MG42 does not suppress!
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2) were you OKW or Ostheer?
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Keep it respectful in the future.
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I think I know the problem, it appears when the HMG is firing at a squad, but actually hit's a shot blocker with every hit, hence unable to suppress a squad or even damage it. However this inflicts every HMG
I know what you're talking about, but I thought this was an intended part of the game. It's usually pretty obvious that the bullets aren't getting to your target and that acts as a good cue to relocate your MG. After a couple of times, you learn where not to position your MG on the battlefield.
I guess it might be better, though, if the MG wouldn't shoot at all in those circumstances? I personally kinda like it the way it is.
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Quality feedback thread right there.
im guessing you havent played coh since release.
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im guessing you havent played coh since release.
I was referring to the lack of specific information coupled with an unnecessary insult into Relic's direction. "Hurrdurr mah MG stahped suppressing, please HALP, Relic you sucxx" is not how you articulate yourself as a helpful person.
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Brit
- They are in cover. Its funny that IS in green cover wins 1on1 MG, Or Vickers Outshooting MG42 in cover but hey, brits are in life support or something after the last patch.
USF
- You need to manually shoot every squad when the blob runs toward your to suppress every one on that blob.
- They used antisuppression ability
SOV
- You need to manually shoot every squad when the blob runs toward your to suppress every one on that blob.
- They yelled urah didnt they?
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Another thing you can do is stack MG42 fire rate bulletins which speeds up the suppression to basically instant every time.
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Do you have anymore Steps? I wasn't able to repro this issue.
here is link to replay http://www.coh2.org/replay/46056/mg42-does-not-suppress
19 minutes you see the mg42 inside of a building but refusing to fire
22 minutes you see the mg42 again inside of a building firing very short bursts and can't suppress a mortar squad
27 minutes the mg42 goes full retard and can't even manage to suppress a conscript squad right in the open.
I think you need to recrew a mg42 to get this bug
How can bugs like this always ALWAYS slip into your builds?
Posts: 125
I think I know the problem, it appears when the HMG is firing at a squad, but actually hit's a shot blocker with every hit, hence unable to suppress a squad or even damage it. However this inflicts every HMG
I'm pretty sure infantry small arms fire ignores terrain. MGs can't get shot-blocked by objects.
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here is link to replay http://www.coh2.org/replay/46056/mg42-does-not-suppress
19 minutes you see the mg42 inside of a building but refusing to fire
22 minutes you see the mg42 again inside of a building firing very short bursts and can't suppress a mortar squad
27 minutes the mg42 goes full retard and can't even manage to suppress a conscript squad right in the open.
I think you need to recrew a mg42 to get this bug
How can bugs like this always ALWAYS slip into your builds?
Thanks for the replay, I needed a few more steps to nail this down. The Issue is if the HMG is Pinned when the weapon is Abandoned (crew Killed) the "Pinned" modifiers stay on the Weapon.
Added Issue to our database, Thanks
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Posts: 559 | Subs: 17
Thanks for the replay, I needed a few more steps to nail this down. The Issue is if the HMG is Pinned when the weapon is Abandoned (crew Killed) the "Pinned" modifiers stay on the Weapon.
Added Issue to our database, Thanks
Note: This occurs on all the HMG's not just the 42.
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Especially with brits it's way too easy to just pop into green cover and shoot an MG to death.
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Green cover/shotblockers vs HMG's is annoying. It should suppress slower but as it is right now it doesn't even suppress at all most of the time.
Especially with brits it's way too easy to just pop into green cover and shoot an MG to death.
The fact that they are mostly 4man squads helps a lot. They get less suppression than conscripts.
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