Go for engine criticals with AT Nades, then try to finish them off with flanking shots from the ZIS.
More importantly though, you need to see it coming and be preparing some mobile AT. If at the 10-minute mark, you haven't seen any fuel spent by the Germans, there's a good chance you'll be seeing some PIV's in the near future. When this happens, the default is to skip my second T-34 and build T4 for an SU-85. Unless I've gone with the Shock Rifle commander, in which case I'll wait until I have enough fuel for the IS-2 instead of building T4.
Counter PzIV rush with what?
25 Jun 2013, 14:41 PM
#21

Posts: 187
25 Jun 2013, 15:30 PM
#22

Posts: 14
Wasnt complaining about them having two Ostwinds, just that how powerful they are against inf and armor alike.
I thought germans need less fuel to get to t3 building, and they dont need to buy nades for conscripts either
I thought germans need less fuel to get to t3 building, and they dont need to buy nades for conscripts either
25 Jun 2013, 17:21 PM
#23

Posts: 396
What are you new, kid?
Just do what every other lame soviet player does ad nauseum - Scout Cars (like 2-5) + flamers and call in infantry. Rush base. Game over in 5 minutes.
Also, 4-5 Maxim MGs - Elite Call in infantry - T34
How hard is that?
Just do what every other lame soviet player does ad nauseum - Scout Cars (like 2-5) + flamers and call in infantry. Rush base. Game over in 5 minutes.
Also, 4-5 Maxim MGs - Elite Call in infantry - T34
How hard is that?
25 Jun 2013, 17:34 PM
#24

Posts: 1944 | Subs: 2
Go guard motor and spam mark vehicle on it. But isn't really that hard to kill them without since AT guns vet up so quickly and whenever they get low on health you just merge a conscript to keep it on the field without ever needed to return it to base for healing and reinforce. And a SU85 costs about the same amount of fuel to get as a P4 (T4 building isn't any more expensive than T3) and Russians should have more fuel anyway.
26 Jun 2013, 12:50 PM
#25

Posts: 35
One of the things i dont like in COH2 while playing soviets is the dependance on the commander to be able to bring to the field AT infantry or AI infantry.
I have been trying the new commanders to test them and i kind of liked the one with 2 t34-85 and is2 in the end, but if you are unlucky enough not to cap as much territory to tech fast, or being unable to prevent axis own tech your already screwed no matter what you do (at least playing against an opponent with equivalent skill).
Imagine you pick a commander that have no guards or shock troops, you are kind of handicaped because conscripts are no match to axis infantry (unless picking doctrine with ppsh).
I would prefer removing elite infantry from call-ins and put them in buildings, like guards on t3 and shock troops on t4 (or the reverse), of course with respective balances and tweaks.
I´m not trolling or anything, i just love COH1 and COH2 but it feels to me that COH1 is more fluid and dynamic, despite 6 years have passed. The new commander thing itself i thinks is a step backwards comparing to the doctrine in vCOH that brought more possibilities and strategic decisions.
Hugz
I have been trying the new commanders to test them and i kind of liked the one with 2 t34-85 and is2 in the end, but if you are unlucky enough not to cap as much territory to tech fast, or being unable to prevent axis own tech your already screwed no matter what you do (at least playing against an opponent with equivalent skill).
Imagine you pick a commander that have no guards or shock troops, you are kind of handicaped because conscripts are no match to axis infantry (unless picking doctrine with ppsh).
I would prefer removing elite infantry from call-ins and put them in buildings, like guards on t3 and shock troops on t4 (or the reverse), of course with respective balances and tweaks.
I´m not trolling or anything, i just love COH1 and COH2 but it feels to me that COH1 is more fluid and dynamic, despite 6 years have passed. The new commander thing itself i thinks is a step backwards comparing to the doctrine in vCOH that brought more possibilities and strategic decisions.
Hugz
26 Jun 2013, 17:06 PM
#26

Posts: 78
Imagine you pick a commander that have no guards or shock troops, you are kind of handicaped because conscripts are no match to axis infantry (unless picking doctrine with ppsh).
You can still build Penal Battalions, or go Maxims, or clown car flamers, or fuel depot up and get your vehicle tech out quicker. Nobody's saying that you have to have infantry that can face the German ones to win.
Also, I don't quite understand why people are still complaining about the lack of Soviet AT.
If you're equal or ahead on fuel, I think we've already proven that you have excellent options available to you (SU85 or T34).
If you're behind on fuel, get Guards, mines, AT grenades and/or the ZiS field gun which is not only good against armor but also decent against infantry too. True, none of those options are an instant "I WIN" against P4s or Ostwinds and require you to combine them to get kills, but if you're behind on fuel then you expect to play at some disadvantage, no?
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Last Thursday, 10:49 AM

Last Thursday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
Last Wednesday, 20:27 PM

Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Last Tuesday, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
Last Monday, 06:48 AM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
01 Mar 2025, 11:44 AM
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