kubelwagen with capping capability
Posts: 63
kubelwagen = kettenkrad
volks = tank busters
sturmpios = vcoh assault grens
note that i'm not saying it op or anything, just sayin
Posts: 1593 | Subs: 1
or place mines at cutoff and watch the enemy have a "wipe" eveytime the go for cutoff, you know you cant reinforce kubel
Posts: 571
Posts: 2307 | Subs: 4
Posts: 455
Considering that there are so many counters for a Kubelwagon....This.
Posts: 17914 | Subs: 8
M20, M3, bren, aec....
Spend fuel and dely your tech to counter no fuel and less menpower
Posts: 1593 | Subs: 1
Spend fuel and dely your tech to counter no fuel and less menpower
not like m20 IS teching? o.O
Posts: 2307 | Subs: 4
Spend fuel and dely your tech to counter no fuel and less menpower
Why would you suggest that you would spend resources for something useful? Gosh, the nerve of some people.
It's not like your own vehicle blows up after you kill the kubel.
Posts: 3602 | Subs: 1
Why would you suggest that you would spend resources for something useful? Gosh, the nerve of some people.
It's not like your own vehicle blows up after you kill the kubel.
I can see the new OKW meta.
2xSturm rush cutoff and harass.
2xkubel to cap and harass the map freely while your initial 2 sturms continue to push the cutoff, USF will need at least 3 rifles to counter them and defend the cutoff leaving the rest of the map free.
USF goes lieutenant to build a m20. When the M20 in on the field, rush back your kubels in your base to not lose them.
By that time, you probably finished your mechanized regiment and about to build your 1st luch.
Luch out, M20 dead or locked in base. You can use your kubels back to cap all the map if the USF player haven't already surrender.
Can't wait for it!
Posts: 621
I can see the new OKW meta.
2xSturm rush cutoff and harass.
2xkubel to cap and harass the map freely while your initial 2 sturms continue to push the cutoff, USF will need at least 3 rifles to counter them and defend the cutoff leaving the rest of the map free.
USF goes lieutenant to build a m20. When the M20 in on the field, rush back your kubels in your base to not lose them.
By that time, you probably finished your mechanized regiment and about to build your 1st luch.
Luch out, M20 dead or locked in base. You can use your kubels back to cap all the map if the USF player haven't already surrender.
Can't wait for it!
My friend tried that on me, except I went Captain and got a Stuart instead
Posts: 1653
Spend fuel and dely your tech to counter no fuel and less menpower
Got the dame feeling
Posts: 3602 | Subs: 1
My friend tried that on me, except I went Captain and got a Stuart instead
And you had your Stuart enough early to counter his Luch? I mean, if he cutoff you and take your fuel enough times, there is no way you can have a Stuart fast enough.
Did he also set mines?
I can see that maybe you can chase his kubel with the captain and kill them, with luck since the captain hardy hit anything smaller than a Pz4.
Posts: 2885
Posts: 17914 | Subs: 8
Why would you suggest that you would spend resources for something useful? Gosh, the nerve of some people.
It's not like your own vehicle blows up after you kill the kubel.
How useful M3 and UC are after 2nd minute?
There is a reason why T1 sov based BOs are all dead and no one ever uses UC anymore.
Posts: 1890 | Subs: 1
Rear Echelons are surprisingly effective against Kubels as well: they hit harder per shot than rifles (if I'm not mistaken) and the Kubel's larger target size mitigates their craptastic accuracy. PLus they are getting buffed. Tommmies are hard hitting in general and can easily push off a Kubel if they have cover bonus.
I'd still sort of like to see Kubel capping be like Soviet Vet 1 capping where the main gun is disabled while capping but it's not terrible as is. Kubel still has a limited time frame of usefulness.
Posts: 2885
The accuracy increase on Bazookas is rather noticable. Early Zooks really limits ability of Luches to run rampant (as does going Captain tier in general). Brits are a bit more tricky since PIAT can't hit anything faster than a snail but AEC comes out more than fast enough.
