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russian armor

ISU-152 feels really weak

5 Nov 2015, 14:14 PM
#41
avatar of zarok47

Posts: 587

jump backJump back to quoted post4 Nov 2015, 23:15 PMSully
Is this real life?


Is this just fantasy?
5 Nov 2015, 14:16 PM
#42
avatar of AchtAchter

Posts: 1604 | Subs: 3

You can buff up the pen all you want if you completely remove the it's AI capabilities. As right now all the people that ask for a buff think they can get a ISU that performs just like an Elefant while keeping its one shot wipe power.
5 Nov 2015, 14:22 PM
#43
avatar of RMMLz

Posts: 1802 | Subs: 1

You can buff up the pen all you want if you completely remove the it's AI capabilities. As right now all the people that ask for a buff think they can get a ISU that performs just like an Elefant while keeping its one shot wipe power.


Exactly. What people want is an Elefant which can also wipe squads.
5 Nov 2015, 14:23 PM
#44
avatar of TAKTCOM

Posts: 275 | Subs: 1


You make it sound like Jagdtiger is cheap and can do squad wipe infantry as ISU and used every single game.

You make it sound like ISU is cheap and Jagdtiger not.

ISU has 240 pen, and 70 range. Easily outranges all heavies and StuG/Panther/JP4 and still

Mix forces. 1 PAK + AT armor. ISU can't fight both.

A tip: dont put your ISU where the JT is facing.

I don't use ISU anymore. Stuck in Guards Motor and Shock Rifle. Some times Counterattack.
5 Nov 2015, 14:27 PM
#45
avatar of WingZero

Posts: 1484

Penetration buff for the ISU would not hurt, come on guys this thing has no turret and slow rotation, not to mention slow reload time between shells.
5 Nov 2015, 14:28 PM
#46
avatar of BlackKorp

Posts: 974 | Subs: 2

Oh no more self spotting for OP ai unit, so i have to cry a river :rofl:
5 Nov 2015, 14:30 PM
#47
avatar of Rollo

Posts: 738

Its pen is not far off the firefly or Jagdpanzer and can still wipe obers in a single shot with HE.

Look at the stats
5 Nov 2015, 14:37 PM
#48
avatar of siuking666

Posts: 707



There aren't just Jagdtigers. Elefants are excellent in finishing off scratched heavy tanks with their stun ability and one of them can even spot for themself.


Elefant and JT have long reload.

and Elefant self spot was removed along with ISU
5 Nov 2015, 14:41 PM
#49
avatar of siuking666

Posts: 707


You make it sound like ISU is cheap and Jagdtiger not.

Mix forces. 1 PAK + AT armor. ISU can't fight both.

I don't use ISU anymore. Stuck in Guards Motor and Shock Rifle. Some times Counterattack.


ISU is cheap. T3+Call in, easy. Oh wait, or do you mean you should be able to just use T2 and hold out until call in like old Noob meta?

You expect to counter Pak + Dedicated Super heavy AT armor with a single ISU? Oh i get it, you want the old ISU back where you can one-shot the pak, then reload and fire on Elefant and pen it.

Just because it is no longer broken as fuck as a no-brainer noob unit doesn't mean it's weak. L2p.

Oh before you disregard my l2p agrument, note that i'm currently ranked 30 Allies, look at the playercard.
5 Nov 2015, 14:49 PM
#50
avatar of kitekaze

Posts: 378

Meanwhile, Jagdtiger:

- Receive ability to fire through obstacles.
- Vet 1 can snipe atgun like nobody.
- Reduce cost.

While maintaining its enormous 525 armor, 320 damage, 500 penetration at long and 85 range.

Elefant:
400 armor, 320 damage, 360 penetration at long, 70 range

ISU
310 armor (lol), AP round 240 damage, 200 peneration at long, 70 range
What does it get? HE round with about 10 seconds to load and 60 munition for MG.


The last time I use ISU-152 again, I was shocked, really shocked. Relic magically change a "beast killer" into a firefly, except it cannot rotate the turret.

Yeah, never touch it again, RIP ISU-152.
5 Nov 2015, 14:56 PM
#51
avatar of Switzerland
Donator 33

Posts: 545

Currently the unit is too weak for what you pay for it. I'd personally say get rid of the AI shell, since Soviets have enough counters to infantry and only give it AT rounds. Then bring it in line with the Elefant. Would do the trick probably.


