Because 5 vet, best tech options and KT like ordinary unit.
Vet 5 largely useless in competitive games,never seen KT in competitive game either.
And tech alone can't stop the humiliation of this faction time and again to allied forces.
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Because 5 vet, best tech options and KT like ordinary unit.
Posts: 1217
Because 5 vetJust for you the vet bonuses of the KT and Tiger again:
Posts: 275 | Subs: 1
Posts: 3103 | Subs: 1
- Vet3 on the Tiger I is pretty much better than the vet 4 + 5 on the KT combined. I value movement speed - and thus not losing your tank - higher than sight range. The Tiger simply gets more agility bonuses.
Posts: 145
Let´s compare:
- Vet1 is about equal I would say.
- Vet2 is about equal I. 6% received accuracy or 5% weapon cooldown I think equal too.
- Vet3 on the Panzergrenadiers is pretty much worse than the vet 3 + 4 + 5 on the Sturmpioneer combined. +20% accuracy, +11% received accuracy & cheat stup grenades is much much better.
Posts: 275 | Subs: 1
Then again when was the last time u seen vet5 sturms? Because I get/see vet3 rifles,cons all the time.
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Well, it is not "sacrificing a third of your fuel income + 20% of your ammo income"- good either. Vet 5 is hardly ingame (except for Volks) and as shown not better on some units. The fact that it is indeed only on par with regular vet in some cases, yet harder to reach, is a joke.
Then again when was the last time u seen vet5 Koning? Butcher start this crap "4-5 vet is so bad".
Posts: 390 | Subs: 2
Well, it is not "sacrificing a third of your fuel income + 20% of your ammo income"- good either. Vet 5 is hardly ingame (except for Volks) and as shown not better on some units. The fact that it is indeed only on par with regular vet in some cases, yet harder to reach, is a joke.
If you do not see the point I´m making here, I have nothing further to discuss with you.
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No, you're not.
Sturmpioneer Squad
1)Unlocks the 'Medical Supplies' ability
2)-30% weapon cooldown, -23% received accuracy +33% repair rate
3)Unlocks the 'Concussive Grenade' Ability, +25% construction rate
4)-23% received accuracy, +20% accuracy
5)No longer takes extra damage while repairing, +40% accuracy
Panzergrenadiers
1)Unlocks the 'Field First Aid' ability
2)-25% weapon cooldown, -29% received accuracy
3)+40% accuracy, +25% grenade range
Let´s compare:
- Vet1 is about equal I would say.
- Vet2 is about equal I. 6% received accuracy or 5% weapon cooldown I think equal too.
- Vet3 on the Panzergrenadiers is pretty much worse than the vet 3 + 4 + 5 on the Sturmpioneer combined. +20% accuracy, +11% received accuracy & cheat stun grenades is much much better.
Posts: 275 | Subs: 1
Well, it is not "sacrificing a third of your fuel income + 20% of your ammo income"- good either.
Because 5 vet, best tech options and KT like ordinary unit.
Posts: 978
Best tech options + non-doctrinal KT is in no way a reason for the resource penalty. People backed up their arguments and proofed you wrong. You are making excuses. Oberkommando is the weakest faction at the moment and for a reason. That reason is not having an equal compensation for the income penalty.
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Posts: 275 | Subs: 1
Best tech options + stong troops + 5 vet is in no way a reason for the resource penalty.
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Posts: 275 | Subs: 1
KT is a useless overpriced tank, better getting an Ostwind + jp4 or p4s/p5s.
Vet 5 units come late and by that time allied vet 3 + counter units are on the field...
...Most vet 5 adds nothing good (not the Sturm, Ober).
Volks are trash (only good for AT) --> no mainline infantry.
Sturms can get focused down easly with 2 squads.
Kübel gets countered by M20/M3a1 or ATGs.
Obers got 2x nerfed.
Resource penalty (especially muni) is a joke, denies 3/4 of the faction's abilities.
Posts: 978
Nice you put words in my mouth I never wrote by editing my quote. OKW does not have stronger troops any longer.
Posts: 275 | Subs: 1
Nice you put words in my mouth I never wrote by editing my quote. OKW does not have stronger troops any longer.
Posts: 1705
Ober is weak? Panther is weak? Jagd4 no best medium TD? Puma no best light TD? And King Tiger no strongest heavy? What game do you play?
If you want to remove the penalties on resources then necessary to raise the fuel prices of all buildings of 33%. Remove 4-5 vet and change 3 vet at line the remaining fractions. Increse prise doc arty. Remove shreks from volks and many other things. You can not just and remove penalties without compensation.
Posts: 503
And Speadhead is, as told be Cruzz, trash because in addition to what it states (increases sight in a forward cone and traverse speed at the cost of preventing the turret from turning around past 90 degrees in front of it), it increases scatter.
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