Ok tommy melt to pios with flamer in cover and are laughable out of it
Vickers are not fast enough at pinning so flamer range:gg.
any other solution for avoiding being roflstomped by a a moving flame blob?
OH piospam with flamers
31 Oct 2015, 13:59 PM
#1

Posts: 14
31 Oct 2015, 22:51 PM
#2

Posts: 738
try this build order
IS
IS
IS
(don't spend any muni)
T2
Bren WASP
Engies
AT gun
Cap your side of the map and play defensively until your WASP comes out, then you can afford to be more aggressive (Pios have no AT and if he skips T1 he doesn't even have faust).
The 6 pounder is there to protect your bren from the 222, so keep them in the same area.
Don't send lone squads without support where they are easily wiped by blobs, keep your forces supporting each other.
IS
IS
IS
(don't spend any muni)
T2
Bren WASP
Engies
AT gun
Cap your side of the map and play defensively until your WASP comes out, then you can afford to be more aggressive (Pios have no AT and if he skips T1 he doesn't even have faust).
The 6 pounder is there to protect your bren from the 222, so keep them in the same area.
Don't send lone squads without support where they are easily wiped by blobs, keep your forces supporting each other.
1 Nov 2015, 11:21 AM
#3

Posts: 14
try this build order
IS
IS
IS
(don't spend any muni)
T2
Bren WASP
Engies
AT gun
Cap your side of the map and play defensively until your WASP comes out, then you can afford to be more aggressive (Pios have no AT and if he skips T1 he doesn't even have faust).
The 6 pounder is there to protect your bren from the 222, so keep them in the same area.
Don't send lone squads without support where they are easily wiped by blobs, keep your forces supporting each other.
thanks i hav re evaluated the wasp after the patch it still dies with a sneeze but it can control blobs nicely.
is also nice how it forces acis either to go into pzgrens or scout car both more easy to counter.
666pounders sometimes oneshot scout car if damaged by brens and tommies
i have seen that agqainst serial blobbers delaying your tech to get the full squad dual bren tommies pays more than getting a centaur first....
2 Nov 2015, 02:14 AM
#4

Posts: 1384
Try the Bren carrier with machine gun upgrade.
Use your vickers better, as well.
Use your vickers better, as well.
2 Nov 2015, 04:13 AM
#5

Posts: 253
Get Mg crews(2), sniper, Centuar/Croc
Dont rely on Infantry sections until you get their Bren/squad upgrades.
Dont rely on Infantry sections until you get their Bren/squad upgrades.
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
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Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
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Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
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Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
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22 Mar 2025, 14:00 PM
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20 Mar 2025, 10:16 AM
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