Timed Explosive Charge and Satchel useless agains buildings
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Mines are better, put them infront of doors and watch JLI and Falls die instantly
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LELIC
Mines are better, put them infront of doors and watch JLI and Falls die instantly
It would be nice if they would do the same thing to partisans...
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It would be nice if they would do the same thing to partisans...
I think they do, due to the squad packing out of the door, it's a one shot assured either falls, JLI, Partisans etc etc
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It's useless now, enemy was spawnig units from buildings non-stop and I wasn't even able to destroy them with the Timed Explosive Charge. Satchel is broken too. Rather serious bug and should be fixed fast.
This is a known Issue. Explosives (like Grenades and Satchel Charges)don't do any damage to Ambient buildings. They will kill squads inside, they just don't hurt the building itself. Thanks
Posts: 1954
This is a known Issue. Explosives (like Grenades and Satchel Charges)don't do any damage to Ambient buildings. They will kill squads inside, they just don't hurt the building itself. Thanks
Except that they don't. Grenades and satchel charges aren't even the same type of explosive. Decent players react fast enough to grenades that the grenade rarely hits them. The three second timer on a satchel means that it is completely useless against infantry. The only thing that it was good for was to take out buildings as a way of denying cover and to blow up OKW trucks if you somehow had enough muni's for smoke plus 3 satchel charges and could get all of that into position.
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Except that they don't. Grenades and satchel charges aren't even the same type of explosive. Decent players react fast enough to grenades that the grenade rarely hits them. The three second timer on a satchel means that it is completely useless against infantry. The only thing that it was good for was to take out buildings as a way of denying cover and to blow up OKW trucks if you somehow had enough muni's for smoke plus 3 satchel charges and could get all of that into position.
That's not what I meant. Any Squad inside the build does receive damage. This issue is in the database, I don't have an ETA on the fix. Sorry
Posts: 1954
That's not what I meant. Any Squad inside the build does receive damage. This issue is in the database, I don't have an ETA on the fix. Sorry
Sorry, I thought you were saying something else. Thank you for the clarification.
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I think they do, due to the squad packing out of the door, it's a one shot assured either falls, JLI, Partisans etc etc
Ostheer mines dont. 1st mine nearest to door they walk over without it exploding and second one explodes killing maybe 1 model. OKW might be different.
Tried this couple of times before I nuked every building with mortars behind my lines.
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