Be damn careful what you wish for, as ridiculous an idea as this is it would require range buff armor buff and axis tears therefore impossible.

This tank is KNOWN for its massive HE shell, taking it away is a big no no. Unit needs some changes now that self spotting is gone. Be nice if concrete rounds worked for what you pay.
5 Nov 2015, 15:01 PM
#52
avatar of SpaceHamster
Patrion 14

Posts: 474

tfw people want ISU to counter armor as good as a jagdtiger does while maintaining its ability to wipe squads with HE shells.

Meanwhile, jagdtiger shell barrage remains as useless as ever for whatever purpose it was made for.
5 Nov 2015, 15:09 PM
#53
avatar of kitekaze

Posts: 378

tfw people want ISU to counter armor as good as a jagdtiger does while maintaining its ability to wipe squads with HE shells.

Meanwhile, jagdtiger shell barrage remains as useless as ever for whatever purpose it was made for.


Gladly to trade HE shell just for elefant performance. Who need a half-baking vehicle which can only serve one purpose at a time but inferior to its counterpart?
5 Nov 2015, 15:10 PM
#54
avatar of TAKTCOM

Posts: 275 | Subs: 1


ISU is cheap. T3+Call in, easy.

Jagtiger is cheap. Battlegroup Headquarters +Call in, easy.

You expect to counter Pak + Dedicated Super heavy AT armor with a single ISU?

1 PAK + 1 STUG. Or jagdpancer 4 + some folks or Raket.

Oh i get it, you want the old ISU back where you can one-shot the pak, then reload and fire on Elefant and pen it.

Your telepathy failed. Now, ISU still one-shot infantry like they do...always? But its effectiveness against german armor is low. Particularly because you use HE-shells. If you not use HE-shells come sherks and PAKs. But this is not problem.
The problem is german heavy TD. ISU will lost once they come into battelfield. And all you may say - "don't take ISU if germans take heavy TD". Thx C.O. But again i don't use ISU anymore.

Just because it is no longer broken as fuck as a no-brainer noob unit doesn't mean it's weak. L2p.

You foget "flank & smoke". And you words mean nothing, because i don't see ISU in multiplayer. I play all fractions and see ISU rarely as well as T-34-76, penals or SU-85.
5 Nov 2015, 15:33 PM
#55
avatar of Iron Emperor

Posts: 1653



Be damn careful what you wish for, as ridiculous an idea as this is it would require range buff armor buff and axis tears therefore impossible.

This tank is KNOWN for its massive HE shell, taking it away is a big no no. Unit needs some changes now that self spotting is gone. Be nice if concrete rounds worked for what you pay.


Take in mind that I'm 80% of the time an axis player. At least I wouldn't cry, since it would make it more specialised in one part. But that's my opinion
5 Nov 2015, 15:37 PM
#56
avatar of AngryKitten465

Posts: 473

Permanently Banned
I hadn't seen this unit in a long long time in 1v1. Came across one recently, my JP4 had no problem countering it at vet 3. This unit definitely needs some work!
5 Nov 2015, 15:41 PM
#57
avatar of hannibalbarcajr

Posts: 503

It doesn't do anything "very well"

It's got the same accuracy problems the IS-2 has, it seriously feels like it has a 30% chance to hit. The dshk on top feels more deadly at times.

It already has Elefant like range, except it can actually kill ATG and infantry whereas elefant cannot. Comparing it to Elefant, I think I prefer the ISU-152 since it can make an enemy pay no matter what their force composition is. 200 penetration at far range doesn't feel quite right for a 152mm cannon so moving it up a little bit would be fine. But it shouldn't be as good as an Elefant at AT becuase it is a hybrid assault gun, not a tank destroyer as OP stated.
5 Nov 2015, 16:10 PM
#58
avatar of TAKTCOM

Posts: 275 | Subs: 1

my JP4 had no problem countering it at vet 3.

This thing is absolutely amazing. I think this is best TD in whole game for the price-quality :thumb:
5 Nov 2015, 16:35 PM
#59
avatar of AngryKitten465

Posts: 473

Permanently Banned

This thing is absolutely amazing. I think this is best TD in whole game for the price-quality :thumb:


Agreed, awsome vet 1 ability as well!
5 Nov 2015, 16:43 PM
#60
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

make concrete piercing shells into a timed AP ability like USF AT gun AP rounds for more penetration for like 20 secs for example while keeping the cost

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