![-_- -_-](/images/Smileys/sleep.gif)
but when I play OKW/OH i've by far more problems against USF.
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There is no cost-effective counter to allied infantry blobs,no amount of romanticism will change this fact.
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Play better how?How do u make volks stop rifle terminators?Why don't you show them how to win with OKW vs usf regularly.
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2v2 Randumb is dead, and AT need Military-Level communication and co-ordination if you want to win as Axis (and by axis I mean double Ostheer).
Both the snowballing and the synergy Allied factions have is amazing. Maps are also problematic. OKW needs big changes, and Ostheer needs early game buffs and slight T4 price buff.
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Ostheer doesn't need buffs, they're fine in every way right now imo (atleast in 2v2), the problem lies in usf and ukf overpreforming
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Well that would also solve the problem, but I thought buffing one faction would be easier than nerfing 2 (because LeLic). Although their T4 still needs a slight price buff.
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2v2 Randumb is dead, and AT need Military-Level communication and co-ordination if you want to win as Axis (and by axis I mean double Ostheer).
Both the snowballing and the synergy Allied factions have is amazing. Maps are also problematic. OKW needs big changes, and Ostheer needs early game buffs and slight T4 price buff.
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Permanently BannedPosts: 473
Permanently BannedWhat do you think guys? Will we see less than 50 % winning rate for OKW too this week? Place your bets!
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Play better how?How do u make volks stop rifle terminators?Why don't you show them how to win with OKW vs usf regularly.
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Are you aware of your -4 streak as Usf in 2s? This is probably what happend - you played axis and lost every game and then raged over to allies and lost even more. In-between that you spilled your rage in this forum.
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Why should volks be the only counter part of the rifle blob? thats limiting yourself. go watch streamers if you want good advice.
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Could the high win rates for Allied is due to NEW British army and New Pershing? I see more people searching as Allies now than Axis.
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Honestly playing axis right now gives my more pleasure than if was before patch. Centaur doesn't wipe all my infantry anymore, croc doesn't wipe whole pak wall in 1 sec, pak howi doesn't kill all my infantry before even face the enemy.
I don't mean everything is fine, there is still a plenty things to balance ( like for example: 280MP for British AT gun which has features like axis one and cost 40MP less ).
Guys but most of all there is counter to everything, the key is to find it and use it correctly.
Posts: 133
@ Austerlitz
@gman1211
Victory can be achieved with axis on 2v2 but on randoms is verry difficult. If you have a partner and you play AT, it should be more easy.
So, in short, if we want to have a good chance to win, me and my partner go dual OKW or OKW + Lostheer.
It better works on smaller or tighter maps, but this is what we do in general:
- for dual OKW we both play with med truck on the field and mg doctrines.
- for OKW + Lostheer we do the same, with the difference that Ostheer player relies only on mgs, mortars and engineers, and zero grenadiers. This is the way ostheer plays while building as many fuel caches as possible and placing as many AT mines as possible. Then directly T4. Yes, T4, while chosing a pak43 doctrine (preferably festung armor - is the best for this job). The lack of AT for light vehicles and tanks such as stuart, T70, Su76, halftrucks is fulfilled by raketen and shrecked volks + one Jagdpanzer in early game. in middle game pak43 makes a nice addition to the arsenal, then the T4 units come and it's kinda over.
The infernal shooting done by 4-5 mg42s and mortars that support OKW units is somthing we didn't see defeated untill now.
Is ostheer supposed to rely on team weapons? Good. We just spam them so that OKW units can resist and break their way through. It's not nice, it feels rough and stupid, but it works.
So if you want just try this, like I said, with your partner, on smaller maps. Hope that helped, that is the purpose I wrote this.
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Why would that be? Number of games has no correlation to win ratio.
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