What happened to the M8 Scott?
Posts: 125
Posts: 935
Posts: 403
Maybe it's time for it to switch places with the Priest from the Infantry Company. The US lack reliable non-doctrinal long range indirect fire. Every other faction has something in their core tree for this role (stuka zu fuss, katyusha, panzerwerfer, base howitzers).
Stats still suck so noone would call it in.
Also, USF the army known for artillery doesn't get a stock arty unit. WP relic
Posts: 174
Maybe it's time for it to switch places with the Priest from the Infantry Company. The US lack reliable non-doctrinal long range indirect fire. Every other faction has something in their core tree for this role (stuka zu fuss, katyusha, panzerwerfer, base howitzers).
While I personally would love to have the Priest in USF's Major Tier, I think that'd be a bit OP. USF's lone weakness really is its inability to break up enemy fortifications / fixed positions, and giving them access to the Priest every game obviously eliminates that weakness.
We don't want USF to become Allied OKW, good from 0:00:00 to Sync Error and able to hard counter anything Axis can throw at them. If you want long range indirect for USF, there's Tactical Support and Infantry Company, two very strong commanders that round out the core roster very well.
Posts: 174
Stats still suck so noone would call it in.
Also, USF the army known for artillery doesn't get a stock arty unit. WP relic
They don't even have a mortar, lol.
Priests are good when you abuse pop cap glitch, decrew 'em, and end up w/ like 3-4. Then they just obliterate things, OKW trucks in particular. Plus you can protect them w/ Rifle mines.
In 1v1's, you'd probably never have more than one, but even that'd be better than no long range indirect.
Posts: 2635 | Subs: 4
Permanently BannedCoz i play a lot after nerfs m8 and always need infatry with zooks or AT gun wall to cover tham, but 320 hp just a joke.
Posts: 125
While I personally would love to have the Priest in USF's Major Tier, I think that'd be a bit OP. USF's lone weakness really is its inability to break up enemy fortifications / fixed positions, and giving them access to the Priest every game obviously eliminates that weakness.
We don't want USF to become Allied OKW, good from 0:00:00 to Sync Error and able to hard counter anything Axis can throw at them. If you want long range indirect for USF, there's Tactical Support and Infantry Company, two very strong commanders that round out the core roster very well.
It's more than a weakness in my opinion, it's a handicap. The Priest in the core tech tree would be tied to a major, so it would be hard enough to get at its current fuel cost, and takes a while to pay off because of its accuracy, compared to the effect of the Katyusha or Panzerwerfer, which you can see immediately.
Posts: 1930
Also, USF the army known for artillery doesn't get a stock arty unit. WP relic
they do get artillery call in on their major. It's just so crap no one even bother to remember it exist.
likewise the british get 25 pdr call in on their tommies, which suffer a similar fate as the major's artillery.
Posts: 589
Posts: 1096
Posts: 830
Posts: 708 | Subs: 1
building time needs to be reduced (takes ages to build)
Captain can help (if you have captain).
Posts: 830
Captain can help (if you have captain).
Retreating the captain everytime you want to build a Scott is a bit excessive isn't it?
Posts: 738
Posts: 40
It simply has no window of opportunity.
Maybe Relic should lock it behind upgrade in T0 after lieutenant or captain arrival. Scott just do not belong to Major's tier.
Or maybe make M8 a call-in unit at 5-7CP.
Posts: 1891
If you have map control and your opponent is heavily investing in lots of infantry the Scott is better than the Sherman because it's speed, range, and cheapness. I remember in a joke game vs OKW last month the guy had a blob of like 7 Panzerfusilier with JP4, and 5 Scotts and a zook blob took care of it handily.
Posts: 640
Posts: 4301 | Subs: 2
Retreating the captain everytime you want to build a Scott is a bit excessive isn't it?
all USF vehicles take disproportionately longer to build.
Posts: 1248
This unit is on extinction levels of ever being seen. I remember scott meta being popular but now... they just all disappeared
Using it myself, I rather get a sherman if I had 30 more fuel. So is it the price or is its performance just terrible over all right now?
I think its a decent unit but I just never have time to build it. Like I always need this X vehicle before I can get a Scott.
Posts: 1891
Livestreams
8 | |||||
1 | |||||
1 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Bigdaddygames
Most online: 2043 users on 29 Oct 2023, 01:04 AM