Minks Pocket + sturmtiger
Posts: 498
For me atleast, there always seems to appear a blue box* around the middle vp when a sturmtiger hits the field, now as a call in, and back in the day as a buildable unit
It usually disappears after the Sturmtiger shoots for once and some times it just stick around for the rest of the game, happends on the new minks pocket too
Happends on both sides, when I build it or enemy buils it (I've been kinda abusing this to know when the ST hits the field)
*the blue box says something like missing rmg etc, don't know for sure
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Added to the database,
thanks again
Posts: 881
Posts: 4928
What the... Thanks for bringing this issue to our attention. There's no object there in the worldbuilder so I dont know where it is coming from.
Added to the database,
thanks again
I'm not sure what it is, but I think there's one of these under every map. Even a freshly-created map with zero props or actions has one. It sits at or very close to 0.00 on the terrain height editor (10.00 being the default ground level, 0-10 is about the height of a 3 story building).
I've only seen it surface on Minks Pocket though, I assume because the map dips down further than most, while the center is also the most fought over. The artillery barrages aren't enough to uncover it since deformation isn't very strong, so I'd guess it 'rises' over time or action? But I'm just speculating, I haven't tried to see what exactly makes it appear.
Posts: 985 | Subs: 2
Posts: 160 | Subs: 11
I'm not sure what it is, but I think there's one of these under every map. Even a freshly-created map with zero props or actions has one. It sits at or very close to 0.00 on the terrain height editor (10.00 being the default ground level, 0-10 is about the height of a 3 story building).
I've only seen it surface on Minks Pocket though, I assume because the map dips down further than most, while the center is also the most fought over. The artillery barrages aren't enough to uncover it since deformation isn't very strong, so I'd guess it 'rises' over time or action? But I'm just speculating, I haven't tried to see what exactly makes it appear.
yeah I noticed that as well, that there is a blue box on every map, it is just weird that calling the SturmTiger in makes it appear (or makes a different one appear?) considering it doesn't alter the terrain.
Posts: 1124
Posts: 498
This have been around for ever, happened on my old pc, new pc and is still happening eventhough I reinstalled Win7, so I don't think it's something wrong on my end (Or it's just my RNG )
Posts: 301
Made the Sturmtiger crack the table many times on this map but was never rewarded with a pizza.
I am jealous!
Interesting bug.
Kozo.
Posts: 412
I'm not sure what it is, but I think there's one of these under every map. Even a freshly-created map with zero props or actions has one. It sits at or very close to 0.00 on the terrain height editor (10.00 being the default ground level, 0-10 is about the height of a 3 story building).
I've only seen it surface on Minks Pocket though, I assume because the map dips down further than most, while the center is also the most fought over. The artillery barrages aren't enough to uncover it since deformation isn't very strong, so I'd guess it 'rises' over time or action? But I'm just speculating, I haven't tried to see what exactly makes it appear.
It used to appear on that map that was taken out of rotation. I forget the name but there was the house in the middle of the map that had no windows covering the VP, but had windows covering the south spawn approach.
Posts: 871
It used to appear on that map that was taken out of rotation. I forget the name but there was the house in the middle of the map that had no windows covering the VP, but had windows covering the south spawn approach.
Eindhoven country?
Posts: 412
Eindhoven country?
Yes thank you.
That map triggers me.
Posts: 4928
Yes thank you.
That map triggers me.
Well that's a shame for you, because it's not gone yet! It was just removed for modification.
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