Map Feedback: Minsk Pocket
Posts: 1295 | Subs: 1
Weather: Spring
Created by: Relic
Players: 1v1/2v2
Tactical Map:
Posts: 1295 | Subs: 1
Only played 2 games on this map thus far. A 1v1 and a 2v2 game.
Trees might be a bit thick, these in particular might want to be removed for light vehicle pathing issues
Bases seem to be very pin-able, this is of course the player could get that close to the opposing players base. But multiple exits might want to be considered for the bases. (both bases look like this)
The cliffs on the sides of the map might want to be looked at to create opportunities for transitioning into the middle of the map and cross over for flanking. One side seems reasonable for this but the other, not so much.
left side
left side
right side
Posts: 1620 | Subs: 2
edit: whoops I posted this before noticing your new post. So now I'm not joking anymore, I agree with your points I think. But you don't say very much! In general this map is a little chokepointy - the impassible cliffs tend to funnel people and I'm not sure I like that dynamic. The area on the right is very easy to wire off for the southern player.
Posts: 1295 | Subs: 1
"The area on the right is very easy to wire off for the southern player." <---------Screenshots for stuff like this! The more specific, the better
Posts: 1620 | Subs: 2
Posts: 642
I think maybe they should swap 'em: fuels on the sides and munitions in the middle, so as to motivate some incursions into the sides.
Posts: 117 | Subs: 5
just wanted to chime in and state that I'll be following the map threads very closely. I'll comment on this feedback soon
Posts: 480
Posts: 332 | Subs: 1
I would prefer it to be a bit more open in terms of terrain, to get more flanking paths. Right now it is too easy to lockdown a quite large portion of the map with just MGs.
Posts: 604
He pointed out that it is possible for a Soviet to constantly control 3/4 of the map because covering everything really isn't easy for an Ostheer player. What is worse, the Ostheer player's fuel is too easy to be dominated by the Soviet and this only leaves him with a few normal points plus one munitions that is still harassed all the time.
The game played out exactly this way... M3s all the way.
Plus overall the pathing seems to be very wonky. Flanking Su85s really isn't easy on this map.
Posts: 16697 | Subs: 12
1) It's too big / too long for 1v1.
2) Not enough lateral movement = bad flow. Huge corridors of trees block movement across lanes.
Posts: 480
Posts: 16697 | Subs: 12
Posts: 1295 | Subs: 1
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Posts: 241
Posts: 928
I think it's Gilroy Harbour or something.
Posts: 2181
Right now it feels like playing 5 different games, in every lane one instead of one battlefield
Posts: 148
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