OKW + USF new air offmap overpriced
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USF: 125muni for a single AI pin strafe (OH one is 60muni)
OKW: 250muni for an AI loiter pin strafe with some random spread bombs here n there (OH pin strafe is 120(?))
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Proof:
Prices and performance of M1919 and bren vs LMG34 or soviet booby traps vs OKW booby traps.
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Relic went full retard here with the prices for the allied one, never had a game lasting long enough to check OKW one
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I haven't tried out the OKW one.
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OKW one is a troll call in. It is too expensive and random to use when the game is close, and is completely devastating when you have already won, because you can completely shut down his last attack with 0 MP. The strafe forces infantry to retreat since the bombs will hit them, and the bombs mean that tanks have to wait until the run is over to make sure not to get blown away. Ability is stupid and should never have been made. The fact that OKW gets the heavy hitting, late game air strikes is not only weird, its completely contrary to the design of the faction. OKW should get off maps from 88 mm guns at much lower CPs.
Also, somewhat unrelated but can the 105 Light Howie barrage for Wehr be renamed to 82 mm mortar strike? It certainly is not calling in 105 shells.
![avatar of RedT3rror](/images/avatars/shocks.png?updated=1394378846)
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Also, somewhat unrelated but can the 105 Light Howie barrage for Wehr be renamed to 82 mm mortar strike? It certainly is not calling in 105 shells.
Those are ISG rounds.
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The disparity between cost and effectiveness of some abilities is just staggering. Honestly this is close to 50-75 Muni for its current performance considering that it's also a "skill shot"
![avatar of WeißAlchimist](/uploads/avatar/17904.png?updated=1446394427)
Posts: 112
USF one is balanced, because its not axis.
Proof:
Prices and performance of M1919 and bren vs HMG34 or soviet booby traps vs OKW booby traps.
Relic went full retard here with the prices for the allied one, never had a game lasting long enough to check OKW one
Less BIASED QQing please.
A month ago, you were saying game is fine.
![avatar of WeißAlchimist](/uploads/avatar/17904.png?updated=1446394427)
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![avatar of mortiferum](/images/no_av.png)
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USF one is balanced, because its not axis.
Proof:
Prices and performance of M1919 and bren vs HMG34 or soviet booby traps vs OKW booby traps.
Relic went full retard here with the prices for the allied one, never had a game lasting long enough to check OKW one
The difference is OKW cannot have dual MG-34 volksgren blob running around. So that ONE LMG they get on that ONE specific squad better be good.
![avatar of medhood](/uploads/avatar/11761.jpg?updated=1450439820)
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The difference is OKW cannot have dual MG-34 volksgren blob running around. So that ONE LMG they get on that ONE specific squad better be good.
This logic is so flawed, for the USF and UKF weapons you need to tech and send your squad off the field to pick up the weapon
Its kinda like saying Allies need to tech for their Grenades so it should be better than the Axis ones but same price its the most stupid argument ever
and I know any squad can grab them but all Allied squads are expensive anyways bleed wise they cost alot an individual Rear Echelon squad member costs 25mp ffs
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
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USF one is balanced, because its not axis.
That was actualy funny.
![avatar of Banillo](/images/avatars/tiger.png?updated=1395697084)
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here is my feedback on them: http://www.coh2.org/topic/40040/okw-off-maps
may i add the stuka off map to this list aswell
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the USF strafe pins AND does damage to squads caught in the line of fire. the ostheer strafe only pins and deals NO damage. the damage is actually really significant and can easily wipe low health squads in the line of fire. if you increase the damage too much, you run the risk of wiping squads that are at 75% of hp, and if the damage is too high, you can wipe full health squads. do you really want that? do you really want for a strafe to wipe a full health squad?
The strafe already one hits squads and is easily worth it's price. I advise people to use it on support weapon which it wipes. Though it always seems to target just one squad for the damage and supresses the others.
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