calliope, Ml-20, katy, 120 mortars...etc This should not be a plus and really isn`t truthful.

A negative should be, limited suppression options. But this is faction design, as the focus is on infantry.

Another negative, can`t build caches. A OKW team can`t use their manpower float to get more fuel.

negative - limited snare options. The faction is At heavy but can`t snare without going breakthrough.


  • usfusf 3. USF;
    + Decent baseline inf if used in a blob and properly;
    + Best T3; Best light vehicles (stuart);


    - MP bleed
    - Countering heavies requires too much effort and micro
    - No arty, aside from the pack




Since you`re a fan of ~lack of fuel dependancy~ zook spam, at guns and pack howitzers enable US to basically not care about fuel. Your riflse can damage, disable and kill tanks. You can take on an ostwind with two double zook rifle squads (rear echelons if he doesnt` run away) for example.

Edit; Example of me losing a full health ostwind :(

http://www.twitch.tv/troyd_destin/v/30456491

On the heavies topic - Jacksons, are really good at killing heavy tanks. Roaming RE zooks blobs also help keep the pressure up.

USF has some of the best mobile artillery in this game. Calliopes are borderline OP (high penetration, multiple volleys) and pirests are basically mobile ML-20s that are great at destroying static positions or wreckign retreat points.



  • britsbrits 4. TBF;
    + Decent baseline inf if used properly;
    + Extremely fun and dominant mid game, fast teching to Cromwell;
    + The second best MG in game;
    + Decent and reliable support teams;




    - Weak and overnerfed late game;
    - Overpriced and cost ineffective heavies;
    - No decent TD;


Have you dealt with lmg engineers? engineers have high accuracy and cheap reinforcment cost. This means you have some of the most efficient long range DPs units in the game. Typically supported by snipers and you`ll never win the manpower war as axis.


British late game is still very good. Their commander abilites and late game armor are some of the best synergized in the game. Fireflies are very effective TDs, screen them with churchills or cometscromwells. Comets also beat panthers hands down. The 17 pounder also absolutly dominates any late game Axis armor, denying entire regions of the map; as it self spots.

A real negative is limited snare, or vet locked vehicle snare (brit sniper vet 1) which only works on light vechiles.


  • sovietssoviets:hansGG: 4. SU;
    + Go shockfrontline or GTFO




    - Go shockfrontline or GTFO


This is a troll analysis of SU. You either didn`t care at this point or are unable to analyze something impartially. Also it makes you sound like you do not play SU much.

Shock frontline is really only useful on more close quarters maps, games where your partner can fill the long range or support role; or games where your IS2 can be a meatshield for jacksons or fireflies.

Partisans doctrines are amazing on city maps and cause your opponent to waste munis mining doors and stuff. 120 doctrines give great indirect support.

Guard blobs with light maxim support kinda of slaughter OKW forcing them to stuka up or lose every engagement. They also basically negate light vehicle play from axis.

The only realnegative i can see with soviet is the requirement to use play specifically to a doctrine style. The stock army is never an option, unlike wehrmacht.
17 Dec 2015, 18:46 PM
#6
avatar of Australian Magic

Posts: 4630 | Subs: 2



Forum warrior who's identity will remain unknown till playercard or replays are uploaded.


That's what I was afraid of :luvDerp:
17 Dec 2015, 18:53 PM
#7
avatar of Aerohank

Posts: 2693 | Subs: 1

Soviets have many things going for them. If you think you can only go shock rifle or lose you are a complete scrub.
17 Dec 2015, 19:07 PM
#8
avatar of dasheepeh

Posts: 2115 | Subs: 1

Is he literally spending hours every day to create deliberately controversial threads? People then tell him to stop doing it, but he either keeps being ignorant to that (which contradicts the purpose of a forum, to discuss openly) or makes fun of us, spreading bait.

A forum warrior i am tired of nonetheless.
17 Dec 2015, 19:13 PM
#9
avatar of sorryWTFisthis

Posts: 322

Is he literally spending hours every day to create deliberately controversial threads? People then tell him to stop doing it, but he either keeps being ignorant to that (which contradicts the purpose of a forum, to discuss openly) or makes fun of us, spreading bait.

A forum warrior i am tired of nonetheless.
What is exactly provocative or offensive to you, mister?


At least Troyd provided interesting points but you, nothing just acted like a frustrated grump.
17 Dec 2015, 19:19 PM
#10
avatar of __deleted__

Posts: 4314 | Subs: 7

17 Dec 2015, 19:22 PM
#11
avatar of Swift

Posts: 2723 | Subs: 1

Watching this one.
17 Dec 2015, 19:24 PM
#12
avatar of l4hti

Posts: 476

ost
west
sovjets
burgerland
tealand
17 Dec 2015, 19:28 PM
#13
avatar of AchtAchter

Posts: 1604 | Subs: 3

I'm going to need your player card, your boots and your motorcycle.
17 Dec 2015, 19:58 PM
#15
avatar of PanzerGeneralForever

Posts: 1072


  • ostheerostheer 1. OST;
    + MG42



    MG42s are amazing. In your hands AND the enemies hands. Unfortunately, the MG42 has the longest pack up time which means one wrong move and suddenly you're facing your own mg. High risk high reward.

    In comparison, you lose a rifleman squad so what. At least your enemy didn't gain one. Also remember that if the Ostheer player loses one of his squad members he can't recrew his mg, pak, or mortar without losing the squad or heading back to HQ to reinforce. I feel like most Allied players fail to understand this struggle that Ostheer deals with the most. I'm not saying the allies don't deal with it at all, just not to the degree Ostheer does. Especially since Ostheer relies most on its support weapons than any other faction.
17 Dec 2015, 20:00 PM
#16
avatar of dasheepeh

Posts: 2115 | Subs: 1

What is exactly provocative or offensive to you, mister?


At least Troyd provided interesting points but you, nothing just acted like a frustrated grump.


Take a quick look at the points you made about axis factions.

Thats not exactly constructive, its provocative.

Why do you keep making these threads anyway? Barely anyone here can take you seriously anymore.

If its bait, congratulations, i fell for it. Applause.
17 Dec 2015, 20:02 PM
#17
avatar of sorryWTFisthis

Posts: 322

@PGF; Recrew with pios for better sighting and reinf near your HT, which is needed the most on large maps. Win.
17 Dec 2015, 20:04 PM
#18
avatar of Troyd
Patrion 14

Posts: 98

What is exactly provocative or offensive to you, mister?


At least Troyd provided interesting points but you, nothing just acted like a frustrated grump.


I honestly support a detailed compiled list showing the strengths and weaknesses of the factions :P Also, there are tons of ~L2P~ trolls on this forum. More specifically, everyone`s view on the game is skewed by their own experience & frustrations and they troll from that viewpoint.

I just feel the resource you`ve created is heavily skewed in a certain direction and only communicates a single viewpoint or game play experience. You should solicit more opinions and update the OP if you intend it to be a resource for the current game state; as it doesn`t give the full picture.

17 Dec 2015, 20:29 PM
#19
avatar of iTzDusty

Posts: 836 | Subs: 5

Everyone forgetting about lend lease :brad:
17 Dec 2015, 20:31 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

The forum needs more people like @Troyd

Hope you don't get tempted by the dark salt side.
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