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Relic must act !!! OKW need tone down & Brtis need buffs

8 Dec 2015, 04:13 AM
#81
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post8 Dec 2015, 04:07 AMNirad
Relic literally, my losing streak is ridiculous. Seriously, fix your GD game! Put the F'ing OKW resources back or raise their unit cost.


So when YOU lose a game, the whoel game is broken?
8 Dec 2015, 04:30 AM
#82
avatar of __deleted__

Posts: 236

Funniest thing about this forum or coh2.org in general is that the majority of people who come on here to rant about 3v3s 4v4s are people who have less than 50 posts sometimes on large scale less than 10. Then there are many of the high level gameplay players who play in tourneys and/or competitively in general have 500+ and some with 5000+.
8 Dec 2015, 04:44 AM
#83
avatar of JizzardOfOz

Posts: 8

Funniest thing about this forum or coh2.org in general is that the majority of people who come on here to rant about 3v3s 4v4s are people who have less than 50 posts sometimes on large scale less than 10. Then there are many of the high level gameplay players who play in tourneys and/or competitively in general have 500+ and some with 5000+.


Funny thing about CoH 2 is that the team modes are the most engaging they've been in a relic title. You could kind of see it in DoW 2 but it took them til Coh 2 to nail.

Problem is now they have to balance the game accomodate two legions of fans, the team moders and the 1v1 specialists who have probably played in every 1v1 mode in every relic RTS game since Dawn of War.

I wish them luck, they're close.
8 Dec 2015, 04:56 AM
#84
avatar of Nirad

Posts: 19



So when YOU lose a game, the whoel game is broken?


No I can tell when balance is horrible.I play 3v3 and 4v4 and have 2000 hours. The OKW are spamming units which are far superior and its utter BS. It's no contest anymore. The OKW literally mop the field with ease now. Quick luchs,P4, panther, or KT you name it. Even if you make it to late game you can't compete. On equal resources the OKW player can get KT and JT and panther. It's fucking impossible to counter that with allied paper tanks and potato launchers for bazookas.
8 Dec 2015, 05:07 AM
#85
avatar of Wygrif

Posts: 278



yeah because all the high priced tournaments with all the viewers are uninterested and irrelevant(SNF,OCF etc.). Those "niche little game mode" got the most viewers in fact :oops:


CoH2 tournaments aren't creating new players, it's more like the new players are the audience for tournaments. And, frankly, there are almost as many current soviet 4v4 players (7191) as there are current 1v1 players of all factions (10561.)
8 Dec 2015, 06:13 AM
#86
avatar of Nirad

Posts: 19

I've fucking had it with this patch. 10 fucking games in a row and same shit. Massive amounts of chreks and panthers, quick KT to end the fucking game. GD you relic! You recked this game and what fun allied players had. Literally, you suck!
8 Dec 2015, 09:12 AM
#87
avatar of Blalord

Posts: 742 | Subs: 1

jump backJump back to quoted post7 Dec 2015, 04:00 AMNickxb







King Tiger before 13 Min. mark. My friends and I always try to play what ever side is on the wrong side of a patch but this is too much. I honesty don't think the ppl. at relic play their own game.


Yes OKW are maybe in too good spot right now, but rush a KT means no light vehicule, and SOV can have a really good time

he had 3 Sturmpio and 2 MG in 13 min of the game, M3 flamer, T70, Quad, and you had all the map.
8 Dec 2015, 12:21 PM
#89
avatar of JohnnyB

Posts: 2396 | Subs: 1



Yes OKW are maybe in too good spot right now, but rush a KT means no light vehicule, and SOV can have a really good time

he had 3 Sturmpio and 2 MG in 13 min of the game, M3 flamer, T70, Quad, and you had all the map.


Good point.
8 Dec 2015, 12:33 PM
#90
avatar of RMMLz

Posts: 1802 | Subs: 1



lol like all 1v1 players here in this forums are protectors of reasons.


stupidity and ignorance affects all equally from my observation.


We have more 4v4 players, thus more 4v4 scrubs, although the portion of noobs and scrubs between all game modes is the same. People think that all team players are scrubs because we hear more from them mostly in official forums that's all. That's what I think.
8 Dec 2015, 13:12 PM
#91
avatar of Hiflex

Posts: 43



Good point.

Common sense these days? Go away! The devil is with okw and 1v1 players!
8 Dec 2015, 15:08 PM
#92
avatar of voltardark

Posts: 976

I started this thread because i want a fun game for everyone (1vs1 to 4v4)

I respect 1vs1 players all the way the 4vs4 one.

For me its a game, meaning it must be fun or it's gonna be put away.

I really don't want OKW be nerfed to the ground like the Brits were. I just want them to be in line with the rest of the factions.

Problems with OKW in 4vs4 :

Too big bonus in starting manpower : » Leading to a concentration of mobile units that can't be countered early in the game.

Shreck to cheap : Become a too good unit that can kill anything leading to blobbing. With their flame nades, allies HMG in garnison or not become irrelevant. (unless you stole a Mg42...)

KT come to soon : Those beasts wipe vet 3 inf squads like they where nothing. They come into the game so fast that the units to counter them can't be muster in time or numbers.
Again Shreck blobs help OKW save fuel for KT as they are good at fighting nearly anything.

For the Brits, just revert their nerfs to a more middle ground position and it should be enough to bring them back into the game.

Thanks

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