Rear Echelons are surprisingly effective against Kubels as well: they hit harder per shot than rifles (if I'm not mistaken) and the Kubel's larger target size mitigates their craptastic accuracy. PLus they are getting buffed. Tommmies are hard hitting in general and can easily push off a Kubel if they have cover bonus.
I'd still sort of like to see Kubel capping be like Soviet Vet 1 capping where the main gun is disabled while capping but it's not terrible as is. Kubel still has a limited time frame of usefulness.
If AEC will be inteded counter to luchs it needs a lot of buffs. It was designed to counter 222s and it is terrible even at that job.
Posts: 1593 | Subs: 1
How useful M3 and UC are after 2nd minute?
There is a reason why T1 sov based BOs are all dead and no one ever uses UC anymore.
me and my mate just played some games vs top 15-100 2v2 AT and every brit did build a bren carrier and upgrade it with flamer(mostly) or bren. but maybe they just trolled since we werent a match for them anyway.
Posts: 830
The accuracy increase on Bazookas is rather noticable. Early Zooks really limits ability of Luches to run rampant (as does going Captain tier in general). Brits are a bit more tricky since PIAT can't hit anything faster than a snail but AEC comes out more than fast enough.
Rear Echelons are surprisingly effective against Kubels as well: they hit harder per shot than rifles (if I'm not mistaken) and the Kubel's larger target size mitigates their craptastic accuracy. PLus they are getting buffed. Tommmies are hard hitting in general and can easily push off a Kubel if they have cover bonus.
I'd still sort of like to see Kubel capping be like Soviet Vet 1 capping where the main gun is disabled while capping but it's not terrible as is. Kubel still has a limited time frame of usefulness.
Yeah and now that they finally fixed the stupid captain dancing, and dancing of other squads for that matter, you can finally get the snap shots shreck squads have been making for years now.
Posts: 621
And you had your Stuart enough early to counter his Luch? I mean, if he cutoff you and take your fuel enough times, there is no way you can have a Stuart fast enough.
Did he also set mines?
I can see that maybe you can chase his kubel with the captain and kill them, with luck since the captain hardy hit anything smaller than a Pz4.
Well reminder that Zooks got an accuracy buff, Rear Echelons got a 25% Dps buff and I used those to my advantage
Anyways it was on that kholongy Ferma map (Dont know how to spell the name) I capped my fuel point with Rear Echelons and my Cutoff had so much infantry running in and out of it that I could respond quickly if something tried to cap it I could respond quickly
Also I could build a Fighting position at any of those points if I needed but I didnt
Anyways I had like a third of the map including one munitions and fuel but his luchs still came out like a minute earlier but I had a captain so he couldnt just charge in and I had 3 rifles with at nades and 2 rear echelons
Anyways since he didnt have any at at all no shreks or Raketens and if he had mines I didnt come across them fortunately and I attack the middle with my stuart lying in ambush position ( I was scared of Raketens) and as soon as his luchs came in I stunned shotted it while my Captain charged it and it died pretty fast with my captain and stuart shooting at it and my Stuart pretty much helped me cap most the map
Also only my rear echelon were fragile to the luchs all I had to do with rifles is hide behind a shotblocker and he would be scared of an at nade
P.s If I went Leut I would either play the m20 mine somewhere and lure the luchs on it or get an AA half track and try to use its stationary fire mode if I get an at nade off on it
P.s.s THe Kubel should cost some fuel imho
P.s.s.s We both arnt top players none of us are in top 250 for anything he is a better player tha me I mostly won thanks to the stuart
Posts: 3052 | Subs: 15
Not really
Did it get faster
No
Is it's weapon even a threat to well handled infantry now?
No
So kill it with cheap infantry. One squad of REs basically solos it,forced repairs, or forces it to be microed heavily(aka) not capping freely
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