To Abandon or not to Abandon
Posts: 466 | Subs: 1
Does this mechanic deserve to remain in auto match / future tournaments?
An argument I hear often is that its a deterrent to overextending, that the possibility of abandoning should stop you from being aggressive in that sense.
Is it not enough to lose your vehicle? Should you possibly hand it over to your opponent, netting yourself a minus and giving them a plus? Or is the prospect of possibly getting it back for a second spin really a worthwhile counterbalance to this? Is the two way street reasonable to warrant keeping this mechanic ?
Give me some arguments in favor and against, im interested.
Thanks,
Saltman4sho
Posts: 4928
I'm in favour of abandon if it is killed in a base sector or killed with 2 critical already applied. They could also make you pay 50% the vehicle's cost for "refit" before you can use it again.
I like that abandon could be a deterrent to base rushing, especially with early units like the Flamer M3 or Kubelspam, but also with end-game units trying to achieve an annihilation victory.
Posts: 2819
Removing it OR make it really consistent thus heavily modified, as it has a very high impact on the game. Like, the tank should be completely immobile after it gets abandoned. I believe it should be removed from tournaments though.
Imo, this is the most annoying, stupid mechanic ever in this game.
Posts: 6
Posts: 22
If it should have a change:
Make flamers decrew low HP vechiles (while critting them).
Knock Down HP => Flame it => Take it => Repair it.
Posts: 104
I also think modifying it to be crit dependant would just make it another version of the old 5% health system, where just as you were about to get the killshot the enemy would roll a crit instead and escape. There are plenty of times I've sacrificed a cheap tank to finish off a snared, critted enemy tank that's limping home well supported through its own territory. I'd hate it if their wounded tank only ever got abandoned in such a situation. Just remove abandon and be done with it.
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Posts: 344
Axis fanboys vote to remove it because they cant stand Allies using Krupp steel.
Posts: 4630 | Subs: 2
For the gameplay - keep.
For the middleground - middleground.
I just really like this feature and removing it complelty would break my heart.
I remember when my IS2 was abandoned when chasing P5. Last shot - missed, P5 shot hit my IS2 and it was abandoned. So I ended up with no tankas vs P5 and IS2. The taste of winning that game, despite what happened, was just insane.
Posts: 412
I wouldn't change it, I would just like to see the vehicle immobilized. This way it isn't as easy to hop in and drive away. As others were saying in chat, it becomes like a minigame and an optional objective. Having it immobilized would punish over extension into base sectors while making it a pretty unattractive target in the middle of the battlefield.
Right now RNG is really all that separates this game from other RTT games out there, so I am against outright removing all RNG elements from the game.
Posts: 4314 | Subs: 7
And to those who say it punish overextending I would say. what if you have to loose tank while defending ground but it got abandoned , you pushe enemy out of your tank and recrew it. Is it fear that he needed to extend his tank to give your tank finishing blow and he lose his tank and you not (he know he would loose his panther but with his army compasition it was far better for him to destroy both tanks that leave is2 and panther on field.)
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Posts: 258
This will make abandoned vehicle much harder to recrew, in most scenarios it will be destroyed. There will be more time to react for both players and much less rng involved.
It will still punish players who overextend their tanks, because it is very hard to recrew or destroy a tank that is abandoned behind enemy lines.
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Posts: 1384
Abandon punishes people using their vehicles without proper support.
The one thing I'd like to see though is US be able to recrew vehicles without sacrificing a squad to the blood god to do it.
And to those who say it punish overextending I would say. what if you have to loose tank while defending ground but it got abandoned , you pushe enemy out of your tank and recrew it. Is it fear that he needed to extend his tank to give your tank finishing blow and he lose his tank and you not (he know he would loose his panther but with his army compasition it was far better for him to destroy both tanks that leave is2 and panther on field.)
Anytime you're doing a unit trade, it's a gamble. As you say, he already knows he's going to lose his tank by doing it. So if he gets greedy and tries to take you out that's a risk/reward scenario he's decided to take. (He should be aware of the chance for it to be abandoned when doing this maneuver.)
In a balanced army, he'd have other options than the Panther to take it out.
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