effective not-meta commanders
Posts: 647
soviet reserve commander.
oh my god, AT partisans are the new shit. screw guards, screw shocks. ill take my AT partisans + ppsh conscripts instead.
having an effective infantry AT really throws off german players. charging panzers? garden dat, AT nades and schrecks to its ass.
come share your hidden fun in the game.
Posts: 3103 | Subs: 1
Posts: 270 | Subs: 1
Partisans are in a good spot right now
Posts: 446 | Subs: 2
Meta = effective tbh.
Unless the game is really well balanced and the difference between the worst and the best is tiny.
Posts: 647
Posts: 3103 | Subs: 1
Effective and non-meta are mutually exclusive.
Meta = effective tbh.
Unless the game is really well balanced and the difference between the worst and the best is tiny.
Iunno, pretty common for games to have tiers to the effect of "This is for...": "if you like winning", "being ok", "if you're trolling".
Posts: 498
Sad that they're going to change the fuel income
Posts: 987
Effective and non-meta are mutually exclusive.
Meta = effective tbh.
Unless the game is really well balanced and the difference between the worst and the best is tiny.
You're mostly right, meta tends to be "low complexity, high effect".
Still, there are a small number of commanders that can be very effective if you're ready to put your CPM up 50%
Posts: 2693 | Subs: 1
For instance, I have an effective strat for the Soviet Defensive commander that is not meta.
Commander: Soviet Defensive Tactics
Build order:
T1
engineer
sniper
conscript
conscript
conscript
medics
120mm mortar if opponent has a FHQ or is playing defensively around garrisons.
DHKS HMG if opponent is infantry spamming.
T3 T70 rush
More T3 units or T4.
How effective this strat is depends on micro (mini mine spam, using flares to make sure your T70 won't get ambushed etc) and your ability to adapt to your opponent. For example, if the map has many houses you could swap a conscript with a penal troop flamer. If the opponent makes an early Kubel you counter with a Scout Car. etc.
Posts: 1664
I gotta throw the windustry card right here since i've come up with a great build order for them
Sad that they're going to change the fuel income
I will gladly take Fuel Drops and Repair Stations over the crippling Industry income. I would like to see the KV1 replace the KV8 in the commander though.
My favorite non-meta that used to be meta commander is Airborne. Pathfinders with the 5% vision bulletin manning the fixed .50 and spotting for Pack Howitzer are so fun.
Posts: 498
I will gladly take Fuel Drops and Repair Stations over the crippling Industry income. I would like to see the KV1 replace the KV8 in the commander though.
Well, the basic idea of the commader is going to be changed completely because of the fuel drops, you were supposed to spam as many tanks with as few inf squads as possible.
But my BO goes something like this:
2 cons
T2
Maxim and Zis
Medics
T3
T70 or su76 if you need
T4
T34 or Su85, again depening on what you need and if you're in a lead just go for T34
*At this point you should start getting rid of your cons, try to steal at guns or other teamweapons with them
KV-8
KV-2
*After this getting T34 against Elefant and JTs and Su85 if you're facing a tiger
http://www.coh2.org/replay/45584/ruka-vs-windustry here's a great example how to play this commander effectively
Posts: 323 | Subs: 1
Posts: 158 | Subs: 2
6 cons
1 dshk
guards
3 shermans
gg
Advanced warfare
5 cons with ppsh
2 T-34-85
gg
Recon company
4 riflemen
2 ir pathfinders
muni cache
IR barrage spam
Combat group
gg
Partisan commander
Partisans
Partisans
Partisans
Partisans
Partisans
AT partisans
g freaking g
Posts: 190
oh my god, AT partisans are the new shit. screw guards, screw shocks. ill take my AT partisans + ppsh conscripts instead.
Those AT partisan can run headup against double Ostwinds that are kiting... and kill them when they dont have any room to move anymore.
And i tought that the retreating units that are killed with ppsh Partisan was bad enought.
Posts: 4301 | Subs: 2
Posts: 1664
At the moment im really enjoying the sov anti infantry tactics, there is so much synergy between its ability's. yesterday i floated around 300 munis (bcs owning all the muni points) and i managed to force a blob to retreat with fear propaganda , so i dropped a recon in the enemy base and sent a incendiary barrage --> REKT This commander is so fun to use especially vs people who use CAS bcs they often get a lot of infantry (often with blobs) and now you can use (and copy) their strategy against them its like the sovjet version of CAS but way more effective
Yes! I had the lightbulb go off a while back that Anti-Inf is the anti-CAS commander. Prop vs lmg blobs, incendiary vs the pak wall and Katyushas to profit from Prop.
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