Panzerfüsiliere as OKW T2 stock unit
Posts: 254
The issue many people have while playing against OKW is the groups of Volks with Schrecks which can be "blob"lematic. Pop got upped in the hotfix but it doesn't seem to solve the problem for many ppl.
Removing the Schreck from Volks in itself is currently impossible, due to the lack of a mid game, "T2" infantry squad similar to PGrens. Adding an additional tech requirement would be the easiest way to solve the issue, but could limit the possible playstyles heavily depending on the implementation. Therefore my suggestion:
Kübelwagen - revert changes, i. e. give it back suppression, take away capping ability, add fuel cost, higher than before maybe
Volks - give +25% capture speed, revert the damage buff, remove Panzerschreck upgrade, add AT grenade ability from Panzerfüsiliers, dunno about the MP cost, maybe reduce it again to 235, keep pop requirement
Panzerfüsiliers - buildable from Mechanized Regiment HQ, replaces the Walking Stuka HT, reduce models to 5 but keep costs the same, give them the Panzerschreck upgrade and G34 upgrade so the player has to decide what to get, remove AT grenade ability, add smoke grenade ability
Breakthrough Doctrine - replace Panzerfüsilier call-in with Walking Stuka HT, makes much more sense for "Breakthrough" anyway
Seems kinda like a mess, I know, but I find it interesting. Feel free to dismantle it.
EDIT: Alternative that just came back to me now - give Obersoldaten 4 models and a dual Schreck upgrade to chose instead of LMG34, reduce LMG34 dps slightly
EDIT2: Restrict players to either 1 KT or 1 JT, not one of both simultaneously if that is indeed the case (didn't try it yet)
EDIT3: This is just an example, not what I think would be awesome or necessary
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Absolutely not. Panzerfusiliers are the strongest and most frustrating vet5 units that OKW has. Making them stock would fix nothing and make things worse.
Ah ok, I vaguely remember ppl whining about Volks blobs being the most frustrating thing. Are you really that narrow minded that I literally have to flesh out every single stat and change in order to stop you from being "NO" because you think a certain unit is broken that hasn't even been mentioned on this board at all? Of course there could be changes to the Panzerfüsiliers, why would they copy them 1:1. I just thought I wouldn't have to point out every single obvious thing here, man this is getting exhausting.
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Plus, by rushing flacktrack the OKW can have mid-game frontline infantry. The best of its kind, in fact.
Posts: 344
Just replace the shreks with faust and call it a day. No need for MORE infantry spamming the field from OKW.
This.
I say this from the beggining but Relic clung to Volks with shrecks.
Shreck is just to good to be on mainline infantry.
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This.
I say this from the beggining but Relic clung to Volks with shrecks.
Shreck is just to good to be on mainline infantry.
It's like Relic promised their grandfather on his deathbed that NO MATTER WHAT they wouldn't remove Shreks from Volks. Faust + Schu Mines + Rakketen is more AT in HQ than any other faction to begin with.
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no
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I don't think OKW needs 3 types of stock infantry. What they do need is artillery.
Dafuq? You mean aside from leIG, Walking Stuka HT and at least one offmap artillery in almost every doctrine?
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Dafuq? You mean aside from leIG, Walking Stuka HT and at least one offmap artillery in almost every doctrine?
Which almost every one is either over priced or bugged.
I'm not a fan of these changes. A simpler solution would be:
-Give Schreck to Sturms (which I don't really like)
-Give AI upgrade to Volks, remove recent damage buff.
-ADd StrumTroopers to OKW T2, 4 man squad with poor AI (weak Kars) which come with a Schreck, something like Tank Busters from OF.
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I mean I don't want the want the Stuka exchanged with a volksgrenadier clone, like you suggested.
Or in other words: Form all ideas to solve the PSchreck blobb /Volks problem. This is the worst.
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