Still trying to figure out if you are trolling or not. If not, can I have a laser gun insta wipe all squad/tank in a 55m range? Can be more expensive than a KT if you want.
Go play more than 3 games as OKW and then talk to me champ
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Still trying to figure out if you are trolling or not. If not, can I have a laser gun insta wipe all squad/tank in a 55m range? Can be more expensive than a KT if you want.
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Which is why the molotov is dirt cheap, then. The extra time it takes to throw makes up for the cost.
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I'd say that's a problem with emplacements and not with the LEIG's if they are pretty much fine against everything else.
I think the fact that it's side research and comes on Cons makes up for its cost. I get what your saying but IMO flame nades are still a better equivalent, on a better equivalent infantry unit. (Volks=Cons IMO, both cheap, can build sandbags, and deter vehicles.)
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That would be a solution too of course. But I think it would be the easiest way to lower the damage multiplier of LEIG versus emplacement target_type. If you would make emplacements more resilent versus weapon_type of LEIG the Ostheer mortars would suck versus brit emplacements and you would have to change a lot of multipliers of all mortars.
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I didn't post any solutions, just pointed out where the problem was . Not that I disagree with your suggestion, but that's more fitting in a UKF thread.
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Leigs need to be in range for counter barageing. Its not balanced that Motar pit gets outranged by Leig. Motar war should be a Motar war not a one sided inevitability. Brits have no counter to Leig and double leig is a bitch
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Go play more than 3 games as OKW and then talk to me champ
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Relation with the grenade question.... 0, I'm just amazed by your argumentation and reproduce it.
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KT behind 14 CP's, Kubelwagen cap speed adjustment and job is fixed.
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Then please enlighten us, why should an ability that cost half the price perform on the same level?