Reworked Useless Commanders
Posts: 521
Soviet Defensive Tactics
USF Recon Company
German Infantry Doctrine
Watcha think?
Posts: 12
Posts: 571
Posts: 521
The different infantry doctrine would be interesting, however, defensive doctrine, as of now, is pretty good. As for Recon Company, I pretend I don't have because, for me, it's useless.
I don't really think the current Defensive Tactics is good at all. It gives you everything at 2 CP, giving you nothing in the late game.
M-42 AT Gun: No reason why you'd pick this over a regular Zis.
Dushka: Kinda good, but it's expensive and
120mm HM: This is a good part of the commander, but again, it's a pretty big investment.
Anti-infantry Mines: These aren't too bad, but they're not too useful either. TM-35 mines pretty much do the same thing.
Tank traps: Can be useful, but should be in a package, not a single passive ability (like I did in the reworked commander.
Posts: 1248
Posts: 1384
Especially Recon. Nowhere near a bad doctrine, just a different playstyle and a bit overshadowed by the amazing array of doctrines that americans have.
Posts: 3103 | Subs: 1
M-42 AT Gun: No reason why you'd pick this over a regular Zis.
Give em' a good vet ability, scaling issues all fixed.
I imagine a Take Aim-esque ability except fire-rate is traded for penetration would do the job nicely - obviously, not enough penetration to make it be as effective as ZiS-3s against mediums and up, but enough to reasonably expect a couple of them to be able to at least drive tanks off.
Posts: 521
I think they're fine as they are.
Especially Recon. Nowhere near a bad doctrine, just a different playstyle and a bit overshadowed by the amazing array of doctrines that americans have.
But there's absolutely no reason to use Recon over Airborne, for example.
Forward Observers is bugged and probably will never be fixed. I&R Pathfinders are situational and weaker than Airborne pathfinders. Greyhound is an overpriced piece of shit. It loses head on to a 222. Recon airplane is redundant, just use the Major's.
Airdropped Combat Group can be good, but 900 manpower is a massive investment. They drop with either bazookas or M1919s. This can be good, but I'd rather be able to choose what I want to upgrade to.
I've never seen anyone ever use the Infantry Doctrine. Nobody would use Defensive Tactics in competitive gameplay. They simply just aren't well designed.
Posts: 253
Also I think USF Radio intercept is overpowered, because Radio intercept is balanced around the terrible non doc soviet units, imagine rifle blobs roaming the country side with this knowledge would push them further over the edge.
Posts: 3103 | Subs: 1
Also I think USF Radio intercept is overpowered, because Radio intercept is balanced around the terrible non doc soviet units, imagine rifle blobs roaming the country side with this knowledge would push them further over the edge.
I don't see how Rifle blobs will be able to blob any more severely while aware that a Battlegroup HQ has been made or a 222 is on the field.
Posts: 1604 | Subs: 3
The only thing relic ever changed was elite armour doctrine from okw with the P4 - Sturmtiger swap.
Posts: 1891
0 CP Scout Training
Reworked to an active, toggleable ability that makes a Rifle squad stationary, unable to retreat, for 10 secs while they scan an area. Think like IR half track, if it couldn't see through objects and only had lots of sight range.
0 CP Greyhound
Greyhound is now built from LT tier, under M20 just like EZ8 is from M4A3 Sherman. Greyhounds price decreased to 30 fuel, and crew renamed Greyhound Crew. They can lay AT mines when disembarked.
2 CP IR Pathfinders
IR Pathfinders reworked, reinforce costs reflect what they are. Reinforce down to 25.
5 CP High Altitude Recon
This is a teamwork ability. It's fine imo, especially as it can't be shot down.
7 CP Air Dropped Combat Group
Drops 2 Elite Paratrooper Squads and a manned AT gun, is a 720 MP purchase still. However:
Elite Paratroopers default weapon are Thompsons, can sprint, and have 1.25 armor. At vet 3 they can camo. Basically, Paratroopers on drugs. This gives the ability some real teeth, while still retaining the high cost. Dropping the AT as manned is a quality of life changes that encourages its use more.
Posts: 446 | Subs: 2
If these commanders (particularly the SOV/OST ones) were changed in these ways the game would be that much more Kreygasm.
Posts: 253
I don't see how Rifle blobs will be able to blob any more severely while aware that a Battlegroup HQ has been made or a 222 is on the field.
Imagine if I want to make a flame Halftrack and attack. USF gets the intel I built the halftrack. Obviously that means only one thing. I get countered by Stuart immeditly. I lose because
1:Its USF
2:FHT had no impact because of radio intercept
3:USF knows my composition
If i build 2 Mg teams (like building grens at all is effective against USF) USF intantly gets grenades
You see how game ending this is? USF already has a big chance of winning games by the 5 min mark, why make their early game even more stronger?
Posts: 1664
I like Recon but keep the normal Forward Observers at 1CP (the ability is nearly bug free now, only not displaying an icon when in garrison but it does work,) and replace the terrible combat group with the standard 3 CP Paratroopers from Airborne. Please also give the Greyhound the proper 45mm gun that the Stuart also uses.
Also please combine "Vehicle Crew Thompsons" with "Refit" so Mechanized and Armor have access to both.
The Paratrooper change and Thompson/Refit would add just enough overlap and redundancy for players to actually try some more creative build orders instead of just picking Elite Rifles or a Pershing and having effectively one unused commander slot.
Posts: 509 | Subs: 1
Posts: 521
Defensive doc for soviets... so sweet
That one's my favorite, I really hope Relic listens and reworks a couple commanders
Posts: 23
Posts: 19
I do not know about the soviet redesign but the recon one looks good, the ostheer one looks like it would be overshadowed by ostruppen as it looks similar to it.
I think a good start to fixing Ostheer commanders would be to change their ambush bonus back to the damage bonus instead of accuracy since testing it recently you dont get a lot of firepower out of the 5 seconds it lasts. Also change how G43s behave on panzergrenadiers its confusing for me when to upgrade those.
Sadly with new commanders and expansions coming out old commanders have been left in the dust recently with old technology like abilities that not only provide a buff but also call in an airstrike at the same time (hold the line) or do artillery and drops a falls squad (luftwaffe).
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