Oorah+Nade combo negating multiple game mechanics.
Posts: 322
Posts: 747 | Subs: 2
Posts: 245
Posts: 17914 | Subs: 8
Try to micro.
Aaaaaand /thread.
It wasn't an issue for the last 2 and a half years, its not an issue now.
Posts: 322
Try to micro.Sorry I can't oorah back and scape with my MGs/Vehicles.
Posts: 1273
You call this cheese, I call this exciting gameplay and great unit interaction.
Posts: 322
If a single unit can use cheap abilities to negate multiple gameplay concepts then that is not a 'state of the art RTS Combo'. It's just a flawed design.
You call this cheese, I call this exciting gameplay and great unit interaction.
Cheer up
Posts: 1273
At least Soviets have to spend considerable amount of fuel and munition to get something exciting out of a unit that has no endgame use at all but AT nades.
If you have problems with Conscripts, you really have to consider that you may have to... L2P
Posts: 17914 | Subs: 8
If a single unit can use cheap abilities to negate multiple gameplay concepts then that is not a 'state of the art RTS Combo'. It's just a flawed design.
Cheer up
Like shreck volks with long range, instant throw incendiary nade?
Posts: 1108
Aaaaaand /thread.
It wasn't an issue for the last 2 and a half years, its not an issue now.
+1
Posts: 322
Posts: 245
Posts: 104
You can't dump an MG down and be done with it, or put a squad in green cover and look somewhere else. You need to put as much effort into actively microing your defence as your opponent is putting into their attack.
With vehicles just reverse away. Familiarise yourself with the range needed for the snare and stay well out of it. Oorah is easy to predict, easy to spot, and easy to dodge with a tank.
Posts: 301
-Do not go too close to conscripts vith your tanks.
-OOOORAAAAAAAAh is both clearly audible and expected in a lot of situation.
-In case of OOHRA + rush da tank, just go backtrack and shoot at him indefinitly while he runs in the open.
-Remember that the ATnade has to be in range for only one second, once the throw animation has begun it can cover 20000 km to hit your tank. So, be generous with the distance you put between your tanks and conscripts.
Posts: 246
Posts: 1740
Check out mine:
http://www.coh2.org/topic/45521/how-salty-are-you
Posts: 2723 | Subs: 1
Posts: 8154 | Subs: 2
Sorry I can't oorah back and scape with my MGs/Vehicles.
In my times, people used blitz to even escape from ramming T34s
Posts: 1653
Aaaaaand /thread.
It wasn't an issue for the last 2 and a half years, its not an issue now.
Exactly this. No problem
Posts: 1653
In my times, people used blitz to even escape from ramming T34s
The times where you needed the blitz to evade losing your tank
Livestreams
29 | |||||
112 | |||||
6 | |||||
3 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
6 posts in the last week
34 posts in the last month
Welcome our newest member, manclubgayote
Most online: 2043 users on 29 Oct 2023, 01:04 AM