Introduce caches in OKW
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Now, that OKW have no penalties and STILL cheapest teching in game(cheaper then USF with considerably more powerful units in the tiers, especially schwerer HQ) with most benefits, why not put additional benefits of trucks(medics, rep crews, ZE GUN) as side upgrades?
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I have a better idea.
Now, that OKW have no penalties and STILL cheapest teching in game(cheaper then USF with considerably more powerful units in the tiers, especially schwerer HQ) with most benefits, why not put additional benefits of trucks(medics, rep crews, ZE GUN) as side upgrades?
Sure, the moment you have to pay for the Lieutenant, Captain, Major.
Also cheaper teching is relative (edited the numbers, thx elchino)
Costs for the first P4 295 Fuel
Costs for the first Sherman 275 Fuel.
Costs for the first Stuart 115 Fuel
Costs for the first Luchs 120 Fuel
It's practically mirrored.
At topic:
I personally don't care, salvage somehow gives you still a unique flavour, so I prefer it. Can't have salvage and caches imo.
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you can salvage, so caches are not needed for okw imo. In team games you benefit from the other caches anyway
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For those unfamiliar, PE had a scout car that was the pre-autocannon 222 (so the 221). It could capture territory, had a light damage MG but wasn't meant to front line, and had good sniper detection. You paid a muni upgrade that gave it the ability to go static and lock down a sector, functioning as a cache. Kubel could do this neatly imo
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Well theyre already getting 100% resources if you add caches it would make the faction even less unique than it was
Well, its already less unique, being pretty much wehr/USF hybrid on steroids now.
But salvage is enough, they do not need more.
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In teamgames OKW would always get access to fuel caches anyway (due to OST teammates), and this had always been a thorn to balance. An ok OKW in 1vs1 easily becomes a beast the bigger a team-game gets.
Regarding salvage, one option is to make it doctrinal only (you gain fuel + ammo).
Another option is to make salvage it a unique upgrade (just like Tank Hunter doctrine Combat Engineers)
Regardless of the option though, I think that:
- The salvage ability should now be restricted to sturmpioneers only
- The resources gained from salvage should be looked at, and scaled down
PS: Yes, I know we focus balancing efforts around team-games too much; however I feel that this change will make balance a bit more consistent
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And make it unable to move again once deployed to keep things fair..
That would keep the flavour of the army.
Kozo
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Well, its already less unique, being pretty much wehr/USF hybrid on steroids now.
But salvage is enough, they do not need more.
I just like the original idea of OKW where it was supposed to be the late resource starved German Army
Im all for getting a more balanced game I just wish they could redesign the faction while keeping the resource starved theme of the faction
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I have a better idea.
Now, that OKW have no penalties and STILL cheapest teching in game(cheaper then USF with considerably more powerful units in the tiers, especially schwerer HQ) with most benefits, why not put additional benefits of trucks(medics, rep crews, ZE GUN) as side upgrades?
This makes some sence
+1
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They will have 100% fuel income. This would be to much. Voted No.
Voted for no also, and hey we're axis fanboys
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