CoH2 DLC Prices Revealed
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![avatar of Grund](/uploads/avatar/6119.jpg?updated=1372111754)
Posts: 49
DLC in general is bad business, this is not an MMO with dedicated servers that need continual maintenance so there for a need for a constant income stream is absolute BS. This is an RTS on P2P for it to succeed it needs to be balanced so by offering OP commanders to people who can afford it, it just breaks the fundamentals if the game. I have no problem with pay for skins but NOTHING and I mean NOTHING should be payed DLC that has an actual effect on Gameplay and Balance. Very bad Relic/Sega. Unfortunately I can see this going the way of COHO both with P2W and it being dead in a few months after release especially without Ladders and Anti Cheat. Tsk, Tsk. Just my 2 cents, cheers Grund.
![avatar of TheArtistKnownAsDuCe](/images/no_av.png)
Posts: 197
why nazies, commies and buddhists wants to see the west burn.
they arent better.
![avatar of Bridger](/uploads/avatar/5932.jpg?updated=1371338457)
Posts: 6
...DLC in general is bad business, this is not an MMO with dedicated servers that need continual maintenance...
CoH has been running for 6+ years. It costs money to create and support the infrastructure for the online system, not to mention all the patches. Without an additional revenue stream there is no incentive for a company to continue supporting a game once it will no longer make them money.
CoH1 did not have a team dedicated to supporting the game after the launch. The patches that we got were the bits of time here and there that were available. CoH2 has a live team who's job will be to create new content and patch existing content. They'll be doing that more or less full time (as I understand it). That's a pretty big benefit to us (the players), the question is: will the cost be too high?
![avatar of TheDGN](/uploads/avatar/6244.jpg?updated=1371484732)
Posts: 65
CoH has been running for 6+ years. It costs money to create and support the infrastructure for the online system, not to mention all the patches. Without an additional revenue stream there is no incentive for a company to continue supporting a game once it will no longer make them money.
CoH1 did not have a team dedicated to supporting the game after the launch. The patches that we got were the bits of time here and there that were available. CoH2 has a live team who's job will be to create new content and patch existing content. They'll be doing that more or less full time (as I understand it). That's a pretty big benefit to us (the players), the question is: will the cost be too high?
Hey Bridger! Cool to see you back!
Regarding your point... WELL SAID! THat's why i went ahead and purchased the full Collector's edition. I want to support my favorite game like a fan would support his team. What many fail to realize is that if you don't patronize the store/product/company the store/product/company disappears. It's simple economics.
Instead we get comments about companies 'selling out' or 'cashing in' or 'milking' and it just makes me simultaneously angry and sad. It's like the average person grows a completely unsubstantiated sense of entitlement.
![avatar of Cryptacide](/uploads/avatar/6217.jpg?updated=1372014195)
Posts: 63
![avatar of Basilone](/uploads/avatar/45.png?updated=1673750459)
Posts: 1944 | Subs: 2
![avatar of Grund](/uploads/avatar/6119.jpg?updated=1372111754)
Posts: 49
I understand companies need to make an income stream to maintain a game and I know this game is very different to a game like Guild Wars 2 but they have done it so well for the community there. No subscription, DLC is for skins and non-gameplay impacting content only and they manage to maintain over 40 dedicatd servers accross Europe and North Amrica. In addition to this they add NEW content nearly every week. If done right this game can succeed but coming from a Total War background (Sega) I understand all too well how much DLC units (which effect game play) are a massive detriment to the competitive community within a game. Anyway this is just a pet peeve of mine and I had to bridge my concerns. Don't get me wrong I love the game and will continue to support it, its just very dangerous territory they are treading here if they want this game to last competitively.
![avatar of heeroduo](/images/no_av.png)
Posts: 144
but, Skins are kinda expensive.
maybe Relic thinks "Skin is not necessity. it's just luxury"
![avatar of Grund](/uploads/avatar/6119.jpg?updated=1372111754)
Posts: 49
![avatar of The Dave](/images/no_av.png)
Posts: 396
Also, where do I buy the DLC that turns off blizzards? Thanks.
![avatar of heeroduo](/images/no_av.png)
Posts: 144
Also, where do I buy the DLC that turns off blizzards? Thanks.
Oh shit! really good idea!!! hahahahaaa
![avatar of Marcus2389](/uploads/avatar/5.jpg?updated=1557653264)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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![:) :)](/images/Smileys/smile.gif)
![avatar of TheDGN](/uploads/avatar/6244.jpg?updated=1371484732)
Posts: 65
I'm all for DLC as long as they continue to support their game by balancing, listening to the community, and stopping cheating. That's fair. Just don't make a shitty game and I won't mind. As of right now, I'm still up in the air about the level of shit so we'll have to see.
Also, where do I buy the DLC that turns off blizzards? Thanks.
WHat about DLC "Coats for your soldiers" that makes them immune to weather.
![avatar of scarenow](/uploads/avatar/5984.jpg?updated=1371338458)
Posts: 79
![avatar of NorthWestFresh](/images/no_av.png)
Posts: 317
![avatar of hubewa](/images/no_av.png)
Posts: 928
You guys make me sick, your all a bunch of pathetic cheapskate losers, you all know this game will be great and you will be playing it for years and Relic has been very good to us as a community even despite what a bunch of pukes you all are. As for me I am going to buy everything for this game I love and support this great company so that it will keep coming. Adios Losers
Hi
Keep in mind that some of us preordered the game for the price that is slightly lower than the DLC's price right now. This was when COH2 was still under THQ.
Thanks
![avatar of scarenow](/uploads/avatar/5984.jpg?updated=1371338458)
Posts: 79
You guys make me sick, your all a bunch of pathetic cheapskate losers, you all know this game will be great and you will be playing it for years and Relic has been very good to us as a community even despite what a bunch of pukes you all are. As for me I am going to buy everything for this game I love and support this great company so that it will keep coming. Adios LosersAdios Winner, say hallo to Charlie Sheen
![avatar of UnclePain](/uploads/avatar/104.jpg?updated=1371338371)
Posts: 76
![avatar of Rogers](/images/no_av.png)
Posts: 1210 | Subs: 1
CoH has been running for 6+ years. It costs money to create and support the infrastructure for the online system, not to mention all the patches. Without an additional revenue stream there is no incentive for a company to continue supporting a game once it will no longer make them money.
CoH1 did not have a team dedicated to supporting the game after the launch. The patches that we got were the bits of time here and there that were available. CoH2 has a live team who's job will be to create new content and patch existing content. They'll be doing that more or less full time (as I understand it). That's a pretty big benefit to us (the players), the question is: will the cost be too high?
Here Here Bridger!
![avatar of Pepsi](/uploads/avatar/129.png?updated=1458774406)
Posts: 622 | Subs: 1
But being able to buy new OP doctrines is a meeeh.. But I don't care as the price suits me.
ANYWAY, here are my personal thoughts about friendly DLCs.
I would totally pay $25 for a pepsi skin, I would totally pay $25 for a SNF skin.
I started to make my own pepsi skin (some of you guys have seen my vcoh jeep) but the fact that my opponent can see the new skin during the game change it all.
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