My impressions after playing the patch a little in modding hub:
1. Volks are a useful unit, and they actualy kill infantry, wow
. The cost is fine, no need to increase;
2. Building SWS trucks before actualy placing them, together with volks price increase results in a delay of placing your first tier, which is not quite balanced. There are opponents like USF that can field a light vehicle verry quickly and totaly wreck your expensive (now) infantry before you even got a shreck and shut you down early game. I suggest increasing building speed for SWS trucks;
3. AA HT - ingame feel (letting alone figures): to short range, weak supression, doesn't excell at killing eather. Not such a useful unit and not necessarely an option.
4. The ISG is just bad. Not only that it misses to often now, but I didn't see any supression from it. Or actualy more than 1-2 kills in a match! Was it nerfed / ninjanerfed to oblivion?! If yes, I don't think it's a good idea.
5. I can't see why build a kubel in the new patch. Someone said that is afraid of kubel spam now. Spam? Why would I spam such a unit? If it doesn't receive something DPS wise, I rather invest in a squad of volks.