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How does one counter US flamer blob?

3 Nov 2015, 23:23 PM
#1
avatar of Silentkabob

Posts: 68

As the title says
3 Nov 2015, 23:33 PM
#2
avatar of AngryKitten465

Posts: 473

Permanently Banned
If Ostheer vs a decent opponent, you probably can't and should just leave. If a noob opponent, double stug E rush supported by double pak 40 and lmg grens.

If OKW vs a decent opponent, you probably can't and should just leave. If a noob opponent, volk spam into double raketten, into Panzer II Luchs rush.
3 Nov 2015, 23:38 PM
#3
avatar of Silentkabob

Posts: 68

If Ostheer vs a decent opponent, you probably can't and should just leave. If a noob opponent, double stug E rush supported by double pak 40 and lmg grens.

If OKW vs a decent opponent, you probably can't and should just leave. If a noob opponent, volk spam into double raketten, into Panzer II Luchs rush.


Yeah that's kinda the impression that I get.
3 Nov 2015, 23:51 PM
#4
avatar of WhySooSerious

Posts: 1248

Go French on them. Kappa
4 Nov 2015, 00:10 AM
#5
avatar of BeefSurge

Posts: 1891

Double snipers, use explosive shot ability.

Lots, and I mean lots, of Ostruppen

Double Mortar HT

Stug E

Ostwind

Cut down retreating Rifles with Panzergrens


4 Nov 2015, 00:18 AM
#6
avatar of GoodnessMe

Posts: 14

Permanently Banned
As Ostheer, I tend to agree with AngryKitten465. Yet that strategy can fail pretty hard by one simple over extension.

As OKW, the possibilities aren't so limited. Your build order:
-Starting sturmpio
-3 to 4 volks
-raketten werfer
-battlegroup headquarters
-LeIG
-Schwere Panzer HQ
-Panzer 2 Luchs
-Panzer 4

Your first sturmpio squad must rush forward and occupy any important garrison after it has captured one or two forward points. Your first build volks squad goes to your nearest fuel point and connects the inter laying cap points that connect said fuel. Your second volks squad goes straight to the middle and goes and support your sturmpios that are in the important garrison. Your third volks squad goes and caps on the opposite side of the first volks squad. The fourth volk squad is going to either support the garrison or support the third capping volks squad.

Next get a raketten and after this setup the battlegroup headquarters. Get an LeIG first and then a second raketten werfer if needed. He needs to get rid of the garrison, so he will tech grenades, which will cost him fuel and eventually ammo. No flamers before 3cp and you can dogde grenades easily. Keep supporting garrison until m20 arrives. Upgrade a single volks squad with shrecks and hunt the expected m20 and bait it into the now cloaked raketren, same goes for stuart. If you kill, immediately salvage it if possible.

by this time, or soon after,you will have enough fuel for Schwere Panzer HQ, put this on your fuel strategically, so it isn't totally exposed to at gun snipe etc. Now by this time you will encounter flamers, so abandon the garrison. simply keep your volks in groups of 2 and focus fire on single squads in order to whiddle them down quickly. Don't let them get into range and try to bait them to schwere. Rush panzer 2 and drive the flamer rifles back. If he blobs, blob back with 4 volks supported by Panzer 2.

Get another shreck squad, make sure you have double raketten and keep adding pressure with the focus on never losing too much map presence, so back paddle and soft retreat when needed. Hold out this way until you get your Panzer 4. There is no way for him to counter this other than overextending himself when trying to dislodge your Schwere Panzer HQ, which will give you great oppertunities to punish him for it.

From there on, you can easily contain the flamer threat with Panzer 2 luchs supported by volks and Panzer 4 and vice versa. Double shrecks with double raketten with Panzer 4 will deter any Easy 8 or regular sherman you wil face.

Don't rely on call in mgs, they simply get smoked and cleared. Teach yourself to fight efficiently without doctrines. OKW is more than powerful enough to fight without them.

Good luck :)
4 Nov 2015, 00:42 AM
#7
avatar of AchtAchter

Posts: 1604 | Subs: 3

You can use snipers to bleed your opponent constantly through the game. As rifles reach vet 3 they enter the matrix and start to dodge bullets like neo. If you reach that point you gonna need an AI vehicle like the p4. Back it up with two at guns because your opponent will definitely try to destroy your tanks with a Jackson or easy 8.

Close air support doctrine helps to control the rifle blob and hmgs or s mine fields protecting your flanks are also good ideas.
4 Nov 2015, 16:40 PM
#8
avatar of SpaceHamster
Patrion 14

Posts: 474

Close Air Support for ostheer. Get a lmg gren blob going and stuka loiter anything that looks dangerous. Then spam fausts/get pak walls to handle armor threats and maybe a late ostwind. But just keep spending munitions on S-mines, tellars, and whatever else. Since you have tons of opportunities to use them but not enough to keep spamming unless you have full map control.

As OKW, spam whatever unit which excels at long range combat(JLI being the runner up) since you know he's going to be amassing flamer rifles. He won't have strong artillery options but white phosphorous. You can take advantage of that and put your med truck close to your cutoff or even more forward and force him to build pak howies, at guns, get zooks, or wait on his e8 crutches to save him. React accordingly and just have raketwerfers ready for the light vehicle rushes(if you kill the light vehicles, USF mid game with flamer rifles is A LOT easier to contain).
7 Nov 2015, 08:28 AM
#9
avatar of Panzerschützen

Posts: 186

You have no chance on certain maps like Semoskiy and Sturzdorf.
7 Nov 2015, 08:42 AM
#10
avatar of Khan

Posts: 578

As someone mentioned in another thread; Alt-F4 works wonders.
7 Nov 2015, 09:03 AM
#11
avatar of Maschinengewehr

Posts: 334

jump backJump back to quoted post7 Nov 2015, 08:42 AMKhan
As someone mentioned in another thread; Alt-F4 works wonders.


That's a terrible attitude to have. Can't be bothered to put a bit of effort in so you just quit?
7 Nov 2015, 15:24 PM
#12
avatar of austerlitz

Posts: 1705



That's a terrible attitude to have. Can't be bothered to put a bit of effort in so you just quit?


We are not responsible for broken stuff,and have no obligation towards allied blobbers to give them free game time.You blob broken stuff taht has no effective counetr,we leave if we feel like it=fair.Not our fault ,go blame relic.
8 Nov 2015, 09:57 AM
#13
avatar of Maschinengewehr

Posts: 334



We are not responsible for broken stuff,and have no obligation towards allied blobbers to give them free game time.You blob broken stuff taht has no effective counetr,we leave if we feel like it=fair.Not our fault ,go blame relic.


Uninstall then.
8 Nov 2015, 13:35 PM
#14
avatar of austerlitz

Posts: 1705



Uninstall then.


Nah.Been playing this franchise for nearly a decade,one balance state won't change that.Terminator Blob abusers will get what they deserve.But yes if this continues for another couple of months,i will.
11 Nov 2015, 01:17 AM
#15
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

I love to play the German factions and I have found that one of their key advantages is their ability to scale. If you are facing blobs of rifles as ostheer, get a sniper and they will bleed manpower. Against the okw, Americans bleed naturally as you enter the late game and as long as you don't make any stupid mistakes, you're our in the clear.
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