Balance Preview Patchnotes
Posts: 959
Posts: 76
OKW for sure needs to have its Shreck/lmg and grenades locked in upgrades, just like other factions
+1
Posts: 770
I guess you were not in game when Panthers spam was owning everything and everywhere.
give me the replay
Posts: 482
Maybe the problem here is OKW panther rush, which isn't really excused by anything anymore now that fuel penalty is no more? Maybe OKW needs "hammer specialization" to put their panther timing at the level of other T4 tanks? This is the only reason why comet and churchill were delayed, it makes no sense from balance view to keep okw panther at this timing and tech cost just because okw. The "because OKW" argument died with resource penalty.
Or OKW needs all 3 tier buildings to unlock their panthers.
Posts: 4314 | Subs: 7
Fast luch means no shreck, we're fighting theorycraft here, if OKW goes Luch, its 60 fuel more delay for the T3.
Not saying fast luch is not a problem, just saying if fast luch is balanced so you'll need a luch mid to counter Allies mid-game.
How 65 fuel luchs decreas your munny income so you dont have for shreck ?
Also saying fast luchs delay p4 is like saing stuar delay sherman
Posts: 2819
Posts: 1653
The problem is OKW has by far best medium tanks in the game with such a price at its disposal (OKW p4, jp4, panther) just compare the accessibility of these units and think what tanks other factions have that can compete with these units
USF has the biggest problem with it in my opinion.
Posts: 1653
How 65 fuel luchs decreas your munny income so you dont have for shreck ?
Also saying fast luchs delay p4 is like saing stuar delay sherman
+1
Posts: 1144 | Subs: 7
How 65 fuel luchs decreas your munny income so you dont have for shreck ?
Also saying fast luchs delay p4 is like saing stuar delay sherman
but getting light vehicles does delay getting a medium. if you fail to do anything meaningful with your light vehicle, their medium is gonna come out faster than yours. if you manage to use the light vehicle to gain map control though, you can get yours out at the same time if not faster.
Posts: 1930
but getting light vehicles does delay getting a medium. if you fail to do anything meaningful with your light vehicle, their medium is gonna come out faster than yours. if you manage to use the light vehicle to gain map control though, you can get yours out at the same time if not faster.
the OKW does have the Puma in the same building. The puma is probably the best anti-tank light vehicle in the game, next to the su-76.
Posts: 3602 | Subs: 1
How 65 fuel luchs decreas your munny income so you dont have for shreck ?
Also saying fast luchs delay p4 is like saing stuar delay sherman
Yeah I made a mistake on shreck
But anyway, it is USF meta to build a medium actually while OKW is just going strait to T3/Pz4. Forcing them to build a Luch/flack-HT is actually a good deal if T3 also sees a fuel price increase.
I'm supposed to be a kind of Allied Fanboy, don't make me defending to much OKW but from my 1vs1 experience USF vs OKW the Shwerer HQ is the masterpiece of OKW defense, getting it delayed by 50 fuel is already a big nerf, same with a regular fuel income in compensation.
Before last patch, I was able to rush OKW regiment HQ with or T1 Rifle/HT/Zook/.50 or T2 Rifle/Capt/Atgun/Stuart to take it down simply because OKW players weren't fast enough to build their Shwerer. (Some players were delaying it deployment to make sure they had fuel in case of need)
What have change last patch? Kubel + Sturm rush + fast 2xISG suppression meta delayed the windows of strike enough to make it too much uncertain + players insta building Shwerer to cover their ISG.
With the removal of Kubel suppression + ISG suppresion, any OKW player will need a flack-HT or a Luch to counter a mid game heavy push or to go MG34 doctrines.
My opinion is that a good multi directional attack on a Med truck early enough mid-game has good chance to work in this next patch.
As USF,
you need T1 50+15+50 = 115 fuel + 120 ammo to have a REzook + .50 + M15, more than enough to attack with your rifles a Med truck (M15+zooks kill the med truck, .50 + rifles suppress and kill around)
You need T2 60+70= 130 fuel to get Capt+Atgun+ stuart, Capt + Atgun to take out the Med truck and Stuart + Rifles to kill around.
I may be wrong, but the way I see it, if 2xsturm start + kubel spam isn't too cheesy early game, as OKW you'll need to spend fuel to counter USF mid game.
Aside, as I said before, I'm more in favor to make OKW paid their side abilities/packages than increasing panther/pz4 prices.
Posts: 1653
the OKW does have the Puma in the same building. The puma is probably the best anti-tank light vehicle in the game, next to the su-76.
I even dare to say that the Puma is 25% better than a SU-76. Killed soo much with Puma's with great ease. Even could take out mediums with it, without having that big of a problem.
Posts: 474
Imagine an vet 3 SU-76; now put a turret on it and give it skater-wheels.
Only problem is trying to penetrate 200+ armor(dem comets man).
Posts: 17914 | Subs: 8
Panther spam? nobody gets a panther these days. when it comes to dealing with medium stock armour the p4 with bulletins is a way better option. when it comes to dealing with the high dps but frail allied TD's the puma or the jp4 is the better option. only when dealing with the is2 or other achieves you may find use for it.
Word of advise:
Play preview and stay away from this thread until you do.
Posts: 482
December Balance Preview Notes
Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243
OKW starting resource increased from 0 to 10
Battlegroup HQ reduced from 30 fuel to 25
Mecahnized Regiment HQ increased from 40 to 50 fuel
Schwerer Panzer HQ cost increased 100 fuel to 105 fuel
Volks regular grenade removed again
Luch Penetration reduced from 25 to 20
Infantry section damage reverted back from 14 to 16
Infantry section targets reverted back from 0.9 to 0.8
Infantry section veterancy 2 recieved accuracy modifer increased from 0.66 to 0.76
Bolster Infantry cost increased from 100/25 to 150/35
German Supply Drop zone plane comes in from longest path so that you can shoot down the plane now.
I have tested the mod, but why does the damage engine critical still exist? I remember the preview notes said, UKF sniper •Removed chance to damage engine on penetration.
Posts: 17914 | Subs: 8
I have tested the mod, but why does the damage engine critical still exist? I remember the preview notes said, UKF sniper •Removed chance to damage engine on penetration.
Are you talking about ability?
Because it had passive chance for engine crit on penetration.
Posts: 1653
Posts: 482
Are you talking about ability?
Because it had passive chance for engine crit on penetration.
Got it. They just removed common shots critical but not the vet ability critical...
Posts: 1653
Got it. They just removed common shots critical but not the vet ability critical...
Seems legit
Posts: 4301 | Subs: 2
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