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russian armor

Rangers

30 Oct 2015, 09:16 AM
#23
avatar of medhood

Posts: 621

Theyre Similar to Thompson Paratroopers with their Thompsons of course but they come out earlier than them, paras do have more utility though with their 2 different weapon upgrades, being able to reinforce at beacons and extra abilities

As a person who used Rangers alot so far in 2v2s I must say they are good but theyre certainly not that overpowered, you get 2 and you start to slowly bleed manpower and while they can 1v1 most squads you cant just charge up I just find that theyre an AWESOME! flanking unit and I only need 1 for that XD
30 Oct 2015, 11:24 AM
#24
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post30 Oct 2015, 08:08 AMKatitof
Newsflash:

Paras are better and cheaper, have more dps and better survivability vs non small arms weapons while being comparably durable vs small arms.

Maybe buff ranger dps or make them more tanky
30 Oct 2015, 11:29 AM
#25
avatar of Ulaire Minya

Posts: 372

jump backJump back to quoted post30 Oct 2015, 09:16 AMmedhood
Theyre Similar to Thompson Paratroopers with their Thompsons of course but they come out earlier than them, paras do have more utility though with their 2 different weapon upgrades, being able to reinforce at beacons and extra abilities

As a person who used Rangers alot so far in 2v2s I must say they are good but theyre certainly not that overpowered, you get 2 and you start to slowly bleed manpower and while they can 1v1 most squads you cant just charge up I just find that theyre an AWESOME! flanking unit and I only need 1 for that XD

Come out earlier? Same CP cost at 3.
30 Oct 2015, 12:23 PM
#26
avatar of Qbix

Posts: 254



Lol, I had 2 squads stand in volks flamenades, and still wipe the 4 volks squads.

With 2 sturmpios flaming them too.

Rangers have fireproof skin.


Thanks in advance for linking the replay, I am sure your post is 100% true.
30 Oct 2015, 12:38 PM
#27
avatar of mycalliope

Posts: 721

the problem is i think okw anti infy units dont perform well aka obers and falls they need massive buffs after recent changes more so and i think panzergrenadiers need to be the whermact close range elite unit or maybe buff stormtroppers and ass grens
30 Oct 2015, 13:17 PM
#28
avatar of Kubelecer

Posts: 403

Paras have no recieved accuracy reduction until vet 3. They lose models a lot more quickly than rangers
30 Oct 2015, 13:21 PM
#29
avatar of Katitof

Posts: 17914 | Subs: 8

Paras have no recieved accuracy reduction until vet 3. They lose models a lot more quickly than rangers

Paras have 480 hp vs small arms.
Rangers have 500 effective hp vs small arms.
Paras have more dps because of additional carbine as well as the ability.

Paras also cost less, are easier to sustain and can be deployed as well as reinforced on the field next to pf beacons.

Only reason to go for rangers over paras is because one is a fanboy of pershing.
30 Oct 2015, 13:42 PM
#30
30 Oct 2015, 15:21 PM
#31
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

some posts were invised :thumb:

30 Oct 2015, 16:04 PM
#32
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post30 Oct 2015, 13:21 PMKatitof

Paras have 480 hp vs small arms.
Rangers have 500 effective hp vs small arms.
Paras have more dps because of additional carbine as well as the ability.
How did you calculate that?

Rangers have 20% reduced accuracy and paras have 1 more man aka 20% more health. They should have the same effective health vs small arms with paras being more durable against explosions.
30 Oct 2015, 16:09 PM
#33
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Is 10 less initial manpower and 4 less reinforcement cost really so huge on a smaller squad with more durable models? You potentially bleed less because you'll be losing less models. Plus you have an extra weapon slot. Both are slight variants in terms of ability. But paratroopers have slight advantages in one area, while rangers have slight advantages in another.

Both practically the same except for a few minor differences, but you cant call in paratroopers with heavy cavalry.
30 Oct 2015, 16:26 PM
#34
avatar of __deleted__

Posts: 1225

Strong squad but not batshit broken for cost, except that they should have max one weapon slot. Fairly decent design by relic for once.

Actually I am gonna partially revise that, Rangers are too durable and too cheap.
30 Oct 2015, 16:32 PM
#35
avatar of vietnamabc

Posts: 1063

For Para, don't forget the beacon from Pathfinders, on large map with beacon + self heal they seldom retreat, not to mention Para with LMG is still the best long range AI inf for US with rifle LMG nerfed.
30 Oct 2015, 16:51 PM
#36
avatar of flatline115

Posts: 98

Rangers vet 0 are just 'ok' even with thompsons. However once they get to vet 2-3 they become pretty good. Airborne is probably better for 1v1. But I prefer this in team modes.
30 Oct 2015, 17:08 PM
#37
avatar of JohnSmith

Posts: 1273

What's the VET bonus on these?
30 Oct 2015, 17:19 PM
#38
avatar of kitekaze

Posts: 378

How did you calculate that?

Rangers have 20% reduced accuracy and paras have 1 more man aka 20% more health. They should have the same effective health vs small arms with paras being more durable against explosions.


Paratrooper 6 x 80hp = 480hp
Ranger 5 x 80hp x 1/0.8 = 500hp
30 Oct 2015, 17:33 PM
#39
avatar of Kubelecer

Posts: 403

What's the VET bonus on these?


Same as paras
30 Oct 2015, 18:07 PM
#40
avatar of vietnamabc

Posts: 1063

Rangers got self heal at vet2, para got that at vet3.
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