OKW Panzerschreck
Posts: 254
Can't we just replace every OKW infantry squad with the same 3 model squad that comes either with G34, Panzerschreck or StG44 and whose size can be upgraded to 4? Costs could be 200, 300, 300 respectively. The StG44 squad comes out of MedicHQ and the Panzerschreck squad out of MechanizedHQ... *cough* Worked once, can work again.
Posts: 110
However it's radical changes and needs a lot of tests
Almost as radical has giving OKW full income
Posts: 354
Almost as radical has giving OKW full income
I was against unique income from the start, all factions should have same economic system, it should be corner stone of balance.
Posts: 174
They are a cancer in team games in particular. When one side can buttress its already superior armor and heavy tank destroyers with a potent, roving AT/AI blob that can destroy anything you throw at it short of a counterblob of superior infantry, it's just stupid, bad for gameplay, and no doubt helps explain the 95% win rate OKW has in 4v4.
Yes there are easy counters to blobs like mobile artillery, mines, demos etc, but sitting back and shooting Calliope rockets at blobs isn't that much fun.
I think the best solution is to get rid of Shreks from OKW. OP or whoever said it is right: OKW has a number of AT solutions including the only faction that has a T0 AT Gun w/ inexplicable predator camouflage and the only ATG that can retreat. They also have a Puma to counter light vehicles.
Does this leave OKW disadvantaged in the early game? Probably, but so what? They have the best heavy tank in the game to call in later, which has no construction time and allows OKW tremendous flexibility in choosing a commander. Not to mention the best medium in the Panther, and hey, let's throw in a dedicated tank destroyer as well because why not? What shouldn't OKW have?
Idk where this idea came from that OKW needs to be the best at everything, at all stages of the game. Or why OKW shouldn't have to work hard to kill things like other factions. There's a light vehicle, maybe try baiting it into a mine? Ambush with ATG? Outplay w/ your Puma? Or press a button and pull out what amounts to nearly an infantry held ATG from your cheap and spammable base infantry's pants?
I realize that Shreks are not a problem for top tier Allied players in 1v1. Even in my much lower ranked 1v1s (500ish as USF), I don't have that much trouble with Shreks. But I used to play A LOT of 4v4 before giving up this patch and Shrek blobs + Axis armor + potent Axis arty and call-ins explains OST and OKW win rates from coh2charts.
Posts: 1891
Yeah...
Can't we just replace every OKW infantry squad with the same 3 model squad that comes either with G34, Panzerschreck or StG44 and whose size can be upgraded to 4? Costs could be 200, 300, 300 respectively. The StG44 squad comes out of MedicHQ and the Panzerschreck squad out of MechanizedHQ... *cough* Worked once, can work again.
How would you repair vehicles and sweep mines though? Like this idea is flamin' and I love it, but I think the only way this would work if there were lots of cheap global side upgrades for this hypothetical infantry unit.
And what would you call it? Stormtrooper? Panzerfusilier? If it wasn't taken Panzgrenadier would fit because these guys would be elite and have to repair.
Try this in a mod though, really solid suggestion.
@Mr.Someguy:
Technically Shock Troops are Engineers. Plus the definition of engineer is to build or maintain something, which they do: mines and reinforced barb wire.
Posts: 354
Technically Shock Troops are Engineers.
Not just engineers, engineers-sappers, they were called such cause were formed to attack fortify positions and fight in cities, so they used a lot of different explosion devices.
Posts: 254
How would you repair vehicles and sweep mines though? Like this idea is flamin' and I love it, but I think the only way this would work if there were lots of cheap global side upgrades for this hypothetical infantry unit.
And what would you call it? Stormtrooper? Panzerfusilier? If it wasn't taken Panzgrenadier would fit because these guys would be elite and have to repair.
Try this in a mod though, really solid suggestion.
How about... Westtruppen...
Not sure about minesweepers tho. Maybe there could be an expensive upgrade that let's all infantry detect, but not sweep them?
Posts: 1153 | Subs: 1
Not sure about minesweepers tho. Maybe there could be an expensive upgrade that let's all infantry detect, but not sweep them?
What then would be the point of late game mines? PE had this upgrade but for stationary infantry. Not sure how that was for balance, though. I never saw too many threads complaining about it in the last 18months before coh2 was released.
Anyway, this discussion has been diverted from the original point about volks. Perhaps a Panzerfaust could be toggle-able like the Sturmpio sweeper. It would have a long reload/ready aim time, like an ability would. It doesn't need to crit engines. OKW does fine at the moment w/out many vehicle snares. Another alternative is to just reduce the damage of the OKW schreck significantly.
Posts: 3103 | Subs: 1
Not just engineers, engineers-sappers, they were called such cause were formed to attack fortify positions and fight in cities, so they used a lot of different explosion devices.
I thought the transliteration was something like assault engineer-sapper brigades.
Posts: 1664
I like Pirate's Faust idea, but I would settle for giving shreks and Zooks a much slower aim time to keep them defensive so players can't death-blob.
Posts: 2885
Posts: 8154 | Subs: 2
Con:
-no longer can you attack ground
-you need to make all abandoned/destroyed vehicles, support weapons or other things targetable
-no longer you can clear mines
Pro:
-You can't push out the model with the Panzerschreck
Currently, fausts will hit 100% of the time (unless there's a bug) and it is essentially a homing missile; if the vehicle backs out, goes behind a rock, and is essentially not able to be shot at, the faust will still hit the vehicle.
It can miss and hit houses. I'm not sure what happens with hedges nor smoke. Cautious movement/cloak will make it miss.
Posts: 354
I thought the transliteration was something like assault engineer-sapper brigades.
Yes, its totally correct full naming, or like they were mostly known by its abbreviation - ShISBR.
Posts: 707
I don't know why a people don't want PzB Rifle for Volks. If light armor is the reason Volks have Pzschreck, just give them AT rifle. Exact copy of PTRS with PzB model.
Then they can snipe models and team weapons with them like PTRS too?
Posts: 1930
I don't know why a people don't want PzB Rifle for Volks. If light armor is the reason Volks have Pzschreck, just give them AT rifle. Exact copy of PTRS with PzB model.
because when people think of german anti-tank weapon in ww2, they think panzerfaust and panzerschreck.
the panzerbusche was obsolete against the Matilda 2 during 1940. the Soviet was really the only one to stick with anti-tank rifle due to the lack of option.
Posts: 1802 | Subs: 1
Then they can snipe models and team weapons with them like PTRS too?
They are fine. They've been fine for quite some time now...
because when people think of german anti-tank weapon in ww2, they think panzerfaust and panzerschreck.
the panzerbusche was obsolete against the Matilda 2 during 1940. the Soviet was really the only one to stick with anti-tank rifle due to the lack of option.
And there were only 40 Ostwinds throughout the war but I see no one complaining about it. PzB would solve the problem completely.
Posts: 1664
They are fine. They've been fine for quite some time now...
And there were only 40 Ostwinds throughout the war but I see no one complaining about it. PzB would solve the problem completely.
Actually lots of people have had that specific complaint.
Why a game representing 1944 has KV1, Ostwind, Stuart and Luchs over vehicles like non-doctrinal T34/85, Wirblewind, M24 Chaffee and Panzer III is a total mystery to me.
Posts: 344
Posts: 17914 | Subs: 8
Actually lots of people have had that specific complaint.
Why a game representing 1944 has KV1, Ostwind, Stuart and Luchs over vehicles like non-doctrinal T34/85, Wirblewind, M24 Chaffee and Panzer III is a total mystery to me.
Luchs is late war P2 model.
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