ISGs are still op AF
Posts: 521
EDIT: For USF, put the .50 cal in HQ, gets unlocked when you get Lieutenant or Captain.
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If you remove suppression they will be worthless again and I don't like to see that. In a perfect game state every unit should be a game changer.
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BUt what the hell, Lelic it's considering to change OKW big time so let's wait and see what they will do.... and, of course, when.
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USF bad design. I use vet1 abbility on Howi versus Leig (25 muni for small inferno on location)
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Every faction can use rocket arty verus it.
Dat UKF and USF rocket arty
I'll assume sarcasm
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Queue up multiple attack move orders in a small area, ISG auto faces, done.
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Dat UKF and USF rocket arty
I'll assume sarcasm
Calliope and that British rocket thing soon.jpg
It only took Relic 2 years to come out with some new commanders, we can expect these just in time for 2018.
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I get it. OKW needs something to help them suppress units, that's fine. Relic, give them an MG; give them a fucking Ober squad that comes stock with laser guided missiles and the ability to launch nuclear warheads out of an assualt rifle with unlimited ammunition and the fire rate of a PSSH; give them Knights Cross Holders that cost 7 manpower and are available at 0 CPs. Give them anything other than a ISG that has suppression and the ability to hide behind their trucks. On certain maps it is borderline game breaking with how difficult it is to neutralize them.
Any competent OKW player will make it incredibly difficult to reach them. And if you do get there and take them out, you have been bled of so much manpower that you're fighting an uphill battle from that point forth.
(Pak Howi needs the same nerf. I just play USF 4 vs 4; so I am just speaking from my perspective)
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