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UKF sexton stats comparison(buff needed)

27 Oct 2015, 13:37 PM
#1
avatar of bingo12345

Posts: 304

All of performance is less than Priest's. damage, area radius, firing number, range.

It's like
priest = 4 x 4 x 4 x 4 = 256
sexton = 3 x 3 x 3 x 3 = 81

exact stats.

Priest
damage = 200
radius = 2/4/6
firing number = 7
range = 180

Sexton
damage = 160
radius = 1.5/3/4.5
firing number = 5
range = 135

that's why sexton is badly designed. radius both must be 8 and firing number both must be 7 because damage difference is enough for cost difference.

edit:

priest
480 mp 115 fuel

sexton
375 mp 90 fuel
27 Oct 2015, 15:38 PM
#2
avatar of pugzii

Posts: 513

sextons weirdly shit, like they obviously didn't use the unit in testing.

It's funny because arty was actually a really nice spec back in alpha.
27 Oct 2015, 15:39 PM
#3
avatar of Airborne

Posts: 281

It range is also to sort it should be 180 like that of the priest.
27 Oct 2015, 15:41 PM
#4
avatar of BartonPL

Posts: 2807 | Subs: 6

also the HQ howies needs some buff, they kinda suck
27 Oct 2015, 16:47 PM
#5
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
+1
27 Oct 2015, 19:07 PM
#6
avatar of Rollo

Posts: 738

good suggestions. I wish relic paid attention to the complete lack of viable UKF artillery.

Valentine sucks too
27 Oct 2015, 19:21 PM
#7
avatar of Banillo

Posts: 134

its 90 fuel and the priest is 115.... so yea it should be worse

i agree on makeing it the same as the priest so maybe someone, one day, would use that commander.
27 Oct 2015, 19:22 PM
#8
avatar of Dead_Optics

Posts: 18

priest and sextons use different guns
Priest 105mm
Sexton 87.6mm
27 Oct 2015, 19:24 PM
#9
avatar of SpaceHamster
Patrion 14

Posts: 474

priest and sextons use different guns
Priest 105mm
Sexton 87.6mm


SU-76 and SU-85 use different guns but they both have same penetration in game.

I wouldn't mind sexton just being a copy of the priest because right now its crap and it comes in a crap commander that I'd put on the level of NKVD doctrine.
27 Oct 2015, 19:27 PM
#10
avatar of Dead_Optics

Posts: 18



SU-76 and SU-85 use different guns but they both have same penetration in game.

I wouldn't mind sexton just being a copy of the priest because right now its crap and it comes in a crap commander that I'd put on the level of NKVD doctrine.

I dont know what they were thinking giving the su76 the same pen values as the su85 but they should not make it a habit of making cheaper units preform similarly to more expensive. and yes i know the dmg values are different
27 Oct 2015, 21:11 PM
#11
avatar of Firesparks

Posts: 1930

priest and sextons use different guns
Priest 105mm
Sexton 87.6mm


if it's so important to make the two unit different, there are ways to do it beside making suxton the single worst arty in the game.

give sexton 200 range and a 10 shell barrage, but retain the shell's individual strength. this way the sexton hit farther and more often, but with a weaker shell.
27 Oct 2015, 23:11 PM
#12
avatar of ThoseDeafMutes

Posts: 1026

Give it the same radius, keep the lower damage, give it 160 range (still lower than priest but only slightly). Maybe make it more shells, more rapidly.

What's the cost? I can't remember what it is compared to priest but IMO they should be equal cost, with the sexton being less damage but firing more rapidly, for roughly equal damage effectiveness over time.
27 Oct 2015, 23:30 PM
#13
avatar of bingo12345

Posts: 304

priest
480 mp 115 fuel

sexton
375 mp 90 fuel
27 Oct 2015, 23:41 PM
#14
avatar of Appleseed

Posts: 622

i think scatter is lower could be way better since it is cheaper than priest, it first fewer rounds but almost can constantly fire. only prob i find is scatter is too huge to hit anything. 135 range is fine with me. just wish it can land on some thing instead of nothing.
28 Oct 2015, 00:01 AM
#15
avatar of bingo12345

Posts: 304

i think scatter is lower could be way better since it is cheaper than priest, it first fewer rounds but almost can constantly fire. only prob i find is scatter is too huge to hit anything. 135 range is fine with me. just wish it can land on some thing instead of nothing.


even if it lands, it does mortar damage on it. radius and damage multiflier is too bad.
28 Oct 2015, 00:11 AM
#16
avatar of bingo12345

Posts: 304

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