Suggestion: add invisibility clock to hull down
Posts: 96
add invisibility cloak to make it useful
the first shot have more accuracy and cost manpower or munition maybe to build it
Posts: 4785 | Subs: 3
Posts: 1585 | Subs: 1
Hull down is also rarely used on turretless armored units, but whatever.
Posts: 4314 | Subs: 7
Posts: 1276
I maybe reducing its ROF but adding a damage buff and maybe a slight range buff (like 3-5) would be a cool idea. while it takes time to set up, remember that the unit can just toggle off the ability without any negative debuffs so the tank still has its mobility.
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Posts: 254
Posts: 92
Posts: 37
Posts: 17914 | Subs: 8
i never use hull down and i never see people use it
Because stationary medium vehicle=dead/useless medium vehicle, unless you already dominated the field.
Doctrines with it aren't poplar choices either even though it changes units like Ostwind into bofors emplacement, one ATG is enough to make it run.
Ability in itself is quite powerful with what it provide, it just doesn't have a place in meta, because camping isn't meta.
Posts: 498
Posts: 378
i never use hull down and i never see people use it
add invisibility cloak to make it useful
the first shot have more accuracy and cost manpower or munition maybe to build it
Play axis too much?
I encounter hulldown regularly and with correct positioning, they are touch nuts to crack.
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