Austerlitz you forgot to mention the base accuracy certain units get:
Check out
Sections for example:
Base received acc: 0.8
Vet Bonus: 33 %
0.8*0.67 =
0.536
Riflemen:
Base Received Acc 0.97
Vet Bonus:20 % & 23 %
0.97*0.8*0.77 =
0.59
Compared to
Grens:
Base received acc: 0.91
Vet bonus 23 %
0.91*0.77 =
0.7
Volks:
Base received acc: 1
Vet: 10 % & 10 %
1*0.9*0.9 =
0.81 (worse than what sections get from the go)
Cons:
Base received acc: 1.087
Vet 40 %
1.087*0.6 =
0.65
Biggest joke ever
:
Sappers
Base received acc: 0.8
Vet 33 %
ANVIL TACTICS UPGRADE: 2 Armour.
0.8*0.66*0.5 =
0.26 for free
The funny thing is fanboys justify this by 40 mp difference. 40 mp difference means shit, I'm sure every player regardless of faction choice would gladly pay 40 mp more for squads that perform not just by a margin, but by a giant leap better. The statement of "costing more" is not even true because of this, as grens for example cost more to reinforce than allies infantry and they bleed you harder than Rifles & Sections in late game due the received acc vet Rifles & Sections get.
The funny thing hereby is that allies infantry gets also more lethal (except for cons) due double weapon upgrades in late game. So allies infantry is more lethal and can take more hits, while becoming cheaper to maintain. This arguments become even more dull when you check what sappers get for 210 mp.
Saying Axis have a late game advantage becomes due this stats comparison a joke.
Right now USF have the advantage in every state of the game.
These received acc bonuses are also the problem why okw became so weak. Axis need tanks to deal with late game infantry, while allies can deal with late game infantry by using infantry. Okw gets to field less tanks and it takes longer to replace tanks that get destroyed, thus you have bigger problems dealing with infantry in late game.
Axis simply need infantry that can deal with late game infantry even if they sustained wipes. When I lose rifles or sections, I just get double BAR's or BAR & Flamer (far more popular atm) or I get Sections with double Bren. If you lose your vetted Grens or vetted Obers/Falls/Pios whatsoever it becomes far too hard and too punishing to win engagements.
In my opinion,
positioning, flanking and tactics should play the most important role in every state of the game. Not the bonuses each faction gets with their vet. They should play a role, but right now they frustrate players more than it actually adds tactical deepth.