The artillery mode is a nice perk of the kv2 but it has a couple things that just make it really lackluster.
1. It takes like 10 seconds to get out of it, so if you set up then become endangered you are pretty much screwed. This should either be removed or shortened.
2. It has a pretty large minimum range so if a random volks runs up behind it, it won't be able to shoot them. This causes especially causes problems when you just set it up and have to take 2-3 shrek shots before being able to shoot them back.
3. Even in the art mode the kv2 struggles to pen a panther. When the kv2 actually pens the panther it does pretty good damage but that doesn't happen a lot since it glances 70% of the time, or at least it feels like it does.
Kv2 Artillery Mode
12 Dec 2015, 21:33 PM
#1

Posts: 27
12 Dec 2015, 21:38 PM
#2

Posts: 344
I agree it should exit siege mode much faster.
12 Dec 2015, 21:45 PM
#3

Posts: 4630 | Subs: 2
One bad move and siege mode can become your coffin.
Siege mode does not give so huge profit to justify long toggle time.
Siege mode does not give so huge profit to justify long toggle time.
13 Dec 2015, 00:21 AM
#4

Posts: 2115 | Subs: 1
it was ok when it had 100 range, but its a joke with just 70.
either revert it back to 100 range in arty mode, or shorten / remove the set up time.
either revert it back to 100 range in arty mode, or shorten / remove the set up time.
13 Dec 2015, 00:37 AM
#5


Posts: 545
Break hull down instantly, vs minimum range and mark target effect on disable. Could use a bump.
13 Dec 2015, 18:47 PM
#6

Posts: 593
they forgot to adjust the undeploy when they nerfed the range. I think its vet ability need a revamp
14 Dec 2015, 00:10 AM
#7

Posts: 2070
it is a fun vehicle, but the vet should get tweaked a bit
21 Dec 2015, 22:51 PM
#8

Posts: 593
I think giving it a mini vehicle detection as vet would be pretty cool.
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
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02 Apr 2025, 00:16 AM
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01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
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Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
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Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
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27 Mar 2025, 04:31 AM
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