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OKW is completely out of control

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7 Dec 2015, 23:07 PM
#21
avatar of iTzDusty

Posts: 836 | Subs: 5

jump backJump back to quoted post7 Dec 2015, 23:04 PMEsxile


Still trying to figure out if you are trolling or not. If not, can I have a laser gun insta wipe all squad/tank in a 55m range? Can be more expensive than a KT if you want.


Go play more than 3 games as OKW and then talk to me champ :rolleyes:
7 Dec 2015, 23:14 PM
#22
avatar of BeefSurge

Posts: 1891



Which is why the molotov is dirt cheap, then. The extra time it takes to throw makes up for the cost.


I think the fact that it's side research and comes on Cons makes up for its cost. I get what your saying but IMO flame nades are still a better equivalent, on a better equivalent infantry unit. (Volks=Cons IMO, both cheap, can build sandbags, and deter vehicles.)
7 Dec 2015, 23:14 PM
#23
avatar of general_gawain

Posts: 919



I'd say that's a problem with emplacements and not with the LEIG's if they are pretty much fine against everything else.


That would be a solution too of course. But I think it would be the easiest way to lower the damage multiplier of LEIG versus emplacement target_type. If you would make emplacements more resilent versus weapon_type of LEIG the Ostheer mortars would suck versus brit emplacements and you would have to change a lot of multipliers of all mortars.



I think the fact that it's side research and comes on Cons makes up for its cost. I get what your saying but IMO flame nades are still a better equivalent, on a better equivalent infantry unit. (Volks=Cons IMO, both cheap, can build sandbags, and deter vehicles.)


Your right, its only a few posts above by I write it again:
No, its dirt cheap because you have to sidetech for it, thus sacrifing units you could need at that moment or delaying your light vehicle tech. Its no secret, they pointed that out multiple times. Because of that both grenades should be inline.

7 Dec 2015, 23:17 PM
#24
avatar of Putinist

Posts: 175



That would be a solution too of course. But I think it would be the easiest way to lower the damage multiplier of LEIG versus emplacement target_type. If you would make emplacements more resilent versus weapon_type of LEIG the Ostheer mortars would suck versus brit emplacements and you would have to change a lot of multipliers of all mortars.


I didn't post any solutions, just pointed out where the problem was ;). Not that I disagree with your suggestion, but that's more fitting in a UKF thread.
7 Dec 2015, 23:19 PM
#25
avatar of general_gawain

Posts: 919



I didn't post any solutions, just pointed out where the problem was ;). Not that I disagree with your suggestion, but that's more fitting in a UKF thread.


Yeah, I can live with that statement of yours ;)
Phy
7 Dec 2015, 23:21 PM
#26
avatar of Phy

Posts: 509 | Subs: 1

My ranks as allies dropped like 100 positions and as okw raised even more. Time to play okw i guess.
7 Dec 2015, 23:24 PM
#27
avatar of Qbix

Posts: 254

So you decided to play Brits, who sucked early game anyway and got nerfed there as well and complain about losing to a faction whose early game got buffed? Who would have thought. I would still like to see how you lose against a single Sturm squad. Replay pls.

And your bitching about the ISG could not be less justified. Make it worse and you could as well remove it from the game. It's only job is to get on your nerves, with an occasional direct hit in between. That why ppl build it. It's like nerfing M10 because it sometimes actually hits something.
7 Dec 2015, 23:33 PM
#28
avatar of Nickxb

Posts: 14











Had this one yesterday, KT before 13 min mark. Was barley able to get a Cromwell out at about the same time. Fuck this game, I'm done till they fix this crap.
8 Dec 2015, 04:51 AM
#29
avatar of atouba

Posts: 482

jump backJump back to quoted post7 Dec 2015, 21:58 PMUnited
Leigs need to be in range for counter barageing. Its not balanced that Motar pit gets outranged by Leig. Motar war should be a Motar war not a one sided inevitability. Brits have no counter to Leig and double leig is a bitch

UKF mortar pit outranges Leig. 115 vs 100. Actually UKF mortar pit outranges all the other mortars even the 120mm. A well positioned mortar pit hard counter all the other mortars 1 on 1. You lose against double leig because its 1 mortar pit VS 2 leig? Build another pit you will hard counter double leig.

Back to topic: Surely OKW is OP but it's not that everything needs to be nerfed. I agree the KT needs CP requirement and maybe the panther should be locked after 3 tier buildings.
8 Dec 2015, 05:03 AM
#30
avatar of The_Courier

Posts: 665

IMO;

-KT gets a CP cost, and a call-in superheavy should.

-Panther either gets a small cross increase, or is an additional unlock from T4 truck to delay it a smidge.

-Popcap changes fixed so that OKW is in line other factions and doesn't get a lot more MP than anyone elses.

Once this is done, maybe we can look at Volks and some other vehicle timing if need be.
8 Dec 2015, 05:43 AM
#31
avatar of NEVEC

Posts: 708 | Subs: 1

Currently there is should be option to do not play against okw.
8 Dec 2015, 08:11 AM
#32
avatar of Esxile

Posts: 3602 | Subs: 1



Go play more than 3 games as OKW and then talk to me champ :rolleyes:


Relation with the grenade question.... 0, I'm just amazed by your argumentation and reproduce it.
8 Dec 2015, 08:31 AM
#33
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post8 Dec 2015, 08:11 AMEsxile


Relation with the grenade question.... 0, I'm just amazed by your argumentation and reproduce it.


Then please enlighten us, why should an ability that cost half the price perform on the same level? :snfQuinn:
8 Dec 2015, 08:40 AM
#34
avatar of Iron Emperor

Posts: 1653

KT behind 14 CP's, Kubelwagen cap speed adjustment and job is fixed.
8 Dec 2015, 11:20 AM
#37
avatar of JohnnyB

Posts: 2396 | Subs: 1

That's because Relic buffed OKW! Take that and that you gardening OP Nazi!

8 Dec 2015, 11:36 AM
#38
avatar of Kreatiir

Posts: 2819

THIS OKW IS OUTA CONTROL!

8 Dec 2015, 11:46 AM
#39
avatar of RMMLz

Posts: 1802 | Subs: 1

KT behind 14 CP's, Kubelwagen cap speed adjustment and job is fixed.


I don't really like this idea. Although a fast KT is problematic, the major problem which is snowballing effect for OKW will not be changed. They have low pop cap, low upkeep, 5 vet system. They also get light and medium armor faster. OKW Economy should be addressed. Either side upgrades or resource penalty.
8 Dec 2015, 11:49 AM
#40
avatar of Nabarxos

Posts: 392



Then please enlighten us, why should an ability that cost half the price perform on the same level? :snfQuinn:

cause you have to unlock it before using it,you dont get it by going T1 or T2 or T3 or T4

Unlike OKW which they tech and get free goods


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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Today, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Today, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Yesterday, 13:32 PM
donofsandiego: :clap:
Yesterday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Yesterday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Yesterday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM

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