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COH Steam gonna get fixed?

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1 Oct 2013, 18:31 PM
#181
avatar of GeneralCH

Posts: 419

I hope you don´t mind if i copy it here in this thread:

Bug FIxes

Addressed an issue where game would crash to desktop when clicking 'Multiplayer' button in menu
Addressed an issue causing 'Ghost Games' to appear in the lobby
Fixed an issue where an error message would be displayed indefinitely when attempting to join a full chat channel
Addressed an issue where the "Connecting" phase of automatch would lock out the Stop and Main Menu buttons causing the player to be unable to cancel the action

General

Added Skirmish stats to 'My Stats' as the game will not record skirmish match stats
1 Oct 2013, 18:37 PM
#182
avatar of T0eCutter

Posts: 47

yes yes YES :clap: ! it is starting to happen things ! :banana:
1 Oct 2013, 18:45 PM
#183
avatar of Oktarnash

Posts: 403

Addressed an issue where the "Connecting" phase of automatch would lock out the Stop and Main Menu buttons causing the player to be unable to cancel the action
This was Sooo annoying, i think i got 3 matches that I didn't want because of this, always had to alt F4 to stop the automatch.
1 Oct 2013, 18:49 PM
#184
avatar of ltaustinpowers

Posts: 69 | Subs: 1

glad to see this is being started :)
1 Oct 2013, 18:51 PM
#185
avatar of Oktarnash

Posts: 403

First patch Coh1 then conquer the World. hueheuheuheuheuheu
1 Oct 2013, 18:57 PM
#186
avatar of GeneralCH

Posts: 419

So patch will be released today? :D
1 Oct 2013, 19:36 PM
#188
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

This should advertise, with some letter of the producer that the whole world should know it
8 of 23 Relic postsRelic 1 Oct 2013, 19:39 PM
#189
avatar of Noun

Posts: 454 | Subs: 9



When you say it begins, do you mean there will be further patches?



We plan on doing more. However as with before we can't give timelines on it at this point.
1 Oct 2013, 19:40 PM
#190
avatar of AvNY

Posts: 862



When you say it begins, do you mean there will be further patches?


They had been promising to return much of the old server functionality. And they got a lot of flack for thinking the trust system was working, but that they asked about the trust system in the first place means one can hope that it will be implemented.
9 of 23 Relic postsRelic 1 Oct 2013, 19:56 PM
#191
avatar of Noun

Posts: 454 | Subs: 9

We knew about the trust system not working before we announced the switch. I simply forgot about that since I'm not involved in the day to day updating of the game and people decided to take that the wrong way.

It's a known issue and was called out early.
1 Oct 2013, 20:03 PM
#192
avatar of Tommy

Posts: 742 | Subs: 2

1 Oct 2013, 20:08 PM
#193
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

It wants to say that they are in process of test.
1 Oct 2013, 21:05 PM
#195
avatar of Kastenbrot

Posts: 122

Pls do not forget to fix the mappool for automatch in the end!
1 Oct 2013, 21:07 PM
#196
2 Oct 2013, 08:25 AM
#197
avatar of Minimap

Posts: 33

Steam just applied the first update, thank you Noun and team!
2 Oct 2013, 08:37 AM
#198
avatar of Xcom

Posts: 32

Holy sheet, gotta get home, gotta play COH, gotta have my cereal!
2 Oct 2013, 09:17 AM
#199
avatar of Pfuscher

Posts: 183

Big Thanks Relic.

Hope they fix

Drophack
Laghack
Synchack
Maphack

too and all the connection problems in automatch
2 Oct 2013, 13:15 PM
#200
avatar of AvNY

Posts: 862

Big Thanks Relic.

Hope they fix

Drophack
Laghack
Synchack
Maphack

too and all the connection problems in automatch


I am no expert but I think that the trust system should handle much of the drop and lag hacks. I don't know enough about sync and lobby hacks so I can't comment on possible ways to fix.

I think maphacking is with us forever since this is a P2P multiplayer system. Good explanation here of the differences here: http://devmaster.net/posts/16869/networking-p2p-vs-server-based-online-multiplayer-games

As I understand it each computer is being sent the other players position but the game doesn't show it. But if it is known on your end someone can code a way to reveal it. I am sure that a game can be coded to make this hard but I doubt that lvel of effort will be put into something as old as COH1.

Added: That said, a maphacker can only play so much better than their level. It is still then a matter of micro and strategy and a hacker is likely to use that as a crutch that will impeded their ability to learn those two skills.
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