Ostwind (Test)
Ostwind moving scatter improved to help the Ostwind kite infantry more effectively.
-Moving scatter modifier from 2 to 1.5
Cromwell
Slight reduction to the vehicle's turn rate to make it less capable at crushing infantry which it is notorious for.
-Rotation rate from 38 to 35.
Schewer Panzer HQ (Test)
A test to see how earlier arrival would help Obers as they generally arrive late into the game unless are beingr rushed for when the other side is getting their weapons and veterancy.
-Schewer Panzer HQ Set-Up from 240/120 to 100/60
-Upgraded added to Panzer HQ called "Medium Panzer Authorization". Costs 100/60 and allows the deployment of Panthers, Jagdpanzers, and Panzer IVs.
Sturmpioneers (Test)
Another test for OKW with the reintroduction of the Panzerschreck on Sturmpioneers for 70 munitions. Buying this upgrade will weaken the support role of the Sturmpioneer.
-Can purchase a single panzerschreck after one truck has been deployed for 70 munitions. Reduces repair speed to 2 from 3 when purchased.
Volk StG
Slight cost reduction of the StG to in better line with the stats of the weapons.
-Munitions cost from 70 to 60.
Just a short question for miragefla (sorry if you have answered it before, but i couldnt find it)
Why did you feel the need to outright remove shrecks from volks? I know that nerfing the shrecks is not an option ( having different versions of them in game is bad design). Thing is, the grenade nerf is a major nerf to all blobs including volks blobs. They were never the ultimate anti infantry tool (with bars on rifleman your could tear them up quickly). Yes, they were overperforming slightly, but IMO a nerf to the amount of veterancy they get with damaging vehicles might have been enough. So is there really no option that doesn't change the faction that much?
I havent played your mod yet, but i feel like T2 will have a harder time, because OKW doesnt have mobile AT in T2 then. Could the STG44 package be unlocked with T3 and maybe a panzerbüchse with T2 (similar to PE on vcoh) ?
It would give T2 a little more breathing room
Thing is, the Schreck is so powerful and readily available on a mainline infantry unit that it meant it was being used as less support AT and more as a sort of main weapon because Volks were plentiful with only a modest reinforce. USF might be able to do it, but they lose more AI firepower and bazookas are worse vs heavier vehicles.
With less schrecks on the field it gives Allied armour more breathing room, but with Fausts, they can't dive in as hard. Furthermore, OKW has a buffed raketen and a test with Sturms with Schrecks is on-going.
So why i can call him without tier for 500/200 cost ? but need build t3 ? where logic ?
Because T4 is where all the medium tanks are deployed while T3 is for light armour?