Halftrack-Type Vehicles Vet Needs Reworked
Posts: 393
I propose that we replace all of their offensive veterancy with the kind that will increase it's survivablilty, such as received accuracy, armour or hp bonuses. As of now, getting a Level 3 Veterancy Halftrack (Excluding M5) is merely a badge of honour that gives you bragging rights. Level 3 Veterancy doesn't help them function any better as a possible Hit and Run Vehicle. They won't survive long enough against even Small Arms fire to make an effective hit and run vehicle.
What do you guys think?
Posts: 670
Posts: 59
Since the changes to halftrack upgrades no longer reinforcing, half of the vet 2 and 3 bonuses are redundant.
Perhaps for example: Sdkfz251 flamethrower halftrack
Vet2 = increased move speed and rotation (partly current vet3 bonus)
Vet3 = increased armour and +10 health (to make it just a little more survivable in the late midgame / lategame - the extra armour should significantly reduce small arms damage)
Thoughts?
Posts: 521
For example here, with my King Tiger, I killed 20 infantry and 2 vehicles, and not even one star yet.
And tanks like T-34/76, very hard to vet, with its crap gun. If you do get lucky and get to vet 1, congrats! You get to capture points! Very helpful in combat!
Posts: 474
*Spoiler: It's impossible in any competitive game.
Posts: 1664
Posts: 830
In my opinion, I think vet is too hard to get.
For example here, with my King Tiger, I killed 20 infantry and 2 vehicles, and not even one star yet.
And tanks like T-34/76, very hard to vet, with its crap gun. If you do get lucky and get to vet 1, congrats! You get to capture points! Very helpful in combat!
Su85 is even worse, it vets so slow it dies before reaching vet 1 almost every time. It is just absurd.
Posts: 344
Posts: 543
Brumbar is hard to vet, it do low dmg to vehicles and it need a lot of infantry kills to lvl to vet 3.
But once you get it - so glorious, fast-moving wipe-machine. \o/
Posts: 8154 | Subs: 2
All vet needs rework, especially EFA
Posts: 2742
But yeah, a lot of vet bonuses seem archaic or misplaced.
Posts: 1304 | Subs: 13
It'd be interesting if halftracks could do some sort of hulldown ability like tanks that could provide cover for infantry. I wonder if it would be a workable game mechanic.
But yeah, a lot of vet bonuses seem archaic or misplaced.
Most vehicles already provide green cover for troops. The main reason you don't see people use this is due to the nature of vehicles needing to move to survive against ATGs/ranged AT.
Don't think it'd be too difficult to make alternative veterancy restricted to a half-track if it depend on being upgraded or not. You can already add requirement to squad veterancy as it is.
Both units could also have similar vet as they use burst weapons, so increasing the duration they fire the flames/quad would be nice for combat vet.
Posts: 1063
But once you get it - so glorious, fast-moving wipe-machine. \o/
That's nothing compared to vetted Stuka or SturmTiger, it just rekt everything.
Posts: 2742
Most vehicles already provide green cover for troops. The main reason you don't see people use this is due to the nature of vehicles needing to move to survive against ATGs/ranged AT.
Well, ATGs being fielded before any vehicles can feasibly built does have a lot to do with it, but that was sort of my point: a hulldown ability could give halftracks a bit of durability. Enough at least so that one could absorb an extra blow or two could make that cover viable could make all the difference.
But furthermore, the fact that infantry scatter at the slightest twitch of movement has another thing to do with it. Having units stay in cover is a rather important aspect of utilizing its benefits. It'd be hard to use the cover even if you tried.
Posts: 951
Well, ATGs being fielded before any vehicles can feasibly built does have a lot to do with it, but that was sort of my point: a hulldown ability could give halftracks a bit of durability. Enough at least so that one could absorb an extra blow or two could make that cover viable could make all the difference.
But furthermore, the fact that infantry scatter at the slightest twitch of movement has another thing to do with it. Having units stay in cover is a rather important aspect of utilizing its benefits. It'd be hard to use the cover even if you tried.
Non-doctrinal all-faction halftack hulldown is a bad idea. Those WM commanders' uniqueness would be robbed. And doing this promotes turtling (defensive gameplay.)
I like ZeroLithium's idea. Mobility to kite for Vet 2, survivability for Vet 3.
Posts: 1664
Brumbar is hard to vet, it do low dmg to vehicles and it need a lot of infantry kills to lvl to vet 3.
True, but keep in mind the free vet 1 barrage can add on a good amount of damage to help you get to vet 2 and 3.
Also +1 to the OP's idea. Defensive veterancy makes a LOT more sense than offensive for HT's but I would still give them a bonus to reinforce radius at vet 2 for the times when you don't upgrade it but use it to reinforce instead.
Posts: 393
Agreed.I very much agree with this.
Since the changes to halftrack upgrades no longer reinforcing, half of the vet 2 and 3 bonuses are redundant.
Perhaps for example: Sdkfz251 flamethrower halftrack
Vet2 = increased move speed and rotation (partly current vet3 bonus)
Vet3 = increased armour and +10 health (to make it just a little more survivable in the late midgame / lategame - the extra armour should significantly reduce small arms damage)
Thoughts?
Posts: 424 | Subs: 2
Posts: 393
As for the Wehrmacht variant of the open-top halftrack, I would like to see it get some kind of Vet at least. In order to do that though, it needs to get a mount MG42 (Like Panzer Elite from CoH1) or get a share of veterancy from units around it. I would prefer the former. Otherwise, it can't hope to gain anything at all.
Posts: 17914 | Subs: 8
Brumbar is hard to vet, it do low dmg to vehicles and it need a lot of infantry kills to lvl to vet 3.
It does 160 dmg on penetration, as any other tank and 80 dmg on deflection, 80 more then any other tank.
It also have pretty decent penetration, high enough to pen all med tanks reliably except ez8.
It beats by a long shot dozer sherman in AT while having better AoE for AI.
The two things people can complain about here is armor OR range and pathing.
Brummber doesn't get half the credit it deserves.
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