Fix OKW infantry pop.
KT cp 14
Panther another small unlock.
125 MP, 10 fuel to unlock Shreks to purchase for Volks. Reduce the cost of the munitions purchase to 75.
It costs 150 MP + 15 fuel + 50 munitions to equip a bazooka on USF infantry. Obviously nothing needs to be said about the performance of the PShrek vs. the Bazooka.
I'm not including the costs of OKW teching because the USF weapon rack is not part of USF's teching either. USF has to make a choice on whether to tech faster or to unlock better weapons... every other faction has to do the same w/ regards to weapons, grenades, etc., and so should OKW.
There are so many unique aspects of OKW's design that were put in place when the faction was resource starved. Things like free repair engineers, free medics, free Flak gun that slaughters infantry, light vehicles, and shoots down planes, 5 star veterancy, free flame nade, no fuel needed to unlock powerful AT weapons, no CP requirement for a heavy tank, comically low pop cap for base infantry, Tier 0 AT Gun, and it goes on and on.
All of this made sense when OKW was resource starved but the faction isn't anymore, and no matter how long we wait for the "new meta to stabilize" for the top 150 players, I don't think it changes the fact that a lot of this stuff just needs to be reexamined and probably changed when you compare OKW to other factions, OST included.