Ghostwiring
Posts: 4314 | Subs: 7
I think it is silly uninteded and too much cheese.
All you do it 2 clics and enemy need 10 seconds until its destroyed. Yes 10 second i tested it on kholodny ferma where one opponent abuse it completely and shut halfmap thx to it.
No im not making thread because i need to cry in corner cause i loose , actuallly i win so that is not the problem.
Please discuss about it for 1520 time
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Posts: 521
Posts: 17914 | Subs: 8
the "ghost" anything should not actually occupy any space until fully built.
That would be the best solution, however I doubt its possible.
Posts: 474
That would be the best solution, however I doubt its possible.
Probably not and even if it is it would be hard work for relic.
Just make ghost wire/sandbags much easier to destroy with rifles, like 1-10 shots.
Posts: 621
Posts: 4928
the "ghost" anything should not actually occupy any space until fully built.
This, just have no collision on items until they're fully constructed. Problem solved.
Posts: 474
This, just have no collision on items until they're fully constructed. Problem solved.
Wait, what happens when you finish building it while an enemy unit is inside said ghost structure
Posts: 4928
Wait, what happens when you finish building it while an enemy unit is inside said ghost structure
They walk out of it. In CoH2 if a unit is within an area that they should not be able to be in, they may move freely within it until they enter passable terrain again.
Posts: 239
Posts: 4314 | Subs: 7
All infantry units can destroy ghost stuff in less than a second by right clicking on it, I would say destroy by crushing it but sometimes when a player is building something and their or their allies infantry walk through it would be very annoying, also an animation doesnt play just right click with infantry and its destroyed
dont get me wrong but not with usa tank trap or okw uberwire , it took rifles a lottime to destroy it until they get bar
Posts: 621
dont get me wrong but not with usa tank trap or okw uberwire , it took rifles a lottime to destroy it until they get bar
I just wanna be able to touch ghost stuff with my inf and poof its destroyed I dont like the idea of incomplete things hindering an advance its just downright pudding
Posts: 1802 | Subs: 1
That would be the best solution, however I doubt its possible.
It probably is. Just have to change some collision values. All entities have a "Box" around them which is the actual "space" they occupy and it's different from the actual model. In most engines and editors you can simple remove it and allow the objects to phase through. Some editors also have a check box for you entities (Collision 0 or 1, etc.). For example, look at the tanks with long barrels like Panther. The barrel can phase through anything because it does not have a collision space defined.
@OP: Do we really need a poll for this ?
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Its an awful exploit.
Posts: 1248
Posts: 4630 | Subs: 2
I like the idea that everything "ghostly" will dissaper after XX seconds.
Posts: 446 | Subs: 2
My answer is, no, it's not abusive. The question is wrong.
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