Login

russian armor

4v4 can't be balanced, they said

9 Nov 2015, 01:54 AM
#1
avatar of Omega_Warrior

Posts: 2561



With all the complaining lately, seems a lot of people haven't noticed that 4v4 is actually really well balanced at the moment.
9 Nov 2015, 01:55 AM
#2
avatar of Omega_Warrior

Posts: 2561

:(Crap, I screwed up the title.
9 Nov 2015, 02:11 AM
#3
avatar of Kubelecer

Posts: 403

The most played gamemode is balanced. Game is finally saved!
9 Nov 2015, 03:48 AM
#4
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

Hooray!

As an avid 4v4 player I always scoff when someone looks down on 4v4s. I can imagine these guys giving advice to DotA and LoL developers : "nah man, team games are not popular, 1v1 is where it's at".

Anyway it is my opinion that the game just needs a few changes and 4v4 would be just as easily balanced as 1v1s are (that is to say, not at all easy, but at least it won't be a different planet compared to 1v1s)

- make caches only give bonus to the player who built them. I know this is controversial but it wouldn't change 1v1 mechanics in the slightest and would do much to make teamgames not devolve into armour spam at minute 18. This would shaft OKW somewhat but it might actually open them up for accross the board buffs.
- "onmap artillery pieces being instantly countered by certain offmaps" equation needs fixing. If a single player happens to have Stuka bombing run ability, Allies cannot build stationary howitzers, period. Stuka seems the biggest offender here but for fairness sake Allied offmaps (Time on Target, IL2 bomb run) vs howitzers should also get looked at.
- CAS is a huge problem in 4v4s, and almost single-handedly made me quit large team games on several occasions. It's more difficult to predict the strikes (in smaller games you are pretty much aware what the enemy sees but in 4v4 line of sight is chaotic and there are like 123890 airplanes circling the sky at any given moment), and the commander has incredible utility accross the entire battlefield, especially in the corners. This target rich environment and the insane fuel float combine to make what is otherwise an effective, but not imba, commander in 1v1s a nightmare to deal with in large games.

Fix the above and I guarantee you 4v4 will be almost as balanced as 1v1s.
9 Nov 2015, 04:26 AM
#5
avatar of SpaceHamster
Patrion 14

Posts: 474

Aren't these 4v4 win ratios from random games? Where teamwork matters more on the allied side than YOLO mc-swagging vet 5 obers running around soloing entire armies games?
9 Nov 2015, 05:01 AM
#6
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

:(Crap, I screwed up the title.


updated title. assuming this is what you wanted lol.
9 Nov 2015, 05:15 AM
#7
avatar of Omega_Warrior

Posts: 2561



updated title. assuming this is what you wanted lol.
Yes, thank you:thumbsup:
9 Nov 2015, 05:16 AM
#8
avatar of Omega_Warrior

Posts: 2561

Aren't these 4v4 win ratios from random games? Where teamwork matters more on the allied side than YOLO mc-swagging vet 5 obers running around soloing entire armies games?
Usually if one side needs to constantly 2v1 the other side, that's a good indicator that things are pretty bad.
9 Nov 2015, 05:51 AM
#9
avatar of Jadame!

Posts: 1122

Only thing which makes it seems balanced is terrible MM, thats all.
9 Nov 2015, 06:45 AM
#10
avatar of varunax

Posts: 210

Aren't these 4v4 win ratios from random games? Where teamwork matters more on the allied side than YOLO mc-swagging vet 5 obers running around soloing entire armies games?


Because spamming rifles and IS's is hard?

If 1 of your dumb ass teammates gets an MG or pak stolen and it's gg for Axis. And trust me that happens like every game I play where my teammates always have terribly positioned weapon crews. That's not something the Allies have to worry about.
9 Nov 2015, 07:25 AM
#11
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

i think allies do definitely have the edge but i do think axis does have one ultimate late game combo that is better than any other allies combo
9 Nov 2015, 07:28 AM
#12
avatar of Bananenheld

Posts: 1593 | Subs: 1

we never said 4v4 cant be balanced, but it will debalance every other gamemode. but i accept thats the most popular gamemode and you enjoy it, have fun. i hope the community wont take a too big hit if this is the path lelic wants to go
9 Nov 2015, 07:59 AM
#13
avatar of austerlitz

Posts: 1705

i think allies do definitely have the edge but i do think axis does have one ultimate late game combo that is better than any other allies combo


What is that ultimate combo?
9 Nov 2015, 08:09 AM
#14
avatar of Sappi
Patrion 14

Posts: 128

Instead of making caches only benefit the builder, I say make the benefit constant across all modes and just split the earnings between the players in higher modes. That way it still benefits all, even though the actual increase per player gets smaller the more players there are.
9 Nov 2015, 08:18 AM
#15
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



What is that ultimate combo?


werfer + stuka (optional) + ele or JT.

if the game makes that far.

i find the only real way to counter this is sacrificial m10 or t34 or even cromwell.
9 Nov 2015, 13:18 PM
#16
avatar of RMMLz

Posts: 1802 | Subs: 1

But 1s and 2s...

I don't understand, why they don't just design different game modes for 3s and 4s? It would be a lot easier to balance without affecting 1s and 2s. Different income, unit pricing or even unit performance.
9 Nov 2015, 13:24 PM
#17
avatar of __deleted__

Posts: 830

Ironic isn't it. 4v4 is more fun at the moment than 1v1 and 2v2 are.
9 Nov 2015, 13:25 PM
#18
avatar of mycalliope

Posts: 721

just wait and watch it will go just the way of 1v1 and 2v2 when the 4v4 players figure out some strats,exploit,and try playing at level close to 1v1 players skill
9 Nov 2015, 13:29 PM
#19
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post9 Nov 2015, 13:18 PMRMMLz
But 1s and 2s...

I don't understand, why they don't just design different game modes for 3s and 4s? It would be a lot easier to balance without affecting 1s and 2s. Different income, unit pricing or even unit performance.

More variables to balance for devs and numbers to remember for players.
Design anti-pattern IMO.
9 Nov 2015, 14:18 PM
#20
avatar of RMMLz

Posts: 1802 | Subs: 1


More variables to balance for devs and numbers to remember for players.
Design anti-pattern IMO.


I don't think so. Right now, the game is a mess. 4v4 is the most played mode, but 1s (and sometime 2s) are considered "e-sports" material ( :foreveralone::foreveralone::foreveralone::foreveralone: ). Most 4v4 roflstomp heroes also don't play 1s and 2s, and vice versa.

Besides, the only changes could be unit price and timing, and that's it, you don't have to memorize so many numbers and stats. I don't play 3s and 4s, but I think simply changing price on some units would be a big step towards balance.

Anyway, they've stated that they don't have any plans regarding different game modes so arguing it is pointless.
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Today, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Today, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Today, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

350 users are online: 2 members and 348 guests
aerafield, M3g4s34n
1 post in the last 24h
6 posts in the last week
40 posts in the last month
Registered members: 53813
Welcome our newest member, 58winclinic
Most online: 2043 users on 29 Oct 2023, 01:04 AM