Login

russian armor

What happened to the M8 Scott?

13 Dec 2015, 03:12 AM
#1
avatar of SpaceHamster
Patrion 14

Posts: 474

This unit is on extinction levels of ever being seen. I remember scott meta being popular but now... they just all disappeared :foreveralone:

Using it myself, I rather get a sherman if I had 30 more fuel. So is it the price or is its performance just terrible over all right now?
13 Dec 2015, 03:26 AM
#2
avatar of Looney
Patrion 14

Posts: 444

This unit is on extinction levels of ever being seen. I remember scott meta being popular but now... they just all disappeared :foreveralone:

Using it myself, I rather get a sherman if I had 30 more fuel. So is it the price or is its performance just terrible over all right now?


It lacks Area of effect imo, even when vetted it lacks a certain oomph! comparing it to the sherman, which can whipe squads who are damaged reliable.
It's not even that punishing to blobbers because the area damage is so tiny. Sure people say get 2 but that's way too big an investment vs the new OKW.

Not to mention how hard it gets countered by the JT and pak43.


Anyway, when I choose the persing doc i always rush the scott so you can still get the pershing out at 13 cp without delaying it by spending too much fuel.
13 Dec 2015, 03:37 AM
#3
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Personally I almost never get one because as USF because AT is usually such a concern - it's hard to rely on Zooks and AT guns and I find fuel is usually better spent on a Sherman or Jackson (that and usually Rifleman/Rangers/Pak Howie is usually enough AI).

Scott doesn't perform badly per se but its not enough of a game changer to buy often except in certain situations such as on Langresaya or a stale-mated Minsk Pocket where the map lets you park your Scott in a relatively safe location to break a dug-in opponent. Otherwise its easier to just use a Sherman's HE shells and have the versatility to also have decent AT.
13 Dec 2015, 03:50 AM
#4
avatar of iTzDusty

Posts: 836 | Subs: 5

Its pretty bad now.

Though, it was exactly the kind of RNG rage inducing unit in the past that we all hated.

It needs a buff for sure though.
13 Dec 2015, 04:03 AM
#5
avatar of ThePhalanx
Donator 33

Posts: 33

The squad spacing change that came with the Brits killed it. Unlike mines and the Centuar/Ostwind, it didn't get the a buff to its AoE to compensate for the squad spacing change.

It's too bad, I used to really like the Scott.
13 Dec 2015, 04:07 AM
#6
avatar of What Doth Life?!
Patrion 27

Posts: 1664

It has been triple-nerfed since release because its lethality was way too high. Give it 400 health and call it a day.
13 Dec 2015, 04:59 AM
#7
avatar of Kubelecer

Posts: 403

Needs more HP so it doesn't get 1shot by 80 range JT and Ele atleast
13 Dec 2015, 05:03 AM
#8
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

I would say increase the damage it does at mid-far distances for its modifiers. Currently it drops off to 15% by 2 in-game meters.

Won't increase OHK radius, but increase consistency against spaced out targets.
13 Dec 2015, 05:05 AM
#9
avatar of United

Posts: 253

See the Ostwind thread

-no window of opportunity

-inconsistent damage

-Scott VS Sherman, Sherman better choice 90% of the time

-most people go Captain with access to Pack Howitzer, Scott is not needed.

Scott becomes available at a time when you don't need it, Jacksons for hard AT or Sherman for AI. Riflemen with upgrades already does enough AI on its own.
13 Dec 2015, 05:25 AM
#10
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post13 Dec 2015, 05:05 AMUnited
See the Ostwind thread

-no window of opportunity

-inconsistent damage

Well, it's not as bad as the Ostwind to micro though since it doesn't have to out-range handheld AT by 5 meters and snares potentially by 10 meters. It's not as good when it kites infantry from 50 range instead of 40 range, but it'll still probably do something over nothing.

...aside from having half its health when you do fail to kite right.
13 Dec 2015, 07:14 AM
#11
avatar of The_Courier

Posts: 665

It was mostly nerfed because of the squadwipe potential, especially from its indirect fire.

IMO it should get an accuracy buff so that it can snipe models better, but not a big AoE to avoid it gibbing squads from afar. Or maybe more health so it can survive in the frontlines longer.
13 Dec 2015, 07:35 AM
#12
avatar of RMMLz

Posts: 1802 | Subs: 1

Give it Suppression, problem solved.

13 Dec 2015, 07:54 AM
#13
avatar of Iron Emperor

Posts: 1653

I seriously don't want to see a whipe machine again. Perhaps a hp buff and damage buff.
13 Dec 2015, 08:01 AM
#14
avatar of Mittens
Donator 11

Posts: 1276

The Scott is pretty useless, low hp, low AOE, low damage.
13 Dec 2015, 08:37 AM
#15
avatar of IA3 - HH

Posts: 289

jump backJump back to quoted post13 Dec 2015, 07:35 AMRMMLz
Give it Suppression, problem solved.



Suppression for M8 = Suppression for pak howitzer and leig B-)
13 Dec 2015, 08:42 AM
#16
avatar of NEVEC

Posts: 708 | Subs: 1

Let me explain why it was popular. No one as ostheer was going for medium tanks because of tiger call-in meta. Pak spam + pg's. Shermans wasn't effective against this combo but double scott just destroyed ostheer army before first tiger appeared on the field.

Right now everyone is going for p4's and jagdpanzers, scott with it 320 hitpoints can't survive this.

Low durability turns this unit into borderline useless.

Increase it hitpoints.
13 Dec 2015, 09:20 AM
#17
avatar of Spin

Posts: 85

I like it (actually my favourite unit by design), but i never use it. The issue is that USF needs its fuel for either Jacksons to kill Axis tanks, or Shermans to punish volks blobs and still walk away after taking a few hits. Other than that, preists and calliopes will also take precedence.

The Scott needs the following:

1. Slightly more HP so it can take 2 hits and be on 10-20% health, not dead.
2. Slightly lower firing angle (to hit faster), or some minor accuaracy/damage improvement.


Remember when USF came out and it was actually awesome? That would be cool to bring back again, but it would be OP (it had a mortar which always fired and a direct fire gun which was an AOE laser).
13 Dec 2015, 09:47 AM
#18
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

give its "straight shoot" ability back.
13 Dec 2015, 09:54 AM
#19
avatar of Esxile

Posts: 3602 | Subs: 1

I'll say survivability isn't the biggest issue if you micro well. The problem is much more about the inexistent dps it does 90% of the time its fires, even on static targets.
13 Dec 2015, 10:15 AM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2

It definetly needs HP buff to 400.

Suppression is a good option, since it's not early-game, nor spammable like ISG and maybe bettr accuracy?

I havent seen this unit for... hmmm 8months?

And until I saw this thread, I truly forget this unit still exists :snfPeter:
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1005 users are online: 1005 guests
1 post in the last 24h
9 posts in the last week
27 posts in the last month
Registered members: 50004
Welcome our newest member, Abtik Services
Most online: 2043 users on 29 Oct 2023, 01:04 AM