Mortar smoke increasing utility
Posts: 677
Further more, more units with access to smoke become available.
Imo Mortar smoke is currently under-performing since it takes too long to deploy and become effective.
My suggestion would be to make mortars to start firing smoke faster.
Posts: 2819
During the last patches EFA armies had their mortars nerfed, while WFA had their mortars types howies buffed and getting more utility via suppression.
Further more, more units with access to smoke become available.
Imo Mortar smoke is currently under-performing since it takes too long to deploy and become effective.
My suggestion would be to make mortars to start firing smoke faster.
+1.
Posts: 85 | Subs: 1
+1
Posts: 509
During the last patches EFA armies had their mortars nerfed, while WFA had their mortars types howies buffed and getting more utility via suppression.
Further more, more units with access to smoke become available.
Imo Mortar smoke is currently under-performing since it takes too long to deploy and become effective.
My suggestion would be to make mortars to start firing smoke faster.
Agreed. Ask a mod to add a poll so we can vote and back it up with numbers
Posts: 59
That's happened to me a couple times ;.;
Posts: 1593 | Subs: 1
Is that glitch where the mortars won't fire smoke or anything when you tell them too still around?
That's happened to me a couple times ;.;
i think there was some bug they fixed some patches ago about mortar and smoke and rotate value or something, maybe someone knows more cant find it.
Posts: 2885
Posts: 1664
AFAIK the smoke issue was when you give a barrage command at max range then immediately give a move command. Smoke shells should just straight up have less hang time, like half. The barrage cooldown bulletins for mortars do in fact stack and can be kinda silly to use.
Posts: 1153 | Subs: 1
Frankly, the USF have a huge advantage with such ubiquitous access to smoke.
If Ostheer had smoke nades on Grens, fighting 1v1 Maxim spam July 2013 would've been a lot easier
Posts: 446 | Subs: 2
Therefore I'd like to keep it slow to start firing, but, hear me out, I'd like to make the smoke freakin' huge, or last super long, or the barrage to just keep coming until halted. Sure, it might be retarded... I have no idea what I'm saying, basically.
Posts: 2470
Posts: 1605 | Subs: 1
Posts: 587
(But why are smoke rounds so much more accurate, when compared to HE rounds? )
Posts: 4314 | Subs: 7
Posts: 1384
Offensively it's a matter of learning the timing so you can use it and then have you troops arrive just in time.
Defensively is a bit more difficult, you have to use it a bit earlier than you may think you have to.
I'm generally against simplification of functional mechanics. "Incentive buffing" is also usually a bad idea.
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