Login

russian armor

4v4 can't be balanced, they said

9 Nov 2015, 14:33 PM
#21
avatar of MoerserKarL
Donator 22

Posts: 1108



What is that ultimate combo?


command panther, command panzer 4, Elefant, KT :sibHyena:
9 Nov 2015, 14:40 PM
#22
avatar of WingZero

Posts: 1484

I REALLY hope Relic does not make any drastic changes to balance out the game. At this moment, 4 v 4 feels superbly balanced. I have a tough match when I play BOTH Allies and Axis, instead of Allies uphill battle from before.
9 Nov 2015, 14:41 PM
#23
avatar of Kreatiir

Posts: 2819

PLX make caches only benefit the player itself. Would be so fucking awesome.
9 Nov 2015, 15:02 PM
#24
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post9 Nov 2015, 14:18 PMRMMLz


I don't think so. Right now, the game is a mess. 4v4 is the most played mode, but 1s (and sometime 2s) are considered "e-sports" material ( :foreveralone::foreveralone::foreveralone::foreveralone: ). Most 4v4 roflstomp heroes also don't play 1s and 2s, and vice versa.

Besides, the only changes could be unit price and timing, and that's it, you don't have to memorize so many numbers and stats. I don't play 3s and 4s, but I think simply changing price on some units would be a big step towards balance.

Anyway, they've stated that they don't have any plans regarding different game modes so arguing it is pointless.

I'd say - most of 1v1 and 2v2 roflstomp heroes don't play 4v4. Yeah.
9 Nov 2015, 17:11 PM
#25
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

PLX make caches only benefit the player itself. Would be so fucking awesome.


Maybe let's not have people fight over who get's to build caches where and blow each others up?
9 Nov 2015, 17:12 PM
#26
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Ironic isn't it. 4v4 is more fun at the moment than 1v1 and 2v2 are.


This has always been the case
9 Nov 2015, 17:37 PM
#27
avatar of Kreatiir

Posts: 2819



This has always been the case


For you*
A lot of the players in the community consider it spamfest.
9 Nov 2015, 17:46 PM
#28
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2



For you*
A lot of the players in the community consider it spamfest.


Their ignorance is not my problem.

If they play it and they don't like it then fine, they can go play 1v1 that doesn't bother me.


It's really only my problem if they start reciting how 1v1 is the One True Game Mode around which all else should resolve
9 Nov 2015, 17:49 PM
#29
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I still think some Axis late game combo's, as Cookie said, are nearly impossible for Allies to stop in these large game modes. However, without those units (if someone didn't pick commanders with them), the Brits are currently dominating after the 30 minute mark because of their insanely good vet scaling.

Soviet and USF feel better. USF still a little weak in the late game because of the need to build up and sacrifice tanks to bleed Axis late game armor.
9 Nov 2015, 18:00 PM
#31
avatar of SpaceHamster
Patrion 14

Posts: 474

There actually isn't much of a difference between 1v1s and 4v4 random games. Considering that 99% of the people who play 1v1s right now are at the same skill level as those playing 4v4 random games. With that said, getting more wins than others in 1v1s has more to do with being a meta whore than doing something unorthodox.
9 Nov 2015, 18:03 PM
#33
avatar of Kreatiir

Posts: 2819



Their ignorance is not my problem.

If they play it and they don't like it then fine, they can go play 1v1 that doesn't bother me.


It's really only my problem if they start reciting how 1v1 is the One True Game Mode around which all else should resolve


I agree on that! It's definitely not the only true game mode :)
9 Nov 2015, 18:07 PM
#34
avatar of Burts

Posts: 1702

I remember all these folks saying how axis was never OP in 4V4 and its because axis is just played more and that skews the demographics... Meanwhile they had 80% winrate. :snfPeter:
9 Nov 2015, 18:12 PM
#35
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

Maybe let's not have people fight over who get's to build caches where and blow each others up?
You know, I keep seeing this argument pop up but I think this is literally a non-issue and it would not happen literally ever. It's like saying people will fight over best MG / medic truck spots and democharge their teammates' MGs / medic trucks. People are just not that dumb. And trust me, I've had my fair share of griefer teammates over the years. They gun grief when their cookie cutter insane strat fails, and they gun do it no matter what.


That's what team chat and communications are for. I thought 4v4s were supposed to give off a semblance of teamwork, not four separate 1v1s, and the side with the better teamwork deserved to win? If you are playing with someone who is griefing because of not being able to build a cache, you are playing with a baby that would lose you the game anyway.

If your only counterargument to a move that would greatly improve the game (in my opinion) is that there would be griefers who would be mad at that change and would potentially do something stupid in 1 game out of 100. Well, garden them, pissing them off means the game is moving in the right direction.
9 Nov 2015, 19:00 PM
#36
avatar of Puppetmaster
Patrion 310

Posts: 871

Balance in 4v4 is a lot better mostly to Allies having a decent late game (Brits) and Rifles not just bleeding a USF player. I would say that in random games its pretty even, though match maker is usually being pretty crap. Thankfully due to brits and a few other buffs, allies have become enjoyable to play in random games in 3v3 / 4v4.

I also think quite a large amount of axis players are stuck in the mentality that if they just camp till late game, they will win. I still don't think its "hard" as axis in 4v4's but it isn't as easy as it was.
9 Nov 2015, 19:12 PM
#37
avatar of Jaedrik

Posts: 446 | Subs: 2

"4v4 can't be balanced"

LOL GET REKT MOMO
9 Nov 2015, 19:17 PM
#38
avatar of Dullahan

Posts: 1384

Win rates don't have a lick to do with game balance.

If anyone gave enough of a fuck to cheese 4v4 properly they absolutely could.

9 Nov 2015, 19:22 PM
#39
avatar of RedT3rror

Posts: 747 | Subs: 2



command panther, command panzer 4, Elefant, KT :sibHyena:


Combine Tiger Ace with Command panther vet4 :hansGASM: ... oh and don't forget 3x tiger ace bulletin
9 Nov 2015, 19:50 PM
#40
avatar of AchtAchter

Posts: 1604 | Subs: 3

3vs3 lost their fun to me, because in random modes I'm constantly raging because of what my mates do.
And the arranged team mode is simply boring because no match lasts longer than maximally 10-20 minutes, unless you play against 3-4 other very specific teams that play in those modes , which of course are not online when you are.

Balance in those modes comes, as I predicted by the increased Allie playerbase, which means you have equal elo and thus equal teams when fighting, skill wise. Balance never played an important role. It was all about the elo.

That's why a third axis faction can fuck the whole situation up again. Simply because it would increase axis playerbase, especially if it's some Africa korps faction... Since we have so many Rommel fanboys
0 user is browsing this thread:

Livestreams

unknown 41
United Kingdom 48
unknown 6

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

880 users are online: 880 guests
0 post in the last 24h
7 posts in the last week
25 posts in the last month
Registered members: 48767
Welcome our newest member, uk88group
Most online: 2043 users on 29 Oct 2023, 01:04 AM