Elite Troops Stun Grenades causing terrible gameplay
Posts: 1664
Frequency: 100% of the time
Solution: Stun grenades canceling retreat seems fine to me, but players should be able to hit retreat again to continue the retreat.
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Put on your nostalgia caps here... remember Soviet wire in the original Alpha when they were patches of wire that infantry had to crawl under? I remember Relic saying they were removed because they interfered with retreating units and caused feel-bad gameplay. The stun grenades are an even worse offender for this subject and I KNOW Relic isn't biased for Axis
Thanks!
Posts: 245
Posts: 1664
Moving is the counter play /thread
Retreating is one of the core design aspects of this game. Stun grenades break it.
Posts: 245
Retreating is one of the core design aspects of this game. Stun grenades break it.
Moving out of the way of the grenade that is. If you don't you are punished.
Posts: 55
Moving out of the way of the grenade that is. If you don't you are punished.
If I'm reading what he's trying to say correctly, he means getting stunned while the squad is already retreating, therefore halting the retreat after it's started.
Posts: 1664
If I'm reading what he's trying to say correctly, he means getting stunned while the squad is already retreating, therefore halting the retreat after it's started.
Yup. You can preemptively hit retreat on a full health MG before a stun-grenade animation even begins and still get it wiped because of this nonsense.
Posts: 245
Yup. You can preemptively hit retreat on a full health MG before a stun-grenade animation even begins and still get it wiped because of this nonsense.
Same with a regular grenade.
Posts: 559 | Subs: 17
Issue: Stun Grenades cancel retreats and freeze the unit for far too long with no counterplay available.
Frequency: 100% of the time
Solution: Stun grenades canceling retreat seems fine to me, but players should be able to hit retreat again to continue the retreat.
----------
Put on your nostalgia caps here... remember Soviet wire in the original Alpha when they were patches of wire that infantry had to crawl under? I remember Relic saying they were removed because they interfered with retreating units and caused feel-bad gameplay. The stun grenades are an even worse offender for this subject and I KNOW Relic isn't biased for Axis
Thanks!
Which units are getting locked up by the Stun grenade? Is it all Squads or just the weapon's Teams?
Thanks
Posts: 1664
Which units are getting locked up by the Stun grenade? Is it all Squads or just the weapon's Teams?
Thanks
Set up teams and infantry both suffer the stun grenade's wrath.
Posts: 545
Posts: 297
Posts: 245
To the guy saying just move, the OP is mentioning that if you throw the stun ON A RETREATING SQUAD it stops them. You cannot tell s retreating squad to do anything, read the OP before jumping down his throat. Big beef I have with stuns is that they do a very significant amount of damage and drop models. Double punishment for an already useful feature, the stun itself.
IDK man not everything requires counter play, you can chase down models that are retreating , and with what counter play is there? It could be a regular grenade that wipes on retreat with what counter play?
2 squads run into eachother your one drops a model immediately, where is the counter play? Stuns might be a little op in damage best ive seen is maybe 3 models killed and a large amount of health taken away to a garrisoned maxim...
Posts: 1664
IDK man not everything requires counter play, you can chase down models that are retreating , and with what counter play is there? It could be a regular grenade that wipes on retreat with what counter play?
2 squads run into eachother your one drops a model immediately, where is the counter play? Stuns might be a little op in damage best ive seen is maybe 3 models killed and a large amount of health taken away to a garrisoned maxim...
If you throw a normal grenade, bundle grenade whatever at a unit and the controller hits retreat, it may very well kill the unit but they will continue to pack up their setup team and retreat.
If you throw a stun grenade in the same situation EVEN IF ALREADY RETREATING the unit will stop and be locked in place for about three seconds and you are guaranteeing a wipe even if the unit was max health. It's overkill and I have a feeling you haven't actually played many matches, if any, against it.
Posts: 245
If you throw a normal grenade, bundle grenade whatever at a unit and the controller hits retreat, it may very well kill the unit but they will continue to pack up their setup team and retreat.
If you throw a stun grenade in the same situation EVEN IF ALREADY RETREATING the unit will stop and be locked in place for about three seconds and you are guaranteeing a wipe even if the unit was max health. It's overkill and I have a feeling you haven't actually played many matches, if any, against it.
I have but very few, the stun fades after a short time and u can do what you will, largely hasn't been a problem for me.
Posts: 1664
I have but very few, the stun fades after a short time and u can do what you will, largely hasn't been a problem for me.
/your input in this thread
Posts: 245
/your input in this thread
I think calling this a failure of no counter play is a bit disingenuous considering you have to be hit by the grenade firstly...
Posts: 1664
I think calling this a failure of no counter play is a bit disingenuous considering you have to be hit by the grenade firstly...
Counterplay is just one of Relic's buzzwords I am trying to appeal to them. Of course there is no counterplay to grenades this isn't COD.
Nothing in the game should interrupt a retreat... period. Soviet wire fields did and they were removed, crawlers used to do it and they got fixed.
Posts: 245
I said the counterplay to grenades in my first comment ResidentSleeper.
Counterplay is just one of Relic's buzzwords I am trying to appeal to them. Of course there is no counterplay to grenades this isn't COD.
Nothing in the game should interrupt a retreat... period. Crawlers used to do it and it got fixed.
Posts: 559 | Subs: 17
Set up teams and infantry both suffer the stun grenade's wrath.
Do you have a video or a replay of the issue? I've been unable to:
Stop a Retreating Squad with a Stun Grenade
or
Stopping a Squad from Retreating after getting hit with a Stun Grenade.
Thanks
Posts: 1664
Do you have a video or a replay of the issue? I've been unable to:
Stop a Retreating Squad with a Stun Grenade
or
Stopping a Squad from Retreating after getting hit with a Stun Grenade.
Thanks
I will try and get you a replay today. Last night I played a teamgame where one of them threw stuns at every opportunity, I predicted them and hit retreat on my .50 and had it wiped because they stopped responding to commands multiple times.
I considered saving the replay but forgot.
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