Will the Calliope have acess to its main gun?
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Thanks Relic.
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Sherman - buy ammunition for 150 - 48 missiles RGU. Loses 20% in speed and maneuverability. We get a standard Army RGU as an option to adapt to the battlefield.
Sherman - buy 120 rounds - extra armor = modification Sherman "JUMBO" - lost in the speed of 50%, but a powerful frontal armor and survivability.
A doctrine of heavy cavalry and "Kaliopi" transform the Steel Cavalry: - the ability to increase the flow of fuel and the M26 Pershing + to enhance the ability of engineers. The second doctrine: "Wild Fox" - a heavy assault infantry armored Rangers + unique + smoke shelling +105 mm stationary artillery. A Kaleopa and Jumbo - a late modification of the game - with the use of the Sherman Act.
US Keeps unique factions - the standard unit is upgraded to the battlefield to the situation. Arrows - get right rkchnoe heavy weapons: Bar or bazooka. Sherman tank upgrade in artillery or sponge damage.
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Now let's see the tears of OKW player when 1 Callie barrage rekt their precious trucks.
It wont, just as how Katy cannot rekt trucks in one go, the Calli will not do it.
Though it will survive a random Puma attack unlike Katy, maybe they will reduce the range to compensate.
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It wont, just as how Katy cannot rekt trucks in one go, the Calli will not do it.
Though it will survive a random Puma attack unlike Katy, maybe they will reduce the range to compensate.
Really I thought we would have 60-rocket barrage like vCOH. So how strong would rocket barrage be?
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I don't see the point in them making a Tank with Rockets if you only use the Rockets part. Why not a Truck with Rockets if you only wanted the Rockets?
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Really I thought we would have 60-rocket barrage like vCOH. So how strong would rocket barrage be?
I doubt they will allow all 60 to be fired at a go. You know.... balance and all... So they probably wont allow it to kill OKW trucks like Air suprem.
If they do allow all 60, prepare for a targeting circle the size of the moon. or insanely weak damage per hit.
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2) Would this be better off as a off-map barrage?
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They should let the main gun be toggle-able, but the barrage can not be used and will not cooldown while it's active. That, or give it a very weak gun like the Panzer IV Commander.
I don't see the point in them making a Tank with Rockets if you only use the Rockets part. Why not a Truck with Rockets if you only wanted the Rockets?
+1
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Although it's a bit late to tell them to make it a munition upgrade on vehicles, because relic doesn't change their mind on things this late and plus they are already working on balancing the commander and call in, I think it's a spectacular idea. It makes sense, adds to the USF some barrage unit that it could use, and basically just gives them more capability. Maybe too much, and that's why they made it commander specific?
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I don't see the point in them making a Tank with Rockets if you only use the Rockets part. Why not a Truck with Rockets if you only wanted the Rockets?
PointIng out the obvious but a tank is more durable and doenst die to the slightest windblow like katy/panzerwerfer
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They should let the main gun be toggle-able, but the barrage can not be used and will not cooldown while it's active. That, or give it a very weak gun like the Panzer IV Commander.
I don't see the point in them making a Tank with Rockets if you only use the Rockets part. Why not a Truck with Rockets if you only wanted the Rockets?
+2
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The unit will also probably have some mg and ability to crush so the AI will be delivered
Ballance wise giving it a gun would make sense only if its reload was like sturmtigers one. With all offensive systems disabled during reload and every shot cousing abandoned crit. Sadly it will probably be the same hop-out bullshit priest has
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