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ISG barrage ability is completely broken.

27 Nov 2015, 12:08 PM
#21
avatar of tofu

Posts: 89 | Subs: 1

As an uploader of the video,I can't help but write something.

I uploaded that short video about a month ago,and few people could recognize the seriousness at that time.Maybe it's because I was speaking Japanese in the video,but it disappointed me for a whole month :p

Now,I'm very happy to see many people,even the developer,understand the situation.

Special thanks to bing12345 and tightrope.You are my heroes :D

27 Nov 2015, 12:32 PM
#22
avatar of Iron Emperor

Posts: 1653

They did some good changes, problem is solved probably
2 of 5 Relic postsRelic 27 Nov 2015, 18:36 PM
#23
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17


this is very serious bug. leig is the only thing that can be produced as garrison counter by OKW.

will it be fixed in dec patch?


This bug won't make it into the Dec Patch, Sorry.
27 Nov 2015, 19:02 PM
#24
avatar of 5trategos

Posts: 449


This bug won't make it into the Dec Patch, Sorry.


That's sad to hear. It's pretty game-breaking, deserving of a hotfix even.
27 Nov 2015, 19:08 PM
#25
avatar of bingo12345

Posts: 304



This bug won't make it into the Dec Patch, Sorry.


Well... then OKW in dec can't be played. A mortar that can't hit building... wow. I thought it was first-priority hot fix.
OKW revamp is meaningless because they can't use leig for garrison counter. only alternative is... incendiary garenade.

I strongly say that this is game breaking bug. First thing deserves to be fixed. Nothing must be fixed before this.


A mortar that can't hit building... for one month
A mortar that will not able to hit building... for two month
it's not performance issue. it's a fatal bug which is ruining all OKW playing
3 of 5 Relic postsRelic 27 Nov 2015, 19:51 PM
#26
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



That's sad to hear. It's pretty game-breaking, deserving of a hotfix even.


I really would have liked to get this one fixed for the Patch. I don't have final say on what gets fixed and what doesn't. It will be on the top of my list for the next Patch.
27 Nov 2015, 20:27 PM
#27
avatar of bingo12345

Posts: 304



I really would have liked to get this one fixed for the Patch. I don't have final say on what gets fixed and what doesn't. It will be on the top of my list for the next Patch.


Thanks for your regard, Cuddletronic. I quit coh2 till then.
27 Nov 2015, 20:39 PM
#28
avatar of 5trategos

Posts: 449



I really would have liked to get this one fixed for the Patch. I don't have final say on what gets fixed and what doesn't. It will be on the top of my list for the next Patch.


I don't doubt your devotion to your job. And I think everyone here appreciates how active you've been on these forums.

The situation is what it is.
28 Nov 2015, 03:44 AM
#29
avatar of tofu

Posts: 89 | Subs: 1



Thanks for your regard, Cuddletronic. I quit coh2 till then.


I haven't tested yet,but "attack move" or "attack ground" shot may not be affected this bug.
28 Nov 2015, 04:36 AM
#30
avatar of mortiferum

Posts: 571

jump backJump back to quoted post28 Nov 2015, 03:44 AMtofu


I haven't tested yet,but "attack move" or "attack ground" shot may not be affected this bug.


I think it still has the same issue.

Weird thing is, not all buildings cause the bug from what I see....
28 Nov 2015, 05:29 AM
#31
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

what about attack ground?
28 Nov 2015, 06:57 AM
#32
avatar of EtherealDragon

Posts: 1890 | Subs: 1


this is very serious bug. leig is the only thing that can be produced as garrison counter by OKW.

will it be fixed in dec patch?


Incendiary Grenades say hello, or Firestorm Doctrine in general.

Against larger building grenades are much more effective than ISG in my opinion. The bug is inconvenient yes and should be fixed but its not as game breaking as you make it out to be.
bC_
4 of 5 Relic postsRelic 28 Nov 2015, 08:00 AM
#33
avatar of bC_
Developer Relic Badge

Posts: 102 | Subs: 22

jump backJump back to quoted post28 Nov 2015, 05:29 AMpigsoup
what about attack ground?


attack ground next to the building for a work around right now.
5 of 5 Relic postsRelic 2 Dec 2015, 20:08 PM
#34
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

Good News!!

We will have a fix for the IG in the Dec Patch! The IG still has some problems with lobbing shots over buildings (that issue is still on our database), but the main Problem is greatly improved.

Cheers!! :)
2 Dec 2015, 22:36 PM
#35
avatar of bingo12345

Posts: 304

Good News!!

We will have a fix for the IG in the Dec Patch! The IG still has some problems with lobbing shots over buildings (that issue is still on our database), but the main Problem is greatly improved.

Cheers!! :)


Your highness! Thanks to all relic devs and testers!
2 Dec 2015, 22:57 PM
#36
avatar of bingo12345

Posts: 304

jump backJump back to quoted post27 Nov 2015, 12:08 PMtofu
As an uploader of the video,I can't help but write something.

I uploaded that short video about a month ago,and few people could recognize the seriousness at that time.Maybe it's because I was speaking Japanese in the video,but it disappointed me for a whole month :p

Now,I'm very happy to see many people,even the developer,understand the situation.

Special thanks to bing12345 and tightrope.You are my heroes :D



Tofu, I eventually bring cheer to you. thanks for your video upload. You are also my heroes :D
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