Sturmpioneer Repair Speed?
Posts: 172
There is no patch note about it.
Posts: 571
I think sturmpio repair was supposed to be equal to pio before the upgrade, but I am not 100% sure.
Posts: 1802 | Subs: 1
Posts: 160 | Subs: 11
Also for Sturmpioneers it looks like someone removed the repair speed buff from the Support Package, but forgot to update the text.
thanks for bringing this to our attention, will get this in the database
Posts: 363
The Sturmpioneer has the same repair speed as the Combat Engineer and the Pioneer.
Also for Sturmpioneers it looks like someone removed the repair speed buff from the Support Package, but forgot to update the text.
thanks for bringing this to our attention, will get this in the database
so which mean after upgrade Sturmpio it wont increase the Repair speed now?
Posts: 1124
Posts: 145
Also for Sturmpioneers it looks like someone removed the repair speed buff from the Support Package, but forgot to update the text.
thanks for bringing this to our attention, will get this in the database
So does it mean you will bring back repair speed buff for support package or just remove it and update text?
Posts: 160 | Subs: 11
So right now, the support package does not increase repair speed?
Correct. It only gives mine detection and razor cutters
Posts: 160 | Subs: 11
So does it mean you will bring back repair speed buff for support package or just remove it and update text?
I will forward the issue off to Braden and see if he removed it on purpose or not, then go from there on what the ideal fix is.
Posts: 172
The Sturmpioneer has the same repair speed as the Combat Engineer and the Pioneer.
Also for Sturmpioneers it looks like someone removed the repair speed buff from the Support Package, but forgot to update the text.
thanks for bringing this to our attention, will get this in the database
So... you're saying the basic repair speed ninja nerf on September was intended?
Support package speed buff actually works even now. But I'm not sure whether you're saying it because it is below than intended level or not.
Posts: 1216
Now I admit, that's coming from a OKW bias, but there's also the fact that they are expensive and slow to reinforce compared to other builder units, plus the upgrade is required to allow for the faster speed; other units require veterancy, so there is the asymmetrical gameplay part to it.
If there is anything to change, it could be that one of the five veterancy levels ought to improve their repair speed. Hell I'd gladly trade that for the concussion grenade given that it's hardly ever used (in my playing anyways, by the time they get to vet4, they'res already suppression and tanks and squad wiping leIGs.
Posts: 128
Posts: 145
UKF - royal engineers, repair speed can be buffed by anvil
SOV/Wehr - can build cheap repair unit, taking up 5 popcap
OKW - 300MP squad taking up 9popcap!
So if other faction want their stuff fixed they can spam cheap, low popcap squads. So 2 sturms take as nearly popcap as 4 pioneers/CE. Either popcap needs to be lowered, support package get its speed buff back or ... lets leave it as it is. Then lets not hear about "OKW getting free stuff with trucks" because Mechanize free repair would compensate for lack of cheap, lowpopcap repair unit.
Posts: 721
so just make sturmpioneers 5 popcap
on topic of popcap many units just cost more popcap than they should
Posts: 1216
Hell I wouldn't mind if the speed buff requires losing one weapon slot or at least one guy always having to carry the minesweeper. I get that Sturmpioniers shouldn't be great at everything (even though they never were), but I'd rather take a hit to combat power rather than take a hit to their support power.
Posts: 721
USF - self reparing crew
UKF - royal engineers, repair speed can be buffed by anvil
SOV/Wehr - can build cheap repair unit, taking up 5 popcap
OKW - 300MP squad taking up 9popcap!
So if other faction want their stuff fixed they can spam cheap, low popcap squads. So 2 sturms take as nearly popcap as 4 pioneers/CE. Either popcap needs to be lowered, support package get its speed buff back or ... lets leave it as it is. Then lets not hear about "OKW getting free stuff with trucks" because Mechanize free repair would compensate for lack of cheap, lowpopcap repair unit.
but you pay for trucks and the teching..so the trucks are that bonus just like usf gets captain and lietunant
Posts: 145
I will forward the issue off to Braden and see if he removed it on purpose or not, then go from there on what the ideal fix is.
Any update on topic? A short Yes or No would end our dispute.
Posts: 160 | Subs: 11
Any update on topic? A short Yes or No would end our dispute.
It was not removed on purpose
Posts: 17914 | Subs: 8
It was not removed on purpose
And this is why I'm not considering such "ninja changes" when I'm talking about balance, unless they are confirmed to be intended.
Posts: 145
It was not removed on purpose
Thank You, I appreciate Also if You can answer - will fix make it in with december patch or we have to wait?
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