Heavy tank rear armor
Posts: 25
So what do you think about a rear armor of heavy tank on both side nerf ? Because otherwise medium tank just can't win vs heavies and if you don't have a commander that give a heavy you just can't counter them... Btw I'm not talking about panthers they can easily fight heavy
Posts: 1617
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But in all seriousness, mines, vetted Zis guns, and some SU85s would be good to take out a heavy. You need dedicated AT.
That being said, I"m a big fan of the Soviet supermine; put a mine down, then a demo facing where you think the enemy is coming from.
This will wreck blobs, one-shot lone squads, and kill armor up to a P4. It will most likely destroy the engine of a panther and take it to about 10% health.
I've won 1v1s with supermines man. Hell, I've won 4v4s with supermines. Shit's fucking great.
Posts: 2885
The other way is to circle around KT with your tanks. It turns itself and its turret so slowly you kan kill overextended KT with one medium without losses even without very good micro. It is good to have some kind of steady damage dealer nearby like su-85 or atgun to speed up the process.
Btw try using paragraphs and dividing compound sentences into simple ones. Its really hard to understand you if your whole post is one huge sentence.
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36 X 160 dmg = 5760. Even if only 1 in 4 shells penetrated - and you'd be expecting much, much more than that- the KT would die.
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This is why non-doctrinal mediums aren't used as much as they should be.
Posts: 378
Replay bitte, otherwise its just bs.
Considering this game RNG, such bs thing can happen.
I even have seen panther armor bounced off 9 consecutive shots at close range.
Rear armor on all heavies is unnecessarily high. Flanking a tank should almost guarantee penetration. Right now flanking is a lot of risk for too little reward.
This is why non-doctrinal mediums aren't used as much as they should be.
+1
Posts: 2819
I don't know what the stats are on the rear armor of a Tiger or heavy tanks in general, but lower-tier medium tanks are fodder against heavy vehicles. Your best bet there would have been to ram your t34/76 into the KT, fire a smoke mortar barrage on the KT, bring in a pair of engineer squads and plant two demos on the KT.
Dude did you actually did that in-game?
I mean, that's genious !
Rear armor on all heavies is unnecessarily high. Flanking a tank should almost guarantee penetration. Right now flanking is a lot of risk for too little reward.
This is why non-doctrinal mediums aren't used as much as they should be.
+1
Posts: 1605 | Subs: 1
Rear armor on all heavies is unnecessarily high. Flanking a tank should almost guarantee penetration. Right now flanking is a lot of risk for too little reward.
This is why non-doctrinal mediums aren't used as much as they should be.
+1
Posts: 830
Posts: 25
I'm going to guess there's some very gross exaggeration with this story. KT has 225 rear armor. T3485 has 160 penetration and T3476 has 120, so that's 71.1% and 53.3% respectively. 75 seconds is enough for each of your tanks to fire approx 12 times, so 36 shots.
36 X 160 dmg = 5760. Even if only 1 in 4 shells penetrated - and you'd be expecting much, much more than that- the KT would die.
I know that it look exagerated N
and that why I found that pretty strange
Btw I forgot to save the replay
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I'm going to guess there's some very gross exaggeration with this story. KT has 225 rear armor. T3485 has 160 penetration and T3476 has 120, so that's 71.1% and 53.3% respectively. 75 seconds is enough for each of your tanks to fire approx 12 times, so 36 shots.
36 X 160 dmg = 5760. Even if only 1 in 4 shells penetrated - and you'd be expecting much, much more than that- the KT would die.
Note: i think OP exaggerates, there are other factors or there is a HUGE fluke on RNG. But some considerations to add:
1- KT needs 3 and 4 shots to kill either tank. It needs 2 or 3 shots to disable them with crits. This will reduce the number of shots.
13s to disable a T76 and 19s to kill it
19s to disable a T85 and 25s to kill it. A single faust/shreck or just 80hp not repaired, would move up the TTK to 19s.
2- T3485s were on the sides which means it can be hitting either side or frontal armor depending on positioning. Just go for a 50/50 on most cases. But if IIRC the distribution on heavies is more of a 75/25.
42.6% in case of frontal shots.
Note: i'll assume no miss nor 76s shots scattering to frontal.
3- With what i previously said, lets assume this.
-KT will kill T85 on the right, then go for the T76 and then the other T85.
-One 85 will land 12shots, 76 will land 7shots and the other T85 4shots.
-We could add an extra shot on each T34 as they aproach the KT but it might roll misses as they are on the move.
-You need 8 shots to kill a KT at 160dmg.
>We have 8 shots with 71%, 8 shots with 42.6% and 7 shots with 53% (in case of 50/50 side armor)
>We have 4 shots with 71%, 12 shots with 42.6% and 7 shots with 53% (in case of 75/25 side armor)
|On average you are penetrating case1: 13shots case2: 12shots
BUT what if we take into account a bad rolls and "side armor" distribution
Well, landing 2/4 with 71%, 3/12 with 42.6% and 3/7 with 53% you have barely enough to kill a KT. A slight worst roll on any tank and boom enough to survive and kill all 3 tanks.
TL;DR:
-It's not as crazy as it sounds.
-There's no side armor so probably more than 50% of shots are frontal
-A bad RNG roll but not as bad as you think makes it possible.
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Medium tanks should always penetrate rear armor of all vehicles
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(The shot appeared to go under the tank and explode under its engine compartment, resulting in a rear armor hit)
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