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russian armor

Adjust JP4 cloak range

16 Nov 2015, 02:22 AM
#21
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



yes but you can also use attack ground behind where the JP4 was heading and still hit it if the ground is level
If it doesn't land left or right of them. :-\ Gist is, it doesn't beat the chance of a guaranteed hit by direct-firing, especially since you can't chase after it while you attack-ground in the case of it missing.
16 Nov 2015, 02:40 AM
#22
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post16 Nov 2015, 01:54 AMVuther

Uhhh, ain't those literally all Soviet tools?


No, brits get tank hunters which have passive detection and if they choose hammer doctrine then their tanks can track vehicles that they've hit once temporarily.

Americans don't get much in that regard, but they do tend to have more infantry on the field and more mobile units.

Either way, are you guys seriously complaining about a tank destroyer not being easily countered by tanks? Infantry AT is the name of the game vs Jagdpanzer.
16 Nov 2015, 02:47 AM
#23
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Either way, are you guys seriously complaining about a tank destroyer not being easily countered by tanks? Infantry AT is the name of the game vs Jagdpanzer.

No we aren'ttttttt

We're complaining Cautious Movement is a fairly potent get-out-of-jail free card that is annoying to try to play around and is frankly incredibly silly to see happen when it succeeds at that. (And then they added Emergency War Speed :foreveralone: )
16 Nov 2015, 02:49 AM
#24
avatar of ZeroLithium

Posts: 59

jump backJump back to quoted post15 Nov 2015, 22:36 PMVuther
Make cloak not work while in combat, is fixed.


Agreed. It's kinda silly having a tank MYSTERIOUSLY DISAPPEAR mid-combat.
Who's crewing this thing? Houdini? Copperfield?
16 Nov 2015, 04:08 AM
#25
avatar of What Doth Life?!
Patrion 27

Posts: 1664

*cough* Armoured vehicle detection *cough* *cough* Mark target *cough* *cough* tracking *cough*

The detection radius is already pretty generous. And the way to kill jp4 is generally to flank it with something with a big gun on it anyway. You can also just smoke it off to neuter it from participating in an engagement.

Does anyone know if recon planes reveal it?


You can also use attack ground to reveal it, if you manage to hit it.



Recon planes do indeed reveal cloaked units.
16 Nov 2015, 04:16 AM
#26
avatar of Maschinengewehr

Posts: 334

Raketens should only camo in cover. It's ludicrous how they can become invisible in the middle of a road lol.
16 Nov 2015, 04:45 AM
#27
avatar of Dullahan

Posts: 1384



Agreed. It's kinda silly having a tank MYSTERIOUSLY DISAPPEAR mid-combat.
Who's crewing this thing? Houdini? Copperfield?


Could say the same about all cloaking.



16 Nov 2015, 05:34 AM
#28
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Raketens should only camo in cover. It's ludicrous how they can become invisible in the middle of a road lol.


+1, cloaking could be worked on overall in this game.
16 Nov 2015, 06:24 AM
#30
avatar of Australian Magic

Posts: 4630 | Subs: 2

mycalliope and ostherlitz, are you brothers? :luvDerp:
16 Nov 2015, 07:58 AM
#33
avatar of Domine

Posts: 500

Cloaked JP4 and Raketen are extremely slow when they're cloaked.
16 Nov 2015, 08:36 AM
#34
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post16 Nov 2015, 07:58 AMDomine
Cloaked JP4 and Raketen are extremely slow when they're cloaked.


This. In combination with attack ground you can reliably hit cloaked JP4s. You also can't escape with a cloaked jp4, as good players just send one tank after it to hunt it down.
Don't really recommend or understand why factions that are UP should be getting further nerfes. But then again fan boys won't rest until they reach 100 % win rate :luvDerp:
16 Nov 2015, 10:45 AM
#35
avatar of austerlitz

Posts: 1705

Firefly tulip is batshit broken OP,but no threads on that.Literally one of the most broken abilities in the history of the franchise.
You can nerf JP4 when its range is made 60 and OKW gets buff.
16 Nov 2015, 10:59 AM
#36
avatar of Putinist

Posts: 175



This. In combination with attack ground you can reliably hit cloaked JP4s. You also can't escape with a cloaked jp4, as good players just send one tank after it to hunt it down.
Don't really recommend or understand why factions that are UP should be further nerfes.


Although I agree OKW is UP, it doesn't excuse the jpIV camo ability leading to frustrating and weird gameplay. It should be looked at, as well as other OKW units that needs a buff.

Firefly tulip is batshit broken OP,but no threads on that.Literally one of the most broken abilities in the history of the franchise.


Why rely on other people when you obviously have a point to be made? Make the thread yourself.

You can nerf JP4 when its range is made 60 and OKW gets buff.


Exactly, I'm not too sure 60 range is the way to go, but a fix/nerf of the camo and a buff for other underperforming units together would be welcome in the next patch.
16 Nov 2015, 11:01 AM
#37
avatar of Firesparks

Posts: 1930

Firefly tulip is batshit broken OP,but no threads on that.Literally one of the most broken abilities in the history of the franchise.
You can nerf JP4 when its range is made 60 and OKW gets buff.


http://www.coh2.org/topic/42061/firefly-and-the-tulip

and the jp4's range is already 60.
16 Nov 2015, 12:16 PM
#38
avatar of Blackart

Posts: 344

This:

jump backJump back to quoted post15 Nov 2015, 22:36 PMVuther
Make cloak not work while in combat, is fixed.
16 Nov 2015, 13:33 PM
#39
avatar of some one

Posts: 935

shoud be removed
16 Nov 2015, 13:34 PM
#40
avatar of some one

Posts: 935

cloak shoud be removed for OKW AT gunon the move
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