Do you prefer the "new" OKW or the "original" OKW?
Posts: 559
Do you like Relic's revamp of OKW or should they have tried balancing the old version with other balance changes?
Posts: 4928
The rest rolls out after Christmas.
Posts: 30
The worst part is, OKW can go for some extremely agressive cut off play and still cap 1 fuel ( enough to rush fast luchs ) with kubel.
Also this poll is strucuted poorly. There is nothing to separate the OKW players ( who almost surely like the patch) and the OKW opponents.
Posts: 2561
Now OKW can be better balanced in 1v1.
Posts: 559
Also this poll is strucuted poorly. There is nothing to separate the OKW players ( who almost surely like the patch) and the OKW opponents.
And? Fanboys exists but never admit to it (either way).
This is simply an attempt to gather a snapshot of what is the community's initial thoughts of the new OKW.
Posts: 30
And? Fanboys exists but never admit to it (either way).
This is simply an attempt to gather a snapshot of what is the community's initial thoughts of the new OKW.
You don't believe its useful to see the difference in opinions between OKW players and non OKW players? Or, that being fun to play as and fun to play against are fundamentally different?
If not then completely disregard my post.
Posts: 559
You don't believe its useful to see the difference in opinions between OKW players and non OKW players? Or, that being fun to play as and fun to play against are fundamentally different?
If not then completely disregard my post.
Sure, it's useful. I'm simply saying people most likely won't admit to being strictly OKW/Axis players OR strictly Allied players.
Posts: 31
Posts: 1930
Posts: 284
Obers are still overpriced garbage...
Now youve got 3 tanks in the same building, yet Panther is the only one which can put up a fight against allied cr*p...
Removing suppression from OKW is an idiot idea.. allied sh*tblobs are worse than ever... but hey... you can build new volks against Rifles with double upgrade, or Rangers with 3 or 4 ?! i dont even remember about that bs...
USF received two great commander... 1 with a heavy infantry unit and a pershing... the other with P47, M1919 and Kalliope in the same commander tree..
What did OKW receive? Goliath, flamethrower and flamerhetzer... congratulation.... Relic, keep these piece of sh*t commanders. I would rather pay $15 for a proper infantry fix for OKW.
The economy fix was the only good idea behind this... removing suppression without fixing infantry play is bullsh*t. Allies got 2 or 3 viable infantry tactic and combination / factions... axis barely got 2 or 3 overall... what a f*ckin fun to play it...
Posts: 30
Sure, it's useful. I'm simply saying people most likely won't admit to being strictly OKW/Axis players OR strictly Allied players.
Fair point, I come mainly from sc2 and LoL where its common to main an archetype.
Posts: 708 | Subs: 1
Kubel was better with suppression...
Obers are still overpriced garbage...
Now youve got 3 tanks in the same building, yet Panther is the only one which can put up a fight against allied cr*p...
Fanboys still exist. What can be worse than volksgrenadiers hordes?
Posts: 50
volks are good but not op as everyone says, you can't YOLO run into them with rifles like before. Volks are strong vs vehicles and tanks but they sucks pretty bad in mid/late vs infantry, i don't get the point when people complain so much for the new volks changes ( damage from 10 to 12, cmon guys, IS have 16 damage)
The main problem with the new changes in my opinion is that the utilities of the HQs, especially the flak one, combined with a super friendly and cheap teching ( just like USF and UKF imo, they have all they need in 3 cheap tiers, while soviets and ostheer need to waste a lot of resources in teching) are giving a huge advantage to this faction. There is no justification now for these things
Locking a territory with the flak HQ is quite annoying, and it's not Always easy to take it down with some call in arty ( not every commander have an arty ability) of with tanks or at guns.
KT still not locked to CPs requirement needs a fix, It's really easy to exploit it using Ostheer supply drops in team games.
Another issue is the 5 level of veterancy. Just like the HQs utilities, this thing has no more sense. OKW has the best axis vehicles and infantry units around, why it should be even more advantaged with more level of veterancy?
Posts: 97
kt still can be rushed, tech tree is borring and the units in it are overlaping, unit upgrades dont require tech - there was some talk from relic about introducing PE style tech and upgrades to the new okw - that might be rly a nice way to fix current okw
Posts: 334
Voted Not sure/too soon.
Posts: 2779
Posts: 611
Original, even a retarded monkey can play the new OKW and win.
Don't think I could have phrased it better..
The fact that OKW have the highest winrates in all modes in top 150, and i suspect it is higher further down the ranks just goes to show how relic have completely FUCKED UP....
The fact that they pulled this shit just before xmas makes my head want to explode..
No, new OKW is literally the bane of fun. The volks are simply monsters in the early game and mid and late. Any rank okw player better than rank 100 I feel like I am unfavored in the early game with soviets and with USF.
The worst part is, OKW can go for some extremely agressive cut off play and still cap 1 fuel ( enough to rush fast luchs ) with kubel.
This is extremely effective on some maps unless you keep you rifles together. If SP can force of first rifle it can be gg, as OKW can just keep send inf to cutoff while kubel back caps.
Also this poll is strucuted poorly. There is nothing to separate the OKW players ( who almost surely like the patch) and the OKW opponents.
I find it surprising how many okw players come out to defend a faction that has few weaknesses and is strong at almost every stage of the game.
Posts: 578
Original, even a retarded monkey can play the new OKW and win.
+1
Posts: 2561